mirror of
https://github.com/unanmed/HumanBreak.git
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116 lines
5.3 KiB
JavaScript
116 lines
5.3 KiB
JavaScript
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main.floors.MT0=
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{
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"floorId": "MT0",
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"title": "洞穴",
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"name": "0",
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"cannotViewMap": false,
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"defaultGround": "T331",
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"images": [],
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"ratio": 1,
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"map": [
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[20049,20049,20049,20049,20049,20049,20050, 91,20048,20049,20049,20049,20049,20049,20043],
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[20057,20057,20057,20057,20057,20057,20058, 0,20056,20057,20057,20057,20057,20057,20040],
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[20065,20065,20065,20065,20065,20065,20074, 0,20064,20065,20065,20065,20065,20065,20040],
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[141,141,141,141, 0, 0, 0, 0, 0, 0, 0,141, 33, 33,20040],
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[141, 34, 34,141, 0,141, 0, 0, 0,141, 0,494,482,482,20040],
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[141, 33, 33,492, 0,141, 0, 0, 0,141, 0,141, 33, 33,20040],
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[141, 34, 34,141, 0,141, 0, 0, 0,141, 0,141,141,141,20040],
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[141,141,141,141, 0, 0, 0,141, 0, 0, 0,141, 33, 33,20040],
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[141, 34, 34,141, 0,141, 0, 0, 0,141, 0,494,482,482,20040],
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[141, 33, 33,492, 0,141, 0, 0, 0,141, 0,141, 33, 33,20040],
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[141, 34, 34,141, 0,141, 0, 0, 0,141, 0,141,141,141,20040],
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[141,141,141,141, 0,129,558, 46,322,129, 0,141, 33, 33,20040],
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[141, 33, 33,141, 0,141,367, 0,129,141, 0,494,482,482,20040],
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[141, 33, 33,492, 0,141,129, 0,129,141, 0,141, 33, 33,20040],
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[141,141,141,141,141,141,141,141,141,141,141,141,141,141,20040]
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],
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"firstArrive": [
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"\t[原始人]\b[up,hero]家里柴火不够了,今天又要去砍柴了啊",
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"\t[原始人]\b[up,hero]最好还能带点食物回来",
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"\t[原始人]\b[up,hero]希望不要遇到什么凶猛的动物吧",
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"\t[原始人]\b[up,hero]......",
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"\t[原始人]\b[up,hero]家里面那些奇怪的石头还是没办法移走",
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"\t[原始人]\b[up,hero]之后再想办法吧",
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"请耐心等待字体加载完成,否则很多地方显示会很奇怪,大概需要十秒,过一段时间打开任意界面再关闭即可",
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{
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"type": "function",
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"function": "function(){\ncore.displayChapter(0);\n}"
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}
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],
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"parallelDo": "",
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"events": {
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"6,12": [
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"\t[原始人]\b[up,hero]出去找些柴火"
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],
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"8,13": [
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"对状态栏的说明",
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"PC端:\n从上到下依次是楼层名、境界名、生命(右方为每回合生命回复)、攻击(右方为额外攻击)、防御、智慧、金币、距离升级剩余经验、三色钥匙",
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"手机端:\n最左边一列为生命、生命(右方为每回合生命回复)、攻击(右方为额外攻击)\n第二列为智慧、金币、距离升级剩余经验\n第三列为三色钥匙、楼层名、等级名"
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],
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"6,13": [
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"你可以在初始赠送的系统设置里面修改一些设置\n带地图的楼传开启时,如果是手机玩家,请尽量使用2D绘图模式而不是3D,因为3D绘图比较耗能,该功能可以有效解决找不到路的问题\n你也可以用定点查看代替怪物手册,对性能消耗较低,更加流畅",
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"打开小地图时,小地图会在右上角显示,可随意开启或关闭,打开时,点击小地图可以进入大地图模式,大地图模式下可以按W或点击相应位置开启区域地图模式(比较耗性能,因为是绘制整个区域的地图,而不是6格以内的地图)\n楼传界面中可以按PgUp和PgDn来上楼或下楼,上下左右移动地图\n在地图界面中用紫色标记的地图为目前可以到达(即去到了临近的地图)却没有到达的地图,可以防止找不到路",
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"注意,小地图和平面楼传只能浏览和传送当前区域的地图,非当前区域可能无法浏览和传送",
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"你面前的三个道具比较重要,请充分利用"
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],
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"8,12": [
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"该塔计分方式:生命+5000*黄钥匙+15000*蓝钥匙"
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],
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"9,11": [
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"对怪物手册的说明:\n1.该塔可以显示未破防时的临界显伤,如果减伤项为黄色且有->标识,说明改临界是在当前未破防的情况下算得的,比如 临界 10 减伤 \r[#ffd700] ->1000\r[] 说明再加10点攻击破防,破防后伤害为1000"
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],
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"5,11": [
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"原声音乐可以在网易云音乐搜索:魔塔 人类:开天辟地 bgm,部分音乐因为版权问题可能无法播放或者不在歌单内"
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]
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},
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"changeFloor": {
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"7,0": {
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"floorId": "MT1",
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"loc": [
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7,
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14
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]
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}
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},
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"afterBattle": {},
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"afterGetItem": {
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"7,11": [
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{
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"type": "setValue",
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"name": "flag:usePlatFly",
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"value": "true"
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},
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{
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"type": "setValue",
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"name": "flag:__useMinimap__",
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"value": "true"
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}
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],
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"6,11": [
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"这个可以查看bgm,也可以设置bgm,也可以清空设置的bgm"
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]
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},
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"afterOpenDoor": {},
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"cannotMove": {},
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"bgmap": [
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],
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"fgmap": [
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],
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"width": 15,
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"height": 15,
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"autoEvent": {},
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"bgm": "cave.mp3",
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"beforeBattle": {},
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"bg2map": [
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],
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"fg2map": [
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],
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"cannotMoveIn": {}
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}
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