2022-11-14 17:11:23 +08:00
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<!-- 怪物手册ui -->
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<template>
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2022-11-16 23:01:23 +08:00
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<div id="book">
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<div id="tools">
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<span id="back" class="button-text tools" @click="exit"
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><left-outlined />返回游戏</span
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>
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</div>
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2022-11-16 23:01:23 +08:00
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<div v-if="enemy.length === 0" id="none">
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<div>本层无怪物</div>
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</div>
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<Scroll
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v-else
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style="width: 100%; height: 94%; font-family: normal"
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v-model:now="scroll"
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v-model:drag="drag"
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>
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<div v-for="(e, i) of toShow" class="enemy">
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<EnemyOne
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:selected="i === selected"
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:enemy="e"
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:key="i"
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@select="select(e, i)"
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@hover="selected = i"
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></EnemyOne>
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<a-divider
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dashed
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style="width: 100%; border-color: #ddd4"
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></a-divider>
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</div>
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</Scroll>
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</div>
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2023-01-06 22:18:33 +08:00
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<BookDetail
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v-if="detail"
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:from-book="true"
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@close="closeDetail()"
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></BookDetail>
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</template>
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<script setup lang="tsx">
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import { sleep } from 'mutate-animate';
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import { onMounted, onUnmounted, ref } from 'vue';
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import EnemyOne from '../components/enemyOne.vue';
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import Scroll from '../components/scroll.vue';
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import { getDamageColor, has, keycode } from '../plugin/utils';
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import BookDetail from './bookDetail.vue';
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import { LeftOutlined } from '@ant-design/icons-vue';
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import { KeyCode } from '../plugin/keyCodes';
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import { ToShowEnemy, detailInfo } from '../plugin/ui/book';
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import { getDetailedEnemy } from '../plugin/ui/fixed';
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import { GameUi } from '@/core/main/custom/ui';
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import { gameKey } from '@/core/main/init/hotkey';
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const props = defineProps<{
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num: number;
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ui: GameUi;
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}>();
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const floorId =
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// @ts-ignore
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core.floorIds[core.status.event?.ui?.index] ?? core.status.floorId;
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const enemy = core.getCurrentEnemys(floorId);
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const toShow: ToShowEnemy[] = enemy.map(v =>
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getDetailedEnemy(v.enemy, floorId)
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);
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const scroll = ref(0);
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const drag = ref(false);
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const detail = ref(false);
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const selected = ref(0);
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/**
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* 选择怪物,展示详细信息
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* @param enemy 选择的怪物
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* @param index 选择的怪物索引
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*/
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function select(enemy: ToShowEnemy, index: number) {
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if (drag.value) return;
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const h = window.innerHeight;
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const y = index * h * 0.2 - scroll.value;
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detailInfo.enemy = enemy;
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detailInfo.pos = y;
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detail.value = true;
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hide();
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}
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/**
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* 隐藏怪物手册
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*/
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async function hide() {
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const div = document.getElementById('book') as HTMLDivElement;
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div.style.opacity = '0';
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await sleep(600);
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div.style.display = 'none';
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}
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/**
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* 关闭详细信息
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*/
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async function closeDetail() {
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show();
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await sleep(600);
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detail.value = false;
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}
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/**
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* 显示怪物手册
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*/
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async function show() {
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const div = document.getElementById('book') as HTMLDivElement;
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div.style.display = 'flex';
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await sleep(50);
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div.style.opacity = '1';
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}
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/**
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* 退出怪物手册
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*/
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async function exit() {
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const hold = mota.ui.main.holdOn();
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mota.ui.main.close(props.num);
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if (core.events.recoverEvents(core.status.event.interval)) {
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return;
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} else if (has(core.status.event.ui)) {
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core.status.boxAnimateObjs = [];
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// @ts-ignore
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core.ui._drawViewMaps(core.status.event.ui);
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} else hold.end();
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}
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function checkScroll() {
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const h = window.innerHeight;
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const y = selected.value * h * 0.2 - scroll.value;
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if (y < 0) {
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scroll.value += y - 20;
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}
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if (y > h * 0.655) {
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scroll.value += y - h * 0.655 + 20;
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}
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}
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// 按键控制
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gameKey.use(props.ui.symbol);
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gameKey
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.realize('@book_up', () => {
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if (selected.value > 0) {
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selected.value--;
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}
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checkScroll();
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})
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.realize('@book_down', () => {
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if (selected.value < enemy.length - 1) {
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selected.value++;
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}
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checkScroll();
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})
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.realize('@book_pageDown', () => {
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if (selected.value <= 4) {
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selected.value = 0;
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} else {
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selected.value -= 5;
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}
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checkScroll();
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})
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.realize('@book_pageUp', () => {
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if (selected.value >= enemy.length - 5) {
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selected.value = enemy.length - 1;
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} else {
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selected.value += 5;
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}
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checkScroll();
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})
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.realize('exit', () => {
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exit();
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})
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.realize('confirm', () => {
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select(toShow[selected.value], selected.value);
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});
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onUnmounted(() => {
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gameKey.dispose(props.ui.symbol);
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});
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</script>
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<style lang="less" scoped>
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#book {
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user-select: none;
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width: 80%;
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height: 100%;
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font-family: 'normal';
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overflow: hidden;
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transition: opacity 0.6s linear;
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display: flex;
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flex-direction: column;
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justify-content: space-between;
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}
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#tools {
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height: 6%;
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font-size: 3.2vh;
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}
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#none {
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width: 100%;
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height: 100%;
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font-size: 6vw;
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display: flex;
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justify-content: center;
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align-items: center;
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font-family: 'normal';
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}
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.enemy {
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display: flex;
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flex-direction: column;
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height: 20vh;
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width: 100%;
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padding: 0 1% 0 1%;
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}
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@media screen and (max-width: 600px) {
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#book {
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width: 100%;
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padding: 5%;
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}
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.enemy {
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height: 15vh;
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}
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}
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</style>
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