HumanBreak/public/project/floors/MT12.js

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main.floors.MT12=
{
"floorId": "MT12",
"title": "草原",
"name": "12",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "grass",
"bgm": "grass.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"7,1": [
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"\t[原始人]\b[down,hero]杰克?你怎么在这?",
"\t[杰克,thief]\b[down,7,1]我刚刚出山洞,就发现了一堆怪物。",
"\t[杰克,thief]\b[down,7,1]那些怪物冲着我就跑过来,我根本打不过他们。",
"\t[杰克,thief]\b[down,7,1]我就跑到了这里。",
"\t[杰克,thief]\b[down,7,1]多谢你救了我。",
"\t[原始人]\b[down,hero]不用多谢了,咱都是兄弟的。",
"\t[杰克,thief]\b[down,7,1]你来这里是要干什么?",
"\t[原始人]\b[down,hero](他好像没有注意到绿色结晶,就不要提这件事了吧)",
"\t[原始人]\b[down,hero]我要上山砍一些柴火。",
"\t[原始人]\b[down,hero]但是上山的路被强大的怪物堵死了,我根本上不去。",
"\t[杰克,thief]\b[down,7,1]这样啊。",
"\t[杰克,thief]\b[down,7,1]正好,我最近学会了一招,能让你避开那些怪物,我来教给你吧!",
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"获得技能:跳跃\n快捷键2消耗200点生命值困难消耗400点一个地图只能使用3次\n如果前方为可通行的地面则不能使用该技能\n如果前方为怪物则将怪物移至勇士视线上第一个不能通行的方块后\n如果前方为障碍物则直接跳到该障碍物的后方",
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"\t[原始人]\b[down,hero]多谢杰克兄弟了啊。",
"\t[杰克,thief]\b[down,7,1]不过还是要小心山上的那些怪物,那些怪物都很强。",
"\t[原始人]\b[down,hero]我明白,但是我必须上山,不然都要饿死冻死了。",
"\t[杰克,thief]\b[down,7,1]那我就不打扰你了,咱们之后再见。",
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"去南方那个之前过不去的地方推进游戏剧情",
"手机端可以点击右下角的难度来切换下方工具栏至数字键",
{
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"type": "function",
"function": "function(){\nconst HeroSkill = Mota.require('module', 'Mechanism').HeroSkill;\nHeroSkill.learnSkill(HeroSkill.Jump);\n}"
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},
{
"type": "hide",
"remove": true
}
],
"7,9": [
"把四个骷髅卫兵杀死开启机关门"
]
},
"changeFloor": {
"7,14": {
"floorId": "MT11",
"loc": [
7,
0
]
}
},
"afterBattle": {
"1,1": [
{
"type": "setValue",
"name": "flag:door_MT12_7_3",
"operator": "+=",
"value": "1"
}
],
"4,2": [
{
"type": "setValue",
"name": "flag:door_MT12_7_3",
"operator": "+=",
"value": "1"
}
],
"10,2": [
{
"type": "setValue",
"name": "flag:door_MT12_7_3",
"operator": "+=",
"value": "1"
}
],
"13,1": [
{
"type": "setValue",
"name": "flag:door_MT12_7_3",
"operator": "+=",
"value": "1"
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {
"7,3": {
"0": {
"condition": "flag:door_MT12_7_3==4",
"currentFloor": true,
"priority": 0,
"delayExecute": false,
"multiExecute": false,
"data": [
{
"type": "openDoor"
},
{
"type": "setValue",
"name": "flag:door_MT12_7_3",
"operator": "=",
"value": "null"
}
]
}
}
},
"cannotMove": {},
"map": [
[ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20],
[ 20,210, 0, 29, 33, 20,381,123,381, 20, 33, 29, 0,210, 20],
[ 20, 0, 20, 20,210, 20, 33,381, 33, 20,210, 20, 20, 0, 20],
[ 20, 33, 20, 20, 20, 20, 20, 85, 20, 20, 20, 20, 20, 33, 20],
[ 20, 27, 29, 0,369, 20, 0,373, 0, 20,369, 0, 29, 27, 20],
[ 20, 20, 20, 20, 0, 20, 34, 20, 34, 20, 0, 20, 20, 20, 20],
[ 20, 29, 0, 34,209, 0, 28, 20, 28, 0,209, 34, 0, 29, 20],
[ 20, 20, 20,368, 20, 20, 20, 20, 20, 20, 20,368, 20, 20, 20],
[ 20, 0,372, 0, 0, 20, 29, 20, 29, 20, 0, 0,372, 0, 20],
[ 20, 0, 20, 0, 20, 20, 0,129, 0, 20, 20, 0, 20, 0, 20],
[ 20, 34, 20, 27, 34, 0,248, 0,248, 0, 34, 27, 20, 34, 20],
[ 20, 28, 20, 20, 20, 20, 20,248, 20, 20, 20, 20, 20, 28, 20],
[ 20, 0, 20, 0, 34, 0,224, 0,224, 0, 34, 0, 20, 0, 20],
[ 20, 0,276, 0, 29, 0, 20, 0, 20, 0, 29, 0,276, 0, 20],
[ 20, 20, 20, 20, 20, 20, 20, 93, 20, 20, 20, 20, 20, 20, 20]
],
"bgmap": [
],
"fgmap": [
],
"beforeBattle": {},
"weather": [
"sun",
8
],
"cannotMoveIn": {},
"bg2map": [
],
"fg2map": [
]
}