2024-05-09 23:49:53 +08:00
|
|
|
|
import { ReadonlyMat3, ReadonlyVec3, mat3, vec2, vec3 } from 'gl-matrix';
|
|
|
|
|
import { EmitableEvent, EventEmitter } from '../common/eventEmitter';
|
|
|
|
|
|
|
|
|
|
interface CameraEvent extends EmitableEvent {}
|
|
|
|
|
|
|
|
|
|
export class Camera extends EventEmitter<CameraEvent> {
|
|
|
|
|
mat: mat3 = mat3.create();
|
|
|
|
|
|
|
|
|
|
x: number = 0;
|
|
|
|
|
y: number = 0;
|
|
|
|
|
scaleX: number = 1;
|
|
|
|
|
scaleY: number = 1;
|
|
|
|
|
rad: number = 0;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* 重设摄像机的所有参数
|
|
|
|
|
*/
|
|
|
|
|
reset() {
|
|
|
|
|
mat3.identity(this.mat);
|
|
|
|
|
this.x = 0;
|
|
|
|
|
this.y = 0;
|
|
|
|
|
this.scaleX = 1;
|
|
|
|
|
this.scaleY = 1;
|
|
|
|
|
this.rad = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* 修改摄像机的缩放,叠加关系
|
|
|
|
|
*/
|
|
|
|
|
scale(x: number, y: number = x) {
|
|
|
|
|
mat3.scale(this.mat, this.mat, [x, y]);
|
|
|
|
|
this.scaleX *= x;
|
|
|
|
|
this.scaleY *= y;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* 移动摄像机,叠加关系
|
|
|
|
|
*/
|
|
|
|
|
move(x: number, y: number) {
|
2024-05-10 17:33:27 +08:00
|
|
|
|
mat3.translate(this.mat, this.mat, [-x, -y]);
|
2024-05-09 23:49:53 +08:00
|
|
|
|
this.x += x;
|
|
|
|
|
this.y += y;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* 旋转摄像机,叠加关系
|
|
|
|
|
*/
|
|
|
|
|
rotate(rad: number) {
|
|
|
|
|
mat3.rotate(this.mat, this.mat, rad);
|
|
|
|
|
this.rad += rad;
|
|
|
|
|
if (this.rad >= Math.PI * 2) {
|
|
|
|
|
const n = Math.floor(this.rad / Math.PI / 2);
|
|
|
|
|
this.rad -= n * Math.PI * 2;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* 设置摄像机的缩放,非叠加关系
|
|
|
|
|
*/
|
|
|
|
|
setScale(x: number, y: number = x) {
|
|
|
|
|
mat3.scale(this.mat, this.mat, [x / this.scaleX, y / this.scaleY]);
|
|
|
|
|
this.scaleX = x;
|
|
|
|
|
this.scaleY = y;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* 设置摄像机的位置,非叠加关系
|
|
|
|
|
*/
|
|
|
|
|
setTranslate(x: number, y: number) {
|
2024-05-10 17:33:27 +08:00
|
|
|
|
mat3.translate(this.mat, this.mat, [this.x - x, this.y - y]);
|
2024-05-09 23:49:53 +08:00
|
|
|
|
this.x = x;
|
|
|
|
|
this.y = y;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* 设置摄像机的旋转,非叠加关系
|
|
|
|
|
*/
|
|
|
|
|
setRotate(rad: number) {
|
|
|
|
|
mat3.rotate(this.mat, this.mat, rad - this.rad);
|
|
|
|
|
this.rad = rad;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* 设置摄像机的变换矩阵,叠加模式
|
|
|
|
|
* @param a 水平缩放
|
|
|
|
|
* @param b 垂直倾斜
|
|
|
|
|
* @param c 水平倾斜
|
|
|
|
|
* @param d 垂直缩放
|
|
|
|
|
* @param e 水平移动
|
|
|
|
|
* @param f 垂直移动
|
|
|
|
|
*/
|
|
|
|
|
transform(
|
|
|
|
|
a: number,
|
|
|
|
|
b: number,
|
|
|
|
|
c: number,
|
|
|
|
|
d: number,
|
|
|
|
|
e: number,
|
|
|
|
|
f: number
|
|
|
|
|
) {
|
|
|
|
|
mat3.multiply(
|
|
|
|
|
this.mat,
|
|
|
|
|
this.mat,
|
|
|
|
|
mat3.fromValues(a, b, 0, c, d, 0, e, f, 1)
|
|
|
|
|
);
|
|
|
|
|
this.calAttributes();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* 设置摄像机的变换矩阵,非叠加模式
|
|
|
|
|
* @param a 水平缩放
|
|
|
|
|
* @param b 垂直倾斜
|
|
|
|
|
* @param c 水平倾斜
|
|
|
|
|
* @param d 垂直缩放
|
|
|
|
|
* @param e 水平移动
|
|
|
|
|
* @param f 垂直移动
|
|
|
|
|
*/
|
|
|
|
|
setTransform(
|
|
|
|
|
a: number,
|
|
|
|
|
b: number,
|
|
|
|
|
c: number,
|
|
|
|
|
d: number,
|
|
|
|
|
e: number,
|
|
|
|
|
f: number
|
|
|
|
|
) {
|
|
|
|
|
mat3.set(this.mat, a, b, 0, c, d, 0, e, f, 1);
|
|
|
|
|
this.calAttributes();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* 重新计算 translation scaling rotation
|
|
|
|
|
*/
|
|
|
|
|
calAttributes() {
|
|
|
|
|
const [x, y] = getTranslation(this.mat);
|
|
|
|
|
const [scaleX, scaleY] = getScaling(this.mat);
|
|
|
|
|
const rad = getRotation(this.mat);
|
|
|
|
|
this.x = x;
|
|
|
|
|
this.y = y;
|
|
|
|
|
this.scaleX = scaleX;
|
|
|
|
|
this.scaleY = scaleY;
|
|
|
|
|
this.rad = rad;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* 根据摄像机的信息,将一个点转换为计算后的位置
|
|
|
|
|
* @param camera 摄像机
|
|
|
|
|
* @param x 横坐标
|
|
|
|
|
* @param y 纵坐标
|
|
|
|
|
*/
|
|
|
|
|
static transformed(camera: Camera, x: number, y: number) {
|
|
|
|
|
return multiplyVec3(camera.mat, [x, y, 1]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* 根据摄像机的信息,将一个计算后的位置逆转换为原位置
|
|
|
|
|
* @param camera 摄像机
|
|
|
|
|
* @param x 横坐标
|
|
|
|
|
* @param y 纵坐标
|
|
|
|
|
*/
|
|
|
|
|
static untransformed(camera: Camera, x: number, y: number) {
|
|
|
|
|
const invert = mat3.create();
|
|
|
|
|
mat3.invert(invert, camera.mat);
|
|
|
|
|
return multiplyVec3(invert, [x, y, 1]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function multiplyVec3(mat: ReadonlyMat3, vec: ReadonlyVec3) {
|
|
|
|
|
return vec3.fromValues(
|
|
|
|
|
mat[0] * vec[0] + mat[3] * vec[1] + mat[6] * vec[2],
|
|
|
|
|
mat[1] * vec[0] + mat[4] * vec[1] + mat[7] * vec[2],
|
|
|
|
|
mat[2] * vec[0] + mat[5] * vec[1] + mat[8] * vec[2]
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function getTranslation(mat: ReadonlyMat3): vec2 {
|
|
|
|
|
return [mat[6], mat[7]];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function getScaling(mat: ReadonlyMat3): vec2 {
|
|
|
|
|
return [Math.hypot(mat[0], mat[3]), Math.hypot(mat[1], mat[4])];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function getRotation(mat: ReadonlyMat3): number {
|
|
|
|
|
return Math.atan2(mat[3], mat[0]);
|
|
|
|
|
}
|