HumanBreak/public/project/floors/MT12.js

166 lines
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2022-11-13 18:02:05 +08:00
main.floors.MT12=
{
"floorId": "MT12",
"title": "草原",
"name": "12",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "grass",
"bgm": "grass.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"7,1": [
"\t[原始人]\b[down,hero]欸,杰克兄弟,你怎么在这啊",
"\t[杰克,thief]\b[down,7,1]啊,是你呀",
"\t[杰克,thief]\b[down,7,1]我刚刚被一群怪物追杀,就逃到这里了",
"\t[杰克,thief]\b[down,7,1]很奇怪,为什么这几天有这么多凶猛的怪物啊",
"\t[原始人]\b[down,hero]不知道,我记得上一次这样,还是在老虎们在山间找不到食物,下山觅食的时候吧",
"\t[原始人]\b[down,hero]难道说山上发生了什么灾害吗",
"\t[杰克,thief]\b[down,7,1]好像有吧",
"\t[杰克,thief]\b[down,7,1]我前几天还看见一道雷准准地劈在了山顶上",
"\t[原始人]\b[down,hero]难道是山火吗",
"\t[原始人]\b[down,hero]不对呀,山火的话我怎么没看见烟啊",
"\t[杰克,thief]\b[down,7,1]不清楚,反正上面发生了我们不知道的事",
"\t[原始人]\b[down,hero](这山上肯定发生了什么不得了的好事,我去了说不定还能找到不少好东西呢)",
"\t[原始人]\b[down,hero]我要去山上走一遭",
"\t[杰克,thief]\b[down,7,1]哈?",
"\t[杰克,thief]\b[down,7,1]兄弟,你不是在骗我吧",
"\t[杰克,thief]\b[down,7,1]山上这么危险,去了难道不是死路一条?",
"\t[原始人]\b[down,hero]我最近力量提升很快,所以你不用担心我",
"\t[杰克,thief]\b[down,7,1]但山上的怪物的强大你也知道,我们十来个人一起去打一个都被打得落荒而逃",
"\t[原始人]\b[down,hero](我要不要把绿宝石的事告诉他呢?这一路上有很多绿宝石,他却没有提到,难道他看不见吗?)",
"\t[原始人]\b[down,hero](感觉事情很奇怪,还是别告诉他了吧)",
"\t[原始人]\b[down,hero]我有特殊的方法保命,你不需要操心太多",
"\t[杰克,thief]\b[down,7,1]那看来我也拦不住你了",
"\t[杰克,thief]\b[down,7,1]山地那边有一个地方被突然凸起来的高地挡着",
"\t[杰克,thief]\b[down,7,1]我就把我新学的技能教给你吧",
"获得技能:跳跃\n快捷键2消耗200点生命值困难消耗400点一个地图只能使用3次\n如果前方为可通行的地面则不能使用该技能\n如果前方为怪物则将怪物移至勇士视线上第一个不能通行的方块后\n如果前方为障碍物则直接跳到该障碍物的后方",
"\t[原始人]\b[down,hero]多谢兄弟了!",
"去南方那个之前过不去的地方推进游戏剧情",
"手机端可以点击右下角的难度来切换下方工具栏至数字键",
{
"type": "setValue",
"name": "flag:skill2",
"value": "true"
},
{
"type": "hide",
"remove": true
}
],
"7,9": [
"把四个骷髅卫兵杀死开启机关门"
]
},
"changeFloor": {
"7,14": {
"floorId": "MT11",
"loc": [
7,
0
]
}
},
"afterBattle": {
"1,1": [
{
"type": "setValue",
"name": "flag:door_MT12_7_3",
"operator": "+=",
"value": "1"
}
],
"4,2": [
{
"type": "setValue",
"name": "flag:door_MT12_7_3",
"operator": "+=",
"value": "1"
}
],
"10,2": [
{
"type": "setValue",
"name": "flag:door_MT12_7_3",
"operator": "+=",
"value": "1"
}
],
"13,1": [
{
"type": "setValue",
"name": "flag:door_MT12_7_3",
"operator": "+=",
"value": "1"
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {
"7,3": {
"0": {
"condition": "flag:door_MT12_7_3==4",
"currentFloor": true,
"priority": 0,
"delayExecute": false,
"multiExecute": false,
"data": [
{
"type": "openDoor"
},
{
"type": "setValue",
"name": "flag:door_MT12_7_3",
"operator": "=",
"value": "null"
}
]
}
}
},
"cannotMove": {},
"map": [
[ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20],
[ 20,210, 0, 29, 33, 20,381,123,381, 20, 33, 29, 0,210, 20],
[ 20, 0, 20, 20,210, 20, 33,381, 33, 20,210, 20, 20, 0, 20],
[ 20, 33, 20, 20, 20, 20, 20, 85, 20, 20, 20, 20, 20, 33, 20],
[ 20, 27, 29, 0,369, 20, 0,373, 0, 20,369, 0, 29, 27, 20],
[ 20, 20, 20, 20, 0, 20, 34, 20, 34, 20, 0, 20, 20, 20, 20],
[ 20, 29, 0, 34,209, 0, 28, 20, 28, 0,209, 34, 0, 29, 20],
[ 20, 20, 20,368, 20, 20, 20, 20, 20, 20, 20,368, 20, 20, 20],
[ 20, 0,372, 0, 0, 20, 29, 20, 29, 20, 0, 0,372, 0, 20],
[ 20, 0, 20, 0, 20, 20, 0,129, 0, 20, 20, 0, 20, 0, 20],
[ 20, 34, 20, 27, 34, 0,248, 0,248, 0, 34, 27, 20, 34, 20],
[ 20, 28, 20, 20, 20, 20, 20,248, 20, 20, 20, 20, 20, 28, 20],
[ 20, 0, 20, 0, 34, 0,224, 0,224, 0, 34, 0, 20, 0, 20],
[ 20, 0,276, 0, 29, 0, 20, 0, 20, 0, 29, 0,276, 0, 20],
[ 20, 20, 20, 20, 20, 20, 20, 93, 20, 20, 20, 20, 20, 20, 20]
],
"bgmap": [
],
"fgmap": [
],
"beforeBattle": {},
"weather": [
"sun",
8
],
"cannotMoveIn": {},
"bg2map": [
],
"fg2map": [
]
}