HumanBreak/public/project/floors/MT32.js

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main.floors.MT32=
{
"floorId": "MT32",
"title": "冰封雪原",
"name": "冰封雪原",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T580",
"bgm": "winter.mp3",
"firstArrive": [
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{
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"type": "function",
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"function": "function(){\ncore.plugin.removeMap.removeMaps('MT17', 'MT21', true)\n}"
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}
],
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"eachArrive": [],
"parallelDo": "",
"events": {
"0,7": [
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{
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"type": "if",
"condition": "(flag:inWinter2===true)",
"true": [
"\t[低级智人]\b[up,hero]没必要回去了"
],
"false": [
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{
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"type": "changeFloor",
"floorId": "MT31",
"loc": [
14,
7
]
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}
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]
}
],
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"1,6": [
"宝石血瓶的加成已提升至8倍"
],
"1,8": [
"衣服是个装备,记得穿上",
"光环会在地图上显示,如果不想要可以在背包里面的系统设置里面关闭",
"注意打过永夜怪或者极昼怪之后或者有光环的时候,怪物标记可能与当前地图不符,因为标记怪物是标记的某一类怪物而不是某一点的怪物",
"怪物手册显示的怪物是不经过光环加成的怪物而定点查看则是经过各种加成的怪物。你可以将鼠标移动到怪物上按下e或c使用定点查看功能"
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]
},
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"changeFloor": {
"14,6": {
"floorId": "MT33",
"loc": [
0,
6
]
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}
},
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"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
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],
"bgmap": [
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"fgmap": [
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"bg2map": [
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}