HumanBreak/mota.config.ts

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interface MotaConfig {
name: string;
resourceName?: string;
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zip?: Record<string, string[]>;
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}
function defineConfig(config: MotaConfig): MotaConfig {
return config;
}
export default defineConfig({
// 这里修改塔的name请保持与全塔属性的完全相同否则发布之后可能无法进行游玩
name: 'HumanBreak',
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resourceName: 'HumanBreakRes',
zip: {
'resource.zip': [
'autotiles/*',
'tilesets/*',
'images/*',
'animates/*',
'sounds/*',
'fonts/*'
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],
'weather.zip': [
'materials/fog.png',
'materials/cloud.png',
'materials/sun.png'
],
'materials.zip': [
'materials/animates.png',
'materials/enemy48.png',
'materials/enemys.png',
'materials/icons.png',
'materials/items.png',
'materials/npc48.png',
'materials/npcs.png',
'materials/terrains.png'
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]
}
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});