2023-01-05 22:21:40 +08:00
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main.floors.MT31=
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{
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"floorId": "MT31",
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"title": "智慧小径",
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"name": "智慧小径",
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"width": 15,
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"height": 15,
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"cannotViewMap": false,
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"images": [],
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"ratio": 2,
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"defaultGround": "grass",
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"bgm": "road.mp3",
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"firstArrive": [
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"\t[初级智人]\b[up,hero]杰克,你为什么在这?",
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"\t[杰克,thief]\b[up,4,7]哟,咱好久不见了,我只是来这里寻找点东西。",
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"\t[初级智人]\b[up,hero]这里怪物这么强,你怎么能打败他?",
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"\t[杰克,thief]\b[up,4,7]我有我的特殊办法。",
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"\t[初级智人]\b[up,hero]那些...绿色宝石吗?",
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"\t[杰克,thief]\b[up,4,7]绿色宝石?我没见过那东西。",
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"\t[初级智人]\b[up,hero]那是什么办法呢?",
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"\t[杰克,thief]\b[up,4,7]这个你就不用操心了。",
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"\t[杰克,thief]\b[up,4,7]对了,有人让我给你说一句话。",
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"\t[杰克,thief]\b[up,4,7]时间会诉说真相,而历史不会。",
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"\t[杰克,thief]\b[up,4,7]即使历史是真实的。",
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"\t[初级智人]\b[up,hero]什么意思?",
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"\t[杰克,thief]\b[up,4,7]我也不清楚,不过我先走了,你慢慢理解。",
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{
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"type": "jump",
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"from": [
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4,
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7
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],
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"dxy": [
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15,
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0
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],
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"time": 500
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},
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"\t[初级智人]\b[up,hero]...",
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"\t[初级智人]\b[up,hero]时间会诉说真相,而历史不会...",
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"\t[初级智人]\b[up,hero]能相信的只有时间,而历史能被篡改吗...",
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"\t[初级智人]\b[up,hero]历史是真实的,又为何不会诉说真相呢...",
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"\t[初级智人]\b[up,hero]完全不能理解。"
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],
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"eachArrive": [],
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"parallelDo": "",
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2023-01-06 16:21:17 +08:00
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"events": {
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"14,7": [
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{
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"type": "if",
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"condition": "(!flag:inWinter)",
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"true": [
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{
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"type": "setCurtain",
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"color": [
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0,
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0,
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0,
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1
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],
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"time": 1500,
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"keep": true
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},
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{
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"type": "setText",
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"text": [
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0,
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0,
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0,
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1
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],
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"background": "winskin3.png"
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},
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"人类简史——进化篇",
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{
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"type": "playSound",
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"name": "paper.mp3"
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},
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"经过了漫长的行走,他感到真相越来越接近。",
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{
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"type": "playSound",
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"name": "paper.mp3"
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},
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"前方,是会将凛冽渗入骨髓的冰封雪原。",
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{
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"type": "playSound",
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"name": "paper.mp3"
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},
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"这里,他将寻找到所谓的真相。",
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{
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"type": "changeFloor",
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"floorId": "MT32",
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"loc": [
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0,
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7
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]
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},
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{
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"type": "setCurtain",
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"time": 1000
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},
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{
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"type": "setText",
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"text": [
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255,
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255,
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255,
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1
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],
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"background": "winskin2.png"
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},
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"\t[初级智人]\b[up,hero]呼,好冷。",
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"\t[初级智人]\b[up,hero]嗯?",
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{
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"type": "moveHero",
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"time": 250,
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"steps": [
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"right:1"
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]
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},
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"\t[初级智人]\b[up,hero]这是杰克给我留下的衣服吗?",
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"\t[初级智人]\b[up,hero]先穿上吧,这里太冷了。",
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{
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"type": "setValue",
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"name": "flag:inWinter",
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"value": "true"
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}
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],
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"false": [
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{
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"type": "changeFloor",
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"floorId": "MT32",
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"loc": [
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0,
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7
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]
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}
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]
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}
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2023-01-06 21:51:58 +08:00
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],
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"2,6": [
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"注意右方的清怪检测是检测\r[gold]勇气之路\r[]的怪物,本区域的怪物不检测,可以暂时留怪"
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],
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"13,7": [
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"这里是漏怪检测,会检测\r[gold]勇气之路\r[]区域是否有遗漏怪物",
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{
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"type": "function",
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"function": "function(){\nconst enemy = core.getRemainEnemyString(core.floorIds.slice(17, 22));\nif (enemy.length === 0) {\n\tcore.insertAction(['当前无剩余怪物!', { \"type\": \"hide\", \"remove\": true }, ]);\n} else {\n\tcore.insertAction(enemy);\n}\n}"
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}
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2023-01-06 16:21:17 +08:00
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]
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},
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2023-01-05 22:21:40 +08:00
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"changeFloor": {
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"0,7": {
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"floorId": "MT29",
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"loc": [
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14,
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8
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]
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}
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},
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"beforeBattle": {},
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"afterBattle": {
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"10,7": [
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"\t[智慧守护者,E577]\b[up,10,7]智慧!终于有人可以得到这些智慧了!",
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"\t[智慧守护者,E577]\b[up,10,7]终于要迎来结束战争的那一天了!",
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"\t[智慧守护者,E577]\b[up,10,7]我的任务终于完成了!!",
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"\t[低级智人]\b[up,hero]什么结束战争,什么完成任务?",
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{
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"type": "setBlock",
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"number": "I476",
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"time": 1000
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},
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"\t[低级智人]\b[up,hero]哎,没问到啊...",
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"\t[低级智人]\b[up,hero]战争,又是什么意思呢?",
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"\t[低级智人]\b[up,hero]之前智慧之神也提过战争,但是我还没问我们就打起来了。",
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"\t[低级智人]\b[up,hero]之后应该就知道了。",
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{
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"type": "function",
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"function": "function(){\ncore.getNextItem()\n}"
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},
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{
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"type": "sleep",
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"time": 1000
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},
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"\t[低级智人]\b[up,hero]!!!",
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"\t[低级智人]\b[up,hero]这种感觉!",
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"\t[低级智人]\b[up,hero]感觉前所未有的东西涌入了大脑。",
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"\t[低级智人]\b[up,hero]这就是智慧吗。",
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"\t[低级智人]\b[up,hero]原来如此。",
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"\t[低级智人]\b[up,hero]原来,智慧是这个意思。",
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"\t[低级智人]\b[up,hero]我明白了,我全都明白了。",
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"\t[低级智人]\b[up,hero]智慧,真的可以掌握万物。",
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{
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"type": "setValue",
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"name": "flag:door_MT31_7_6",
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"operator": "+=",
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"value": "1"
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}
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]
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},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"autoEvent": {
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"7,5": {
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"0": {
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"condition": "flag:door_MT31_7_6==1",
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"currentFloor": true,
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"priority": 0,
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"delayExecute": false,
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"multiExecute": false,
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"data": [
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{
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"type": "openDoor"
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},
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{
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"type": "setValue",
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"name": "flag:door_MT31_7_6",
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"operator": "=",
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"value": "null"
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}
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]
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},
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"1": null
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},
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"7,9": {
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"0": {
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"condition": "flag:door_MT31_7_6==1",
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"currentFloor": true,
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"priority": 0,
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"delayExecute": false,
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"multiExecute": false,
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"data": [
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{
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"type": "openDoor"
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},
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{
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"type": "setValue",
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"name": "flag:door_MT31_7_6",
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"operator": "=",
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"value": "null"
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}
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]
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},
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"1": null
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}
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},
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"cannotMove": {},
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"cannotMoveIn": {},
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"map": [
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[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143],
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[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143],
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[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143],
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[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143],
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[143,143, 0, 0, 0, 0,143,491,491,468,468,466,466,143,143],
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[143,143, 0,491,491, 0,143, 85,143,143,143,143,143,143,143],
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2023-01-06 21:51:58 +08:00
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[143,143,129, 0, 0, 0,143, 0, 0, 0, 0, 0, 0,143,143],
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[ 92, 0, 0, 23,123, 0,497, 0, 0, 0,577, 0, 0,516, 94],
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2023-01-05 22:21:40 +08:00
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[143,143, 0, 0, 0, 0,143, 0, 0, 0, 0, 0, 0,143,143],
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[143,143, 0,491,491, 0,143, 85,143,143,143,143,143,143,143],
|
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[143,143, 0, 0, 0, 0,143,491,491,468,468,467,467,143,143],
|
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[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143],
|
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[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143],
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[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143],
|
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[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143]
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],
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"bgmap": [
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[144,144,144,144,144,144,144,144,144,144,144,144,144,144,144],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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|
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
|
|
|
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
|
|
|
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
|
|
|
|
|
],
|
|
|
|
|
"fgmap": [
|
|
|
|
|
|
|
|
|
|
],
|
|
|
|
|
"bg2map": [
|
|
|
|
|
|
|
|
|
|
],
|
|
|
|
|
"fg2map": [
|
|
|
|
|
|
|
|
|
|
]
|
|
|
|
|
}
|