HumanBreak/public/project/floors/MT17.js

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main.floors.MT17=
{
"floorId": "MT17",
"title": "勇气之路",
"name": "17",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 2,
"defaultGround": "grass",
"bgm": "plot1.mp3",
"color": null,
"weather": null,
"firstArrive": [
{
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"type": "setCurtain",
"time": 1000
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},
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"\t[野蛮人]\b[up,hero]勇气之路,智慧之塔,我来了!",
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"血瓶宝石效果已变成两倍",
{
"type": "setGlobalValue",
"name": "animateSpeed",
"value": 333.333
},
{
"type": "function",
"function": "function(){\ndelete flags.__bgm__;\n}"
}
],
"eachArrive": [],
"parallelDo": "",
"events": {
"6,7": [
"在地图上拥有追猎怪物的时候无法瞬移"
],
"13,6": [
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"这个绝对坚固怪能刷血还是尽量刷吧塔里面有盾拿了盾之后差不多就能防杀了大概可以刷10w血",
"注意,如果你开启了自动切换技能,那么当你未防杀他的时候系统可能会自动选择开启技能导致你破了防。这时候你需要自行计算距离不开技能破防还需要吃多少攻"
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]
},
"changeFloor": {
"14,7": {
"floorId": "MT18",
"loc": [
0,
7
]
}
},
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"afterBattle": {
"12,6": [
{
"type": "function",
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"function": "function(){\nif (core.status.hero.hp - flags.hphphp >= 150000) {\n\tcore.completeAchievement('normal', 1);\n}\ndelete flags.hphphp;\n}"
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}
]
},
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"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"map": [
[142,142,142,142,142,142,142,142,142,142,142,142,142,142,142],
[142,142,142,142,142,142,142,142,142,142,142,142,142,142,142],
[142,142,142,142,142,142,142,142,142,142,142,142,142,142,142],
[142,142, 0, 27,492, 0, 29,142,142,142,142,482, 0,482,142],
[142,142,142, 34,142,142, 34,142, 27,142,142,142,142,142,142],
[142, 28, 34, 29,226, 21, 27,492,381,142, 29, 28, 22, 27,142],
[142,142,142,142,142,268,142,142, 33,142,142,142,517,129,142],
[ 0,209, 0, 0,491, 0,129,143,273,143,143,143, 33, 0, 94],
[143,143,143,143, 0,491,226, 0, 0, 0, 0, 0, 0,521,143],
[143, 34, 27,143,522,143,143,143,143,522,143,143,143, 0,143],
[143, 28, 29,143, 33, 28, 0, 29,492,403,403,143, 0, 28,143],
[143, 34, 27,505, 0,143,223,492,143,143,143,143,273,143,143],
[143,492,143,143,505,143, 34,403,143,376, 33,143,381, 0,143],
[143, 28, 29, 34,376,492,403, 34,515, 33,378,143, 0, 28,143],
[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143]
],
"bgmap": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[144,144,144,144,144, 0, 0, 0, 0, 0, 0, 0, 0,144,144],
[ 0, 0, 0, 0,144,144,144,144,144,144, 0, 0, 0,144, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0,144, 0, 0, 0,144, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0,144,144,144,144,144, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"fgmap": [
],
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"beforeBattle": {
"12,6": [
{
"type": "setValue",
"name": "flag:hphphp",
"value": "core.status.hero.hp"
}
]
},
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"bg2map": [
],
"fg2map": [
],
"cannotMoveIn": {}
}