HumanBreak/src/core/render/cache.ts

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import { EventEmitter } from '../common/eventEmitter';
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import { logger } from '../common/logger';
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import { MotaOffscreenCanvas2D } from '../fx/canvas2d';
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import { SizedCanvasImageSource } from './preset/misc';
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// 经过测试https://www.measurethat.net/Benchmarks/Show/30741/1/drawimage-img-vs-canvas-vs-bitmap-cropping-fix-loading
// 得出结论ImageBitmap和Canvas的绘制性能不如Image于是直接画Image就行所以缓存基本上就是存Image
type ImageMapKeys = Exclude<Cls, 'tileset' | 'autotile'>;
type ImageMap = Record<ImageMapKeys, HTMLImageElement>;
const i = (img: ImageMapKeys) => {
return core.material.images[img];
};
const imageMap: Partial<ImageMap> = {};
Mota.require('var', 'loading').once('loaded', () => {
[
'enemys',
'enemy48',
'npcs',
'npc48',
'terrains',
'items',
'animates'
].forEach(v => (imageMap[v as ImageMapKeys] = i(v as ImageMapKeys)));
});
interface AutotileCache {
parent?: Set<AllNumbersOf<'autotile'>>;
frame: number;
cache: Record<string, HTMLCanvasElement>;
}
type AutotileCaches = Record<AllNumbersOf<'autotile'>, AutotileCache>;
interface TextureRequire {
tileset: Record<string, HTMLImageElement>;
material: Record<ImageMapKeys, HTMLImageElement>;
autotile: AutotileCaches;
images: Record<ImageIds, HTMLImageElement>;
}
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interface RenderableDataBase {
/** 图块的总帧数 */
frame: number;
/** 对应图块属性的动画帧数,-1表示没有设定0表示第一帧 */
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animate: number;
/** 是否是大怪物 */
bigImage: boolean;
render: [x: number, y: number, width: number, height: number][];
}
export interface RenderableData extends RenderableDataBase {
image: SizedCanvasImageSource;
autotile: false;
}
export interface AutotileRenderable extends RenderableDataBase {
image: Record<string, SizedCanvasImageSource>;
autotile: true;
bigImage: false;
}
interface TextureCacheEvent {}
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class TextureCache extends EventEmitter<TextureCacheEvent> {
tileset!: Record<string, HTMLImageElement>;
material: Record<ImageMapKeys, HTMLImageElement>;
autotile!: AutotileCaches;
images!: Record<ImageIds, HTMLImageElement>;
idNumberMap!: IdToNumber;
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/** 渲染信息 */
renderable: Map<number, RenderableData | AutotileRenderable> = new Map();
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/** 自动元件额外连接信息,用于对非自身图块进行连接 */
autoConn: Map<number, Set<number>> = new Map();
/** 行走图朝向绑定 */
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characterDirection: Record<Dir2, number> = {
down: 0,
left: 1,
right: 2,
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up: 3,
leftup: 1,
leftdown: 1,
rightup: 2,
rightdown: 2
};
/** 行走图转向顺序 */
characterTurn: Dir[] = ['up', 'right', 'down', 'left'];
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characterTurn2: Dir2[] = ['leftup', 'rightup', 'rightdown', 'leftdown'];
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constructor() {
super();
this.material = imageMap as Record<ImageMapKeys, HTMLImageElement>;
Mota.require('var', 'loading').once('loaded', () => {
const map = maps_90f36752_8815_4be8_b32b_d7fad1d0542e;
// @ts-ignore
this.idNumberMap = {};
for (const [key, { id }] of Object.entries(map)) {
// @ts-ignore
this.idNumberMap[id] = parseInt(key) as AllNumbers;
}
this.tileset = core.material.images.tilesets;
this.autotile = splitAutotiles(this.idNumberMap);
this.images = core.material.images.images;
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this.calRenderable();
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this.calAutotileConnections();
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});
}
/**
*
* @param type
* @param key
*/
require<T extends keyof TextureRequire, K extends keyof TextureRequire[T]>(
type: T,
key: K
): TextureRequire[T][K] {
return this[type][key];
}
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/**
*
*/
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private calRenderable() {
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const map = maps_90f36752_8815_4be8_b32b_d7fad1d0542e;
for (const [key, data] of Object.entries(map)) {
this.calRenderableByNum(parseInt(key));
}
}
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/**
*
* @param num
*/
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calRenderableByNum(
num: number
): RenderableData | AutotileRenderable | null {
const map = maps_90f36752_8815_4be8_b32b_d7fad1d0542e;
const enemys = enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80;
const icons = icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1;
/** 特判空图块与空气墙 */
if (num === 0 || num === 17) return null;
// 额外素材
if (num >= 10000) {
const offset = core.getTilesetOffset(num);
if (!offset) return null;
const { image, x, y } = offset;
const data: RenderableData = {
image: this.tileset[image],
frame: 1,
render: [[x * 32, y * 32, 32, 32]],
animate: 0,
autotile: false,
bigImage: false
};
this.renderable.set(num, data);
return data;
}
const data = map[num as Exclude<AllNumbers, 0>];
// 地狱般的分支if
if (data) {
let { cls, faceIds, bigImage, id, animate } = data;
if (cls === 'enemys' || cls === 'enemy48') {
// 怪物需要特殊处理,因为它的大怪物信息不在 maps 里面
({ bigImage, faceIds } = enemys[id as EnemyIds]);
}
if (bigImage) {
const image = core.material.images.images[bigImage];
if (!image) {
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logger.warn(10, id);
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return null;
}
let line = 0;
if (faceIds) {
const arr = ['down', 'left', 'right', 'up'];
for (let i = 0; i < arr.length; i++) {
if (faceIds[arr[i] as Dir] === id) {
line = i;
break;
}
}
}
const totalLines = image.width / image.height >= 2 ? 1 : 4;
const w = Math.round(image.width / 4);
const h = Math.round(image.height / totalLines);
const y = h * line;
const data: RenderableData = {
image,
frame: 4,
render: [
[0, y, w, h],
[w, y, w, h],
[w * 2, y, w, h],
[w * 3, y, w, h]
],
animate: (animate ?? 0) - 1,
autotile: false,
bigImage: true
};
this.renderable.set(num, data);
return data;
}
// enemy48和npc48都应该视为大怪物
if (cls === 'enemy48' || cls === 'npc48') {
const img = core.material.images[cls];
// @ts-ignore
const line = icons[cls][id];
const w = 32;
const h = 48;
const y = h * line;
const data: RenderableData = {
image: img,
frame: 4,
render: [
[0, y, w, h],
[w, y, w, h],
[w * 2, y, w, h],
[w * 3, y, w, h]
],
animate: (animate ?? 0) - 1,
autotile: false,
bigImage: true
};
this.renderable.set(num, data);
return data;
}
// 自动元件
if (cls === 'autotile') {
const auto = this.autotile[num as AllNumbersOf<'autotile'>];
const cell = 32;
const render: [number, number, number, number][] = [];
if (auto.frame >= 1) {
render.push([0, 0, cell, cell]);
}
if (auto.frame >= 3) {
render.push(
[cell, 0, cell, cell],
[cell * 2, 0, cell, cell]
);
}
if (auto.frame >= 4) {
render.push([cell * 3, 0, cell, cell]);
}
const data: AutotileRenderable = {
image: auto.cache,
frame: auto.frame,
render,
autotile: true,
bigImage: false,
animate: (animate ?? 0) - 1
};
this.renderable.set(num, data);
return data;
} else {
const image =
core.material.images[
cls as Exclude<Cls, 'tileset' | 'autotile'>
];
const frame = core.getAnimateFrames(cls);
const cell = 32;
// @ts-ignore
const offset = (icons[cls][id] as number) * cell;
const render: [number, number, number, number][] = [
[0, offset, cell, cell]
];
if (frame === 2) {
render.push([cell, offset, cell, cell]);
}
if (frame === 4) {
render.push(
[cell, offset, cell, cell],
[cell * 2, offset, cell, cell],
[cell * 3, offset, cell, cell]
);
}
const data: RenderableData = {
image,
frame: frame,
render,
autotile: false,
bigImage: false,
animate: (animate ?? 0) - 1
};
this.renderable.set(num, data);
return data;
}
} else {
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logger.warn(11, num.toString());
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return null;
}
}
/**
* autotile属性
* @param num
*/
getRenderable(num: number) {
return this.renderable.get(num) ?? this.calRenderableByNum(num);
}
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/**
*
*/
private calAutotileConnections() {
const icons = icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1;
const maps = maps_90f36752_8815_4be8_b32b_d7fad1d0542e;
Object.keys(icons.autotile).forEach(v => {
const num = this.idNumberMap[v as AllIdsOf<'autotile'>];
const data = maps[num];
const { autotileConnection } = data;
if (!autotileConnection) return;
const list = new Set<AllNumbers>();
autotileConnection.forEach(v => {
if (typeof v === 'number') {
list.add(v);
} else {
list.add(this.idNumberMap[v]);
}
});
this.autoConn.set(num, list);
});
}
/**
*
* @param num
*/
getAutotileConnections(num: number) {
return this.autoConn.get(num);
}
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}
export const texture = new TextureCache();
// 3x4 与 2x3 的自动元件信息
// 将自动元件按 16x16 切分后,数组分别表示 左上 右上 右下 左下 所在图块位置
const bigAutotile: Record<number, [number, number, number, number]> = {};
const smallAutotile: Record<number, [number, number, number, number]> = {};
function getAutotileIndices() {
// 应当从 0 - 255 进行枚举
// 二进制从高位到低位依次是 左上 上 右上 右 右下 下 左下 左
// 有兴趣可以研究下这个算法
const get = (
target: Record<number, [number, number, number, number]>,
mode: 1 | 2
) => {
const h = mode === 1 ? 4 : 2;
const v = mode === 1 ? 24 : 8;
const luo = mode === 1 ? 12 : 8; // leftup origin
const ruo = mode === 1 ? 17 : 11; // rightup origin
const ldo = mode === 1 ? 42 : 20; // leftdown origin
const rdo = mode === 1 ? 47 : 23; // rightdown origin
const luc = mode === 1 ? 4 : 2; // leftup corner
const ruc = mode === 1 ? 5 : 3; // rightup corner
const rdc = mode === 1 ? 11 : 7; // rightdown corner
const ldc = mode === 1 ? 10 : 6; // leftdown corner
for (let i = 0; i <= 0b11111111; i++) {
let lu = luo; // leftup
let ru = ruo; // rightup
let ld = ldo; // leftdown
let rd = rdo; // rightdown
// 先看四个方向,最后看斜角方向
if (i & 0b00000001) {
lu += h;
ld += h;
if (i & 0b00010000) {
ru += h / 2;
rd += h / 2;
}
}
if (i & 0b00000100) {
ld -= v;
rd -= v;
if (i & 0b01000000) {
lu -= v / 2;
ru -= v / 2;
}
}
if (i & 0b00010000) {
ru -= h;
rd -= h;
if (i & 0b00000001) {
lu -= h / 2;
ld -= h / 2;
}
}
if (i & 0b01000000) {
lu += v;
ru += v;
if (i & 0b00000100) {
ld += v / 2;
rd += v / 2;
}
}
// 斜角
if ((i & 0b11000001) === 0b01000001) {
lu = luc;
}
if ((i & 0b01110000) === 0b01010000) {
ru = ruc;
}
if ((i & 0b00011100) === 0b00010100) {
rd = rdc;
}
if ((i & 0b00000111) === 0b00000101) {
ld = ldc;
}
target[i] = [lu, ru, rd, ld];
}
};
get(bigAutotile, 1);
get(smallAutotile, 2);
}
getAutotileIndices();
function getRepeatMap() {
// 实际上3x4与2x3的重复映射是一致的因此只需要计算一个就行了
// 这里使用2x3的进行计算
const calculated: Record<string, number> = {};
const repeatMap: Record<number, number> = {};
for (const [num, [lu, ru, rd, ld]] of Object.entries(smallAutotile)) {
const n = lu + ru * 24 + rd * 24 ** 2 + ld * 24 ** 3;
calculated[num] = n;
for (const [num2, n2] of Object.entries(calculated)) {
if (n2 === n) {
repeatMap[Number(num)] = Number(num2);
break;
}
}
}
return repeatMap;
}
function splitAutotiles(map: IdToNumber): AutotileCaches {
const cache: Partial<AutotileCaches> = {};
/** 重复映射由于自动元件只有48种其余的208种是重复的因此需要获取重复映射 */
const repeatMap: Record<number, number> = getRepeatMap();
/** 每个自动元件左上角32*32的内容用于判断父子关系 */
const masterMap: Partial<Record<AllNumbersOf<'autotile'>, string>> = {};
for (const [key, img] of Object.entries(core.material.images.autotile)) {
const auto = map[key as AllIdsOf<'autotile'>];
// 判断自动元件类型
let mode: 1 | 2 = 1;
let frame = 1;
if (img.width === 384) {
frame = 4;
} else if (img.width === 192) {
mode = 2;
frame = 3;
} else if (img.width === 64) {
mode = 2;
}
cache[auto] = {
frame,
cache: {}
};
// 父子关系截取本图块的左上角存入map
const master = new MotaOffscreenCanvas2D();
master.setHD(false);
master.setAntiAliasing(false);
master.withGameScale(false);
master.size(32, 32);
master.ctx.drawImage(img, 0, 0, 32, 32, 0, 0, 32, 32);
masterMap[auto] = master.canvas.toDataURL('image/png');
// 自动图块的绘制信息
for (let i = 0; i <= 0b11111111; i++) {
const re = repeatMap[i];
if (re) {
const cached = cache[auto]!.cache[re];
if (cached) {
cache[auto]!.cache[i] = cached;
continue;
}
}
const data = (mode === 1 ? bigAutotile : smallAutotile)[i];
const row = mode === 1 ? 6 : 4;
const info: [number, number][] = data.map(v => [
(v % row) * 16,
Math.floor(v / row) * 16
]);
const canvas = new MotaOffscreenCanvas2D();
canvas.setHD(false);
canvas.setAntiAliasing(false);
canvas.withGameScale(false);
canvas.size(32 * frame, 32);
const ctx = canvas.ctx;
for (let i = 0; i < frame; i++) {
const dx = 32 * i;
const sx1 = info[0][0] + (i * row * 32) / 2;
const sx2 = info[1][0] + (i * row * 32) / 2;
const sx3 = info[2][0] + (i * row * 32) / 2;
const sx4 = info[3][0] + (i * row * 32) / 2;
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const sy1 = info[0][1];
const sy2 = info[1][1];
const sy3 = info[2][1];
const sy4 = info[3][1];
ctx.drawImage(img, sx1, sy1, 16, 16, dx, 0, 16, 16);
ctx.drawImage(img, sx2, sy2, 16, 16, dx + 16, 0, 16, 16);
ctx.drawImage(img, sx3, sy3, 16, 16, dx + 16, 16, 16, 16);
ctx.drawImage(img, sx4, sy4, 16, 16, dx, 16, 16, 16);
}
cache[auto]!.cache[i] = canvas.canvas;
}
}
// 进行父子关系判断
for (const [key, img] of Object.entries(core.material.images.autotile)) {
const auto = map[key as AllIdsOf<'autotile'>];
// 只针对3*4的图块进行截取第一行中间的然后判断
const judge = new MotaOffscreenCanvas2D();
judge.setHD(false);
judge.setAntiAliasing(false);
judge.withGameScale(false);
judge.size(32, 32);
judge.ctx.drawImage(img, 32, 0, 32, 32, 0, 0, 32, 32);
const data = judge.canvas.toDataURL('image/png');
for (const [key, data2] of Object.entries(masterMap)) {
const auto2 = map[key as AllIdsOf<'autotile'>];
if (data === data2) {
cache[auto]!.parent ??= new Set();
cache[auto]!.parent!.add(auto2);
}
}
}
return cache as AutotileCaches;
}