2022-11-13 18:02:05 +08:00
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main.floors.MT17=
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{
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"floorId": "MT17",
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"title": "勇气之路",
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"name": "17",
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"width": 15,
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"height": 15,
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"cannotViewMap": false,
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"images": [],
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"ratio": 2,
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"defaultGround": "grass",
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"bgm": "plot1.mp3",
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"color": null,
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"weather": null,
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"firstArrive": [
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{
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2023-01-04 10:29:01 +08:00
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"type": "setCurtain",
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"time": 1000
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2022-11-13 18:02:05 +08:00
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},
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2023-01-04 10:29:01 +08:00
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"\t[野蛮人]\b[up,hero]勇气之路,智慧之塔,我来了!",
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2022-11-13 18:02:05 +08:00
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"血瓶宝石效果已变成两倍",
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{
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"type": "setGlobalValue",
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"name": "animateSpeed",
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"value": 333.333
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},
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{
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"type": "function",
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"function": "function(){\ndelete flags.__bgm__;\n}"
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}
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],
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"eachArrive": [],
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"parallelDo": "",
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"events": {
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"6,7": [
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"在地图上拥有追猎怪物的时候无法瞬移"
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],
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"13,6": [
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2023-01-04 17:43:32 +08:00
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"这个绝对坚固怪能刷血还是尽量刷吧,塔里面有盾,拿了盾之后差不多就能防杀了,大概可以刷10w血",
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"注意,如果你开启了自动切换技能,那么当你未防杀他的时候系统可能会自动选择开启技能导致你破了防。这时候你需要自行计算距离不开技能破防还需要吃多少攻"
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2022-11-13 18:02:05 +08:00
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]
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},
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"changeFloor": {
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"14,7": {
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"floorId": "MT18",
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"loc": [
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0,
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7
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]
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}
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},
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"afterBattle": {},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"autoEvent": {},
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"cannotMove": {},
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"map": [
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[142,142,142,142,142,142,142,142,142,142,142,142,142,142,142],
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[142,142,142,142,142,142,142,142,142,142,142,142,142,142,142],
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[142,142,142,142,142,142,142,142,142,142,142,142,142,142,142],
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[142,142, 0, 27,492, 0, 29,142,142,142,142,482, 0,482,142],
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[142,142,142, 34,142,142, 34,142, 27,142,142,142,142,142,142],
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[142, 28, 34, 29,226, 21, 27,492,381,142, 29, 28, 22, 27,142],
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[142,142,142,142,142,268,142,142, 33,142,142,142,517,129,142],
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[ 0,209, 0, 0,491, 0,129,143,273,143,143,143, 33, 0, 94],
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[143,143,143,143, 0,491,226, 0, 0, 0, 0, 0, 0,521,143],
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[143, 34, 27,143,522,143,143,143,143,522,143,143,143, 0,143],
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[143, 28, 29,143, 33, 28, 0, 29,492,403,403,143, 0, 28,143],
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[143, 34, 27,505, 0,143,223,492,143,143,143,143,273,143,143],
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[143,492,143,143,505,143, 34,403,143,376, 33,143,381, 0,143],
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[143, 28, 29, 34,376,492,403, 34,515, 33,378,143, 0, 28,143],
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[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143]
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],
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"bgmap": [
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[144,144,144,144,144, 0, 0, 0, 0, 0, 0, 0, 0,144,144],
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[ 0, 0, 0, 0,144,144,144,144,144,144, 0, 0, 0,144, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0,144, 0, 0, 0,144, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0,144,144,144,144,144, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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],
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"fgmap": [
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],
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"beforeBattle": {},
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"bg2map": [
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],
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"fg2map": [
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],
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"cannotMoveIn": {}
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}
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