mirror of
https://github.com/unanmed/HumanBreak.git
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166 lines
6.3 KiB
JavaScript
166 lines
6.3 KiB
JavaScript
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main.floors.MT12=
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{
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"floorId": "MT12",
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"title": "草原",
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"name": "12",
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"width": 15,
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"height": 15,
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"cannotViewMap": false,
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"images": [],
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"ratio": 1,
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"defaultGround": "grass",
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"bgm": "grass.mp3",
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"firstArrive": [],
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"eachArrive": [],
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"parallelDo": "",
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"events": {
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"7,1": [
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"\t[原始人]\b[down,hero]欸,杰克兄弟,你怎么在这啊",
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"\t[杰克,thief]\b[down,7,1]啊,是你呀",
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"\t[杰克,thief]\b[down,7,1]我刚刚被一群怪物追杀,就逃到这里了",
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"\t[杰克,thief]\b[down,7,1]很奇怪,为什么这几天有这么多凶猛的怪物啊",
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"\t[原始人]\b[down,hero]不知道,我记得上一次这样,还是在老虎们在山间找不到食物,下山觅食的时候吧",
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"\t[原始人]\b[down,hero]难道说山上发生了什么灾害吗",
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"\t[杰克,thief]\b[down,7,1]好像有吧",
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"\t[杰克,thief]\b[down,7,1]我前几天还看见一道雷准准地劈在了山顶上",
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"\t[原始人]\b[down,hero]难道是山火吗",
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"\t[原始人]\b[down,hero]不对呀,山火的话我怎么没看见烟啊",
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"\t[杰克,thief]\b[down,7,1]不清楚,反正上面发生了我们不知道的事",
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"\t[原始人]\b[down,hero](这山上肯定发生了什么不得了的好事,我去了说不定还能找到不少好东西呢)",
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"\t[原始人]\b[down,hero]我要去山上走一遭",
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"\t[杰克,thief]\b[down,7,1]哈?",
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"\t[杰克,thief]\b[down,7,1]兄弟,你不是在骗我吧",
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"\t[杰克,thief]\b[down,7,1]山上这么危险,去了难道不是死路一条?",
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"\t[原始人]\b[down,hero]我最近力量提升很快,所以你不用担心我",
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"\t[杰克,thief]\b[down,7,1]但山上的怪物的强大你也知道,我们十来个人一起去打一个都被打得落荒而逃",
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"\t[原始人]\b[down,hero](我要不要把绿宝石的事告诉他呢?这一路上有很多绿宝石,他却没有提到,难道他看不见吗?)",
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"\t[原始人]\b[down,hero](感觉事情很奇怪,还是别告诉他了吧)",
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"\t[原始人]\b[down,hero]我有特殊的方法保命,你不需要操心太多",
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"\t[杰克,thief]\b[down,7,1]那看来我也拦不住你了",
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"\t[杰克,thief]\b[down,7,1]山地那边有一个地方被突然凸起来的高地挡着",
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"\t[杰克,thief]\b[down,7,1]我就把我新学的技能教给你吧",
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"获得技能:跳跃\n快捷键2,消耗200点生命值,困难消耗400点,一个地图只能使用3次\n如果前方为可通行的地面,则不能使用该技能\n如果前方为怪物,则将怪物移至勇士视线上第一个不能通行的方块后\n如果前方为障碍物,则直接跳到该障碍物的后方",
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"\t[原始人]\b[down,hero]多谢兄弟了!",
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"去南方那个之前过不去的地方推进游戏剧情",
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"手机端可以点击右下角的难度来切换下方工具栏至数字键",
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{
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"type": "setValue",
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"name": "flag:skill2",
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"value": "true"
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},
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{
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"type": "hide",
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"remove": true
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}
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],
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"7,9": [
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"把四个骷髅卫兵杀死开启机关门"
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]
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},
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"changeFloor": {
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"7,14": {
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"floorId": "MT11",
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"loc": [
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7,
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0
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]
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}
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},
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"afterBattle": {
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"1,1": [
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{
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"type": "setValue",
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"name": "flag:door_MT12_7_3",
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"operator": "+=",
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"value": "1"
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}
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],
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"4,2": [
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{
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"type": "setValue",
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"name": "flag:door_MT12_7_3",
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"operator": "+=",
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"value": "1"
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}
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],
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"10,2": [
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{
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"type": "setValue",
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"name": "flag:door_MT12_7_3",
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"operator": "+=",
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"value": "1"
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}
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],
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"13,1": [
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{
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"type": "setValue",
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"name": "flag:door_MT12_7_3",
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"operator": "+=",
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"value": "1"
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}
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]
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},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"autoEvent": {
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"7,3": {
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"0": {
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"condition": "flag:door_MT12_7_3==4",
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"currentFloor": true,
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"priority": 0,
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"delayExecute": false,
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"multiExecute": false,
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"data": [
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{
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"type": "openDoor"
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},
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{
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"type": "setValue",
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"name": "flag:door_MT12_7_3",
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"operator": "=",
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"value": "null"
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}
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]
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}
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}
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},
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"cannotMove": {},
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"map": [
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[ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20],
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[ 20,210, 0, 29, 33, 20,381,123,381, 20, 33, 29, 0,210, 20],
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[ 20, 0, 20, 20,210, 20, 33,381, 33, 20,210, 20, 20, 0, 20],
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[ 20, 33, 20, 20, 20, 20, 20, 85, 20, 20, 20, 20, 20, 33, 20],
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[ 20, 27, 29, 0,369, 20, 0,373, 0, 20,369, 0, 29, 27, 20],
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[ 20, 20, 20, 20, 0, 20, 34, 20, 34, 20, 0, 20, 20, 20, 20],
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[ 20, 29, 0, 34,209, 0, 28, 20, 28, 0,209, 34, 0, 29, 20],
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[ 20, 20, 20,368, 20, 20, 20, 20, 20, 20, 20,368, 20, 20, 20],
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[ 20, 0,372, 0, 0, 20, 29, 20, 29, 20, 0, 0,372, 0, 20],
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[ 20, 0, 20, 0, 20, 20, 0,129, 0, 20, 20, 0, 20, 0, 20],
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[ 20, 34, 20, 27, 34, 0,248, 0,248, 0, 34, 27, 20, 34, 20],
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[ 20, 28, 20, 20, 20, 20, 20,248, 20, 20, 20, 20, 20, 28, 20],
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[ 20, 0, 20, 0, 34, 0,224, 0,224, 0, 34, 0, 20, 0, 20],
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[ 20, 0,276, 0, 29, 0, 20, 0, 20, 0, 29, 0,276, 0, 20],
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[ 20, 20, 20, 20, 20, 20, 20, 93, 20, 20, 20, 20, 20, 20, 20]
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],
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"bgmap": [
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],
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"fgmap": [
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],
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"beforeBattle": {},
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"weather": [
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"sun",
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8
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],
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"cannotMoveIn": {},
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"bg2map": [
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],
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"fg2map": [
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]
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}
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