HumanBreak/public/project/plugin/loopMap.js

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2023-02-28 17:49:34 +08:00
'use strict';
(function () {
const { slide } = core.plugin.utils;
const list = ['tower6'];
/**
* 设置循环地图的偏移量
* @param {number} offset 横向偏移量
* @param {FloorIds} floorId
*/
function setLoopMap(offset, floorId) {
const floor = core.status.maps[floorId];
if (offset < 9) {
moveMap(floor.width - 17, floorId);
}
if (offset > floor.width - 9) {
moveMap(17 - floor.width, floorId);
}
}
/**
* 当勇士移动时自动设置循环地图
* @param {FloorIds} floorId
*/
function autoSetLoopMap(floorId) {
setLoopMap(core.status.hero.loc.x, floorId);
}
function checkLoopMap() {
if (isLoopMap(core.status.floorId)) {
autoSetLoopMap(core.status.floorId);
}
}
/**
* 移动地图
* @param {number} delta
* @param {FloorIds} floorId
*/
function moveMap(delta, floorId) {
core.extractBlocks(floorId);
const floor = core.status.maps[floorId];
core.setHeroLoc('x', core.status.hero.loc.x + delta);
flags[`loop_${floorId}`] += delta;
flags[`loop_${floorId}`] %= floor.width;
const origin = floor.blocks.slice();
for (let i = 0; i < origin.length; i++) {
core.removeBlockByIndex(0, floorId);
core.removeGlobalAnimate(origin[i].x, origin[i].y);
}
origin.forEach(v => {
let to = v.x + delta;
if (to >= floor.width) to -= floor.width;
if (to < 0) to += floor.width;
core.setBlock(v.id, to, v.y, floorId, true);
core.setMapBlockDisabled(floorId, to, v.y, false);
});
core.drawMap();
core.drawHero();
}
function isLoopMap(floorId) {
return list.includes(floorId);
}
events.prototype._sys_changeFloor = function (data, callback) {
data = data.event.data;
let heroLoc = {};
if (isLoopMap(data.floorId)) {
const floor = core.status.maps[data.floorId];
flags[`loop_${data.floorId}`] ??= 0;
let tx = data.loc[0] + flags[`loop_${data.floorId}`];
tx %= floor.width;
if (tx < 0) tx += floor.width;
heroLoc = {
x: tx,
y: data.loc[1]
};
} else if (data.loc) heroLoc = { x: data.loc[0], y: data.loc[1] };
if (data.direction) heroLoc.direction = data.direction;
if (core.status.event.id != 'action') core.status.event.id = null;
core.changeFloor(
data.floorId,
data.stair,
heroLoc,
data.time,
function () {
core.replay();
if (callback) callback();
}
);
};
events.prototype.trigger = function (x, y, callback) {
var _executeCallback = function () {
// 因为trigger之后还有可能触发其他同步脚本比如阻激夹域检测
// 所以这里强制callback被异步触发
if (callback) {
setTimeout(callback, 1); // +1是为了录像检测系统
}
return;
};
if (core.status.gameOver) return _executeCallback();
if (core.status.event.id == 'action') {
core.insertAction(
{
type: 'function',
function:
'function () { core.events._trigger_inAction(' +
x +
',' +
y +
'); }',
async: true
},
null,
null,
null,
true
);
return _executeCallback();
}
if (core.status.event.id) return _executeCallback();
let block = core.getBlock(x, y);
const id = core.status.floorId;
const loop = isLoopMap(id);
if (loop && flags[`loop_${id}`] !== 0) {
if (block && block.event.trigger === 'changeFloor') {
delete block.event.trigger;
core.maps._addInfo(block);
} else {
const floor = core.status.maps[id];
let tx = x - flags[`loop_${id}`];
tx %= floor.width;
if (tx < 0) tx += floor.width;
const c = core.floors[id].changeFloor[`${tx},${y}`];
if (c) {
const b = { event: {}, x: tx, y };
b.event.data = c;
b.event.trigger = 'changeFloor';
block = b;
}
}
}
if (block == null) return _executeCallback();
// 执行该点的脚本
if (block.event.script) {
core.clearRouteFolding();
try {
eval(block.event.script);
} catch (ee) {
console.error(ee);
}
}
// 碰触事件
if (block.event.event) {
core.clearRouteFolding();
core.insertAction(block.event.event, block.x, block.y);
// 不再执行该点的系统事件
return _executeCallback();
}
if (block.event.trigger && block.event.trigger != 'null') {
var noPass = block.event.noPass,
trigger = block.event.trigger;
if (noPass) core.clearAutomaticRouteNode(x, y);
// 转换楼层能否穿透
if (
trigger == 'changeFloor' &&
!noPass &&
this._trigger_ignoreChangeFloor(block) &&
!loop
)
return _executeCallback();
core.status.automaticRoute.moveDirectly = false;
this.doSystemEvent(trigger, block);
}
return _executeCallback();
};
maps.prototype._getBgFgMapArray = function (name, floorId, noCache) {
floorId = floorId || core.status.floorId;
if (!floorId) return [];
var width = core.floors[floorId].width;
var height = core.floors[floorId].height;
if (!noCache && core.status[name + 'maps'][floorId])
return core.status[name + 'maps'][floorId];
var arr =
main.mode == 'editor' &&
!(window.editor && editor.uievent && editor.uievent.isOpen)
? core.cloneArray(editor[name + 'map'])
: null;
if (arr == null)
arr = core.cloneArray(core.floors[floorId][name + 'map'] || []);
if (isLoopMap(floorId) && window.flags) {
flags[`loop_${floorId}`] ??= 0;
arr.forEach(v => {
slide(v, flags[`loop_${floorId}`] % width);
});
}
for (var y = 0; y < height; ++y) {
if (arr[y] == null) arr[y] = Array(width).fill(0);
}
(core.getFlag('__' + name + 'v__', {})[floorId] || []).forEach(
function (one) {
arr[one[1]][one[0]] = one[2] || 0;
}
);
(core.getFlag('__' + name + 'd__', {})[floorId] || []).forEach(
function (one) {
arr[one[1]][one[0]] = 0;
}
);
if (main.mode == 'editor') {
for (var x = 0; x < width; x++) {
for (var y = 0; y < height; y++) {
arr[y][x] = arr[y][x].idnum || arr[y][x] || 0;
}
}
}
if (core.status[name + 'maps'])
core.status[name + 'maps'][floorId] = arr;
return arr;
};
core.plugin.loopMap = {
checkLoopMap
};
})();