2022-11-13 18:02:05 +08:00
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main.floors.MT12=
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{
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"floorId": "MT12",
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"title": "草原",
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"name": "12",
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"width": 15,
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"height": 15,
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"cannotViewMap": false,
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"images": [],
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"ratio": 1,
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"defaultGround": "grass",
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"bgm": "grass.mp3",
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"firstArrive": [],
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"eachArrive": [],
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"parallelDo": "",
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"events": {
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"7,1": [
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2023-01-01 00:06:45 +08:00
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"\t[原始人]\b[down,hero]杰克?你怎么在这?",
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"\t[杰克,thief]\b[down,7,1]我刚刚出山洞,就发现了一堆怪物。",
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"\t[杰克,thief]\b[down,7,1]那些怪物冲着我就跑过来,我根本打不过他们。",
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"\t[杰克,thief]\b[down,7,1]我就跑到了这里。",
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"\t[杰克,thief]\b[down,7,1]多谢你救了我。",
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"\t[原始人]\b[down,hero]不用多谢了,咱都是兄弟的。",
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"\t[杰克,thief]\b[down,7,1]你来这里是要干什么?",
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"\t[原始人]\b[down,hero](他好像没有注意到绿色结晶,就不要提这件事了吧)",
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"\t[原始人]\b[down,hero]我要上山砍一些柴火。",
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"\t[原始人]\b[down,hero]但是上山的路被强大的怪物堵死了,我根本上不去。",
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"\t[杰克,thief]\b[down,7,1]这样啊。",
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"\t[杰克,thief]\b[down,7,1]正好,我最近学会了一招,能让你避开那些怪物,我来教给你吧!",
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2022-11-13 18:02:05 +08:00
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"获得技能:跳跃\n快捷键2,消耗200点生命值,困难消耗400点,一个地图只能使用3次\n如果前方为可通行的地面,则不能使用该技能\n如果前方为怪物,则将怪物移至勇士视线上第一个不能通行的方块后\n如果前方为障碍物,则直接跳到该障碍物的后方",
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2023-01-01 00:06:45 +08:00
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"\t[原始人]\b[down,hero]多谢杰克兄弟了啊。",
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"\t[杰克,thief]\b[down,7,1]不过还是要小心山上的那些怪物,那些怪物都很强。",
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"\t[原始人]\b[down,hero]我明白,但是我必须上山,不然都要饿死冻死了。",
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"\t[杰克,thief]\b[down,7,1]那我就不打扰你了,咱们之后再见。",
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2022-11-13 18:02:05 +08:00
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"去南方那个之前过不去的地方推进游戏剧情",
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"手机端可以点击右下角的难度来切换下方工具栏至数字键",
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{
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2024-11-07 23:43:08 +08:00
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"type": "function",
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"function": "function(){\nconst HeroSkill = Mota.require('module', 'Mechanism').HeroSkill;\nHeroSkill.learnSkill(HeroSkill.Jump);\n}"
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2022-11-13 18:02:05 +08:00
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},
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{
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"type": "hide",
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"remove": true
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}
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],
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"7,9": [
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"把四个骷髅卫兵杀死开启机关门"
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]
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},
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"changeFloor": {
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"7,14": {
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"floorId": "MT11",
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"loc": [
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7,
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0
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]
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}
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},
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"afterBattle": {
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"1,1": [
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{
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"type": "setValue",
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"name": "flag:door_MT12_7_3",
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"operator": "+=",
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"value": "1"
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}
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],
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"4,2": [
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{
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"type": "setValue",
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"name": "flag:door_MT12_7_3",
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"operator": "+=",
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"value": "1"
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}
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],
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"10,2": [
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{
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"type": "setValue",
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"name": "flag:door_MT12_7_3",
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"operator": "+=",
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"value": "1"
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}
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],
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"13,1": [
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{
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"type": "setValue",
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"name": "flag:door_MT12_7_3",
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"operator": "+=",
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"value": "1"
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}
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]
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},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"autoEvent": {
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"7,3": {
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"0": {
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"condition": "flag:door_MT12_7_3==4",
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"currentFloor": true,
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"priority": 0,
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"delayExecute": false,
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"multiExecute": false,
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"data": [
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{
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"type": "openDoor"
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},
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{
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"type": "setValue",
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"name": "flag:door_MT12_7_3",
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"operator": "=",
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"value": "null"
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}
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]
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}
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}
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},
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"cannotMove": {},
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"map": [
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[ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20],
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[ 20,210, 0, 29, 33, 20,381,123,381, 20, 33, 29, 0,210, 20],
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[ 20, 0, 20, 20,210, 20, 33,381, 33, 20,210, 20, 20, 0, 20],
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[ 20, 33, 20, 20, 20, 20, 20, 85, 20, 20, 20, 20, 20, 33, 20],
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[ 20, 27, 29, 0,369, 20, 0,373, 0, 20,369, 0, 29, 27, 20],
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[ 20, 20, 20, 20, 0, 20, 34, 20, 34, 20, 0, 20, 20, 20, 20],
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[ 20, 29, 0, 34,209, 0, 28, 20, 28, 0,209, 34, 0, 29, 20],
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[ 20, 20, 20,368, 20, 20, 20, 20, 20, 20, 20,368, 20, 20, 20],
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[ 20, 0,372, 0, 0, 20, 29, 20, 29, 20, 0, 0,372, 0, 20],
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[ 20, 0, 20, 0, 20, 20, 0,129, 0, 20, 20, 0, 20, 0, 20],
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[ 20, 34, 20, 27, 34, 0,248, 0,248, 0, 34, 27, 20, 34, 20],
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[ 20, 28, 20, 20, 20, 20, 20,248, 20, 20, 20, 20, 20, 28, 20],
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[ 20, 0, 20, 0, 34, 0,224, 0,224, 0, 34, 0, 20, 0, 20],
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[ 20, 0,276, 0, 29, 0, 20, 0, 20, 0, 29, 0,276, 0, 20],
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[ 20, 20, 20, 20, 20, 20, 20, 93, 20, 20, 20, 20, 20, 20, 20]
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],
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"bgmap": [
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],
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"fgmap": [
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],
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"beforeBattle": {},
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"weather": [
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"sun",
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8
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],
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"cannotMoveIn": {},
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"bg2map": [
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],
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"fg2map": [
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]
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}
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