HumanBreak/src/plugin/mark.ts

138 lines
4.0 KiB
TypeScript
Raw Normal View History

2022-12-29 00:26:12 +08:00
import { reactive, ref } from 'vue';
import { message } from 'ant-design-vue';
const markedEnemy = reactive<EnemyIds[]>([]);
interface MarkInfo {
nextCritical: number;
}
const markInfo: Partial<Record<EnemyIds, MarkInfo>> = {};
const criticalReached: Partial<Record<EnemyIds, Record<number, boolean>>> = {};
const enemyDamageInfo: Partial<Record<EnemyIds, Record<number, boolean>>> = {};
/**
* 2/31/3
* @param id id
*/
export function markEnemy(id: EnemyIds) {
if (hasMarkedEnemy(id)) return;
markedEnemy.push(id);
markInfo[id] = {
nextCritical:
core.nextCriticals(id, 1)[0]?.[0] ?? 0 + core.status.hero.atk
};
criticalReached[id] = { 0: true };
enemyDamageInfo[id] = { 1: false, 2: false, 3: false };
2022-12-29 00:28:47 +08:00
getMarkInfo(id, true);
checkMarkedEnemy(true);
2022-12-29 00:26:12 +08:00
}
/**
*
*/
export function hasMarkedEnemy(id: EnemyIds) {
return markedEnemy.includes(id);
}
/**
*
*/
export function unmarkEnemy(id: EnemyIds) {
const index = markedEnemy.indexOf(id);
if (index === -1) return;
markedEnemy.splice(index, 1);
checkMarkedEnemy();
}
/**
*
*/
export function getMarkedEnemy() {
return markedEnemy;
}
/**
*
* @param id id
*/
2022-12-29 00:28:47 +08:00
export function getMarkInfo(id: EnemyIds, noMessage: boolean = false) {
2022-12-29 00:26:12 +08:00
const reached = criticalReached[id]!;
const info = markInfo[id]!;
if (core.status.hero.atk >= info.nextCritical) {
2022-12-29 00:28:47 +08:00
if (!reached[info.nextCritical] && !noMessage) {
2022-12-29 00:26:12 +08:00
message.success({
content: `踩到了${core.material.enemys[id].name}的临界!`,
class: 'antdv-message'
});
}
reached[info.nextCritical] = true;
const n = core.nextCriticals(id, 1)[0]?.[0];
const next = (n ?? 0) + core.status.hero.atk;
info.nextCritical = next;
}
}
/**
*
*/
2022-12-29 00:28:47 +08:00
export function checkMarkedEnemy(noMessage: boolean = false) {
2022-12-29 00:26:12 +08:00
checkMarkedStatus.value = !checkMarkedStatus.value;
const hp = core.status.hero.hp;
getMarkedEnemy().forEach(v => {
getMarkInfo(v);
const damage = core.getDamageInfo(v)?.damage ?? -1;
if (damage === -1) return;
const info = enemyDamageInfo[v]!;
const name = core.material.enemys[v].name;
2022-12-29 00:38:42 +08:00
if (damage < 0) {
if (!noMessage) {
message.success({
content: `${name}已经负伤了!`,
class: 'antdv-message'
});
}
} else if (damage < hp / 3) {
2022-12-29 00:28:47 +08:00
if (!info[3] && !noMessage) {
2022-12-29 00:26:12 +08:00
message.success({
content: `${name}的伤害已降至勇士生命值的1/3`,
class: 'antdv-message'
});
}
info[1] = true;
info[2] = true;
info[3] = true;
} else if (damage < (hp / 3) * 2) {
2022-12-29 00:28:47 +08:00
if (!info[2] && !noMessage) {
2022-12-29 00:26:12 +08:00
message.success({
content: `${name}的伤害已降至勇士生命值的2/3`,
class: 'antdv-message'
});
}
info[1] = true;
info[2] = true;
info[3] = false;
} else if (damage < hp) {
2022-12-29 00:28:47 +08:00
if (!info[1] && !noMessage) {
2022-12-29 00:26:12 +08:00
message.success({
2022-12-29 00:28:47 +08:00
content: `你已经能打过${name}了!`,
2022-12-29 00:26:12 +08:00
class: 'antdv-message'
});
}
info[1] = true;
info[2] = false;
info[3] = false;
2022-12-29 00:38:42 +08:00
} else {
info[1] = false;
info[2] = false;
info[3] = false;
2022-12-29 00:26:12 +08:00
}
});
}
export const checkMarkedStatus = ref(false);
export default function init() {
return { checkMarkedEnemy, checkStatus: checkMarkedStatus };
}