2023-10-22 12:05:06 +08:00
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import pop from '@/plugin/pop';
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import use from '@/plugin/use';
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import animate from '@/plugin/animateController';
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import utils from '@/plugin/utils';
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import status from '@/plugin/ui/statusBar';
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import fly from '@/plugin/ui/fly';
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import chase from '@/plugin/chase/chase';
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import webglUtils from '@/plugin/webgl/utils';
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import shadow from '@/plugin/shadow/shadow';
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import gameShadow from '@/plugin/shadow/gameShadow';
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import achievement from '@/plugin/ui/achievement';
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import completion, { floors } from '@/plugin/completion';
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import path from '@/plugin/fx/path';
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import gameCanvas from '@/plugin/fx/gameCanvas';
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import noise from '@/plugin/fx/noise';
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import smooth from '@/plugin/fx/smoothView';
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import frag from '@/plugin/fx/frag';
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2023-09-06 11:59:44 +08:00
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import { Mota } from '.';
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2023-08-01 12:22:05 +08:00
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2024-01-18 15:25:33 +08:00
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// todo: 将插件更改为注册形式,分为渲染进程和游戏进程两部分,同时分配优先级
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2023-08-01 12:22:05 +08:00
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export function resolvePlugin() {
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2023-09-06 11:59:44 +08:00
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const toForward: [keyof Mota['plugin'], any][] = [
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2023-08-01 12:22:05 +08:00
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['pop', pop()],
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['use', use()],
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['animate', animate()],
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['utils', utils()],
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['status', status()],
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['fly', fly()],
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['chase', chase()],
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['webglUtils', webglUtils()],
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['shadow', shadow()],
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['gameShadow', gameShadow()],
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['achievement', achievement()],
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['completion', completion()],
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['path', path()],
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['gameCanvas', gameCanvas()],
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['noise', noise()],
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['smooth', smooth()],
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['frag', frag()]
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];
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for (const [key, obj] of toForward) {
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2023-09-06 11:59:44 +08:00
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mota.plugin[key] = obj;
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2023-08-01 12:22:05 +08:00
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}
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// 完成度相关
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Object.values(floors).forEach((v, i) => {
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const from = core.floorIds.indexOf(v[0]);
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const to = core.floorIds.indexOf(v[1]);
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const all = core.floorIds.slice(from, to + 1);
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floors[i + 1] = all;
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});
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}
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