HumanBreak/public/project/floors/MT31.js

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main.floors.MT31=
{
"floorId": "MT31",
"title": "智慧小径",
"name": "智慧小径",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 2,
"defaultGround": "grass",
"bgm": "road.mp3",
"firstArrive": [
"\t[初级智人]\b[up,hero]杰克,你为什么在这?",
"\t[杰克,thief]\b[up,4,7]哟,咱好久不见了,我只是来这里寻找点东西。",
"\t[初级智人]\b[up,hero]这里怪物这么强,你怎么能打败他?",
"\t[杰克,thief]\b[up,4,7]我有我的特殊办法。",
"\t[初级智人]\b[up,hero]那些...绿色宝石吗?",
"\t[杰克,thief]\b[up,4,7]绿色宝石?我没见过那东西。",
"\t[初级智人]\b[up,hero]那是什么办法呢?",
"\t[杰克,thief]\b[up,4,7]这个你就不用操心了。",
"\t[杰克,thief]\b[up,4,7]对了,有人让我给你说一句话。",
"\t[杰克,thief]\b[up,4,7]时间会诉说真相,而历史不会。",
"\t[杰克,thief]\b[up,4,7]即使历史是真实的。",
"\t[初级智人]\b[up,hero]什么意思?",
"\t[杰克,thief]\b[up,4,7]我也不清楚,不过我先走了,你慢慢理解。",
{
"type": "jump",
"from": [
4,
7
],
"dxy": [
15,
0
],
"time": 500
},
"\t[初级智人]\b[up,hero]...",
"\t[初级智人]\b[up,hero]时间会诉说真相,而历史不会...",
"\t[初级智人]\b[up,hero]能相信的只有时间,而历史能被篡改吗...",
"\t[初级智人]\b[up,hero]历史是真实的,又为何不会诉说真相呢...",
"\t[初级智人]\b[up,hero]完全不能理解。"
],
"eachArrive": [],
"parallelDo": "",
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"events": {
"14,7": [
{
"type": "if",
"condition": "(!flag:inWinter)",
"true": [
{
"type": "setCurtain",
"color": [
0,
0,
0,
1
],
"time": 1500,
"keep": true
},
{
"type": "setText",
"text": [
0,
0,
0,
1
],
"background": "winskin3.png"
},
"人类简史——进化篇",
{
"type": "playSound",
"name": "paper.mp3"
},
"经过了漫长的行走,他感到真相越来越接近。",
{
"type": "playSound",
"name": "paper.mp3"
},
"前方,是会将凛冽渗入骨髓的冰封雪原。",
{
"type": "playSound",
"name": "paper.mp3"
},
"这里,他将寻找到所谓的真相。",
{
"type": "changeFloor",
"floorId": "MT32",
"loc": [
0,
7
]
},
{
"type": "setCurtain",
"time": 1000
},
{
"type": "setText",
"text": [
255,
255,
255,
1
],
"background": "winskin2.png"
},
"\t[初级智人]\b[up,hero]呼,好冷。",
"\t[初级智人]\b[up,hero]嗯?",
{
"type": "moveHero",
"time": 250,
"steps": [
"right:1"
]
},
"\t[初级智人]\b[up,hero]这是杰克给我留下的衣服吗?",
"\t[初级智人]\b[up,hero]先穿上吧,这里太冷了。",
{
"type": "setValue",
"name": "flag:inWinter",
"value": "true"
}
],
"false": [
{
"type": "changeFloor",
"floorId": "MT32",
"loc": [
0,
7
]
}
]
}
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],
"2,6": [
"注意右方的清怪检测是检测\r[gold]勇气之路\r[]的怪物,本区域的怪物不检测,可以暂时留怪"
],
"13,7": [
"这里是漏怪检测,会检测\r[gold]勇气之路\r[]区域是否有遗漏怪物",
{
"type": "function",
"function": "function(){\nconst enemy = core.getRemainEnemyString(core.floorIds.slice(17, 22));\nif (enemy.length === 0) {\n\tcore.insertAction(['当前无剩余怪物!', { \"type\": \"hide\", \"remove\": true }, ]);\n} else {\n\tcore.insertAction(enemy);\n}\n}"
}
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]
},
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"changeFloor": {
"0,7": {
"floorId": "MT29",
"loc": [
14,
8
]
}
},
"beforeBattle": {},
"afterBattle": {
"10,7": [
"\t[智慧守护者,E577]\b[up,10,7]智慧!终于有人可以得到这些智慧了!",
"\t[智慧守护者,E577]\b[up,10,7]终于要迎来结束战争的那一天了!",
"\t[智慧守护者,E577]\b[up,10,7]我的任务终于完成了!!",
"\t[低级智人]\b[up,hero]什么结束战争,什么完成任务?",
{
"type": "setBlock",
"number": "I476",
"time": 1000
},
"\t[低级智人]\b[up,hero]哎,没问到啊...",
"\t[低级智人]\b[up,hero]战争,又是什么意思呢?",
"\t[低级智人]\b[up,hero]之前智慧之神也提过战争,但是我还没问我们就打起来了。",
"\t[低级智人]\b[up,hero]之后应该就知道了。",
{
"type": "function",
"function": "function(){\ncore.getNextItem()\n}"
},
{
"type": "sleep",
"time": 1000
},
"\t[低级智人]\b[up,hero]",
"\t[低级智人]\b[up,hero]这种感觉!",
"\t[低级智人]\b[up,hero]感觉前所未有的东西涌入了大脑。",
"\t[低级智人]\b[up,hero]这就是智慧吗。",
"\t[低级智人]\b[up,hero]原来如此。",
"\t[低级智人]\b[up,hero]原来,智慧是这个意思。",
"\t[低级智人]\b[up,hero]我明白了,我全都明白了。",
"\t[低级智人]\b[up,hero]智慧,真的可以掌握万物。",
{
"type": "setValue",
"name": "flag:door_MT31_7_6",
"operator": "+=",
"value": "1"
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {
"7,5": {
"0": {
"condition": "flag:door_MT31_7_6==1",
"currentFloor": true,
"priority": 0,
"delayExecute": false,
"multiExecute": false,
"data": [
{
"type": "openDoor"
},
{
"type": "setValue",
"name": "flag:door_MT31_7_6",
"operator": "=",
"value": "null"
}
]
},
"1": null
},
"7,9": {
"0": {
"condition": "flag:door_MT31_7_6==1",
"currentFloor": true,
"priority": 0,
"delayExecute": false,
"multiExecute": false,
"data": [
{
"type": "openDoor"
},
{
"type": "setValue",
"name": "flag:door_MT31_7_6",
"operator": "=",
"value": "null"
}
]
},
"1": null
}
},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
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[143,143, 0,491,491, 0,143, 85,143,143,143,143,143,143,143],
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[143,143,129, 0, 0, 0,143, 0, 0, 0, 0, 0, 0,143,143],
[ 92, 0, 0, 23,123, 0,497, 0, 0, 0,577, 0, 0,516, 94],
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[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143]
],
"bgmap": [
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],
"fgmap": [
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"bg2map": [
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"fg2map": [
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}