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添加boss,最后调整
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parent
97adc97855
commit
008dcf10c7
@ -167,5 +167,9 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
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"E616": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"E617": {"name":"冰封雕像","hp":12500,"atk":2750,"def":2000,"money":2,"exp":150,"point":0,"special":[]},
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"E618": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"E643": {"name":"苍蓝史莱姆","hp":17500,"atk":2800,"def":2000,"money":3,"exp":175,"point":0,"special":[28],"paleShield":30}
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"E643": {"name":"苍蓝史莱姆","hp":17500,"atk":2800,"def":2000,"money":3,"exp":175,"point":0,"special":[28],"paleShield":30},
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"E644": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"E645": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"E646": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"E647": {"name":"苍蓝之灵-虚","hp":30000,"atk":5000,"def":3000,"money":10,"exp":2500,"point":0,"special":[28],"paleShield":10}
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}
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@ -25,15 +25,13 @@ main.floors.MT48=
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"type": "setValue",
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"name": "status:hp",
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"operator": "/=",
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"value": "10",
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"norefresh": true
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"value": "10"
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},
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{
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"type": "setValue",
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"name": "status:hp",
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"operator": "+=",
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"value": "item:yellowKey*2000+item:blueKey*5000+item:redKey*10000",
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"norefresh": true
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"value": "item:yellowKey*2000+item:blueKey*5000+item:redKey*10000"
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},
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{
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"type": "function",
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@ -43,6 +41,26 @@ main.floors.MT48=
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"type": "win",
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"reason": "第二章测试"
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}
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],
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"7,10": [
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"\t[苍蓝之灵-虚,E647]\b[up,7,7]你来了,智慧之神看中的人。",
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"\t[中级智人]\b[up,hero]你是什么人?",
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"\t[苍蓝之灵-虚,E647]\b[up,7,7]苍蓝之灵。",
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"\t[苍蓝之灵-虚,E647]\b[up,7,7]我跟你之前见到的智慧之神是同一时期的产物。",
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"\t[苍蓝之灵-虚,E647]\b[up,7,7]你应该也知道当时发生了什么。",
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"\t[中级智人]\b[up,hero]那你又为何出现在这里呢?",
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"\t[苍蓝之灵-虚,E647]\b[up,7,7]抬头,看到那宏伟的宫殿了吗?(玩家视角应该看不到)",
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"\t[苍蓝之灵-虚,E647]\b[up,7,7]那便是未来之人做下的最后赌注 - 苍蓝之殿。",
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"\t[苍蓝之灵-虚,E647]\b[up,7,7]你现在还有很多疑虑吧,那里便有你想要找的答案。",
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"\t[中级智人]\b[up,hero]那么我怎么过去?",
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"\t[苍蓝之灵-虚,E647]\b[up,7,7]打败我,你便有资格进入。",
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"\t[中级智人]\b[up,hero]为什么又是要打架?",
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"\t[苍蓝之灵-虚,E647]\b[up,7,7]......",
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"\t[苍蓝之灵-虚,E647]\b[up,7,7]之后,你会明白的。",
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{
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"type": "hide",
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"remove": true
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}
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]
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},
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"changeFloor": {
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@ -55,7 +73,18 @@ main.floors.MT48=
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}
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},
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"beforeBattle": {},
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"afterBattle": {},
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"afterBattle": {
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"7,7": [
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"\t[中级智人]\b[up,hero]为什么,为什么一定要打架,决定胜负呢?",
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{
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"type": "openDoor",
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"loc": [
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7,
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3
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]
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}
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]
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},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"autoEvent": {},
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@ -66,13 +95,13 @@ main.floors.MT48=
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[146,146,146,146, 0, 0,604, 0,604, 0,146,146, 0, 0,146],
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[ 0, 0, 0, 0, 0, 0,604, 0,604, 0, 0,146,146, 0,146],
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[587, 0,584,584,584,584,584, 85,584,584,584,584,584, 0,146],
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[587, 0,584, 0, 0, 0, 0, 0, 0, 0, 0, 0,584, 0, 0],
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[587, 0,584, 0, 0, 0, 0, 0, 0, 0, 0, 0,584,588,588],
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[587, 0,584, 0, 0, 0, 0, 0, 0, 0, 0, 0,584, 0,588],
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[ 0, 0,584, 0, 0, 0, 0, 0, 0, 0, 0, 0,584, 0,588],
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[ 0, 0,584, 0, 0, 0, 0, 0, 0, 0, 0, 0,584, 0,588],
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[ 0,588,584, 0, 0, 0, 0, 0, 0, 0, 0, 0,584, 0, 0],
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[ 0,588,584, 0, 0, 0, 0, 0, 0, 0, 0, 0,584,604, 0],
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[587, 0,584, 0, 0, 0,584, 0,584, 0, 0, 0,584, 0, 0],
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[587, 0,584, 0, 0, 0,584, 0,584, 0, 0, 0,584,588,588],
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[587, 0,584, 0,466, 0,584, 0,584, 0,467, 0,584, 0,588],
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[ 0, 0,584, 0, 0,491, 0,647, 0,491, 0, 0,584, 0,588],
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[ 0, 0,584, 0,468, 0,584, 0,584, 0,468, 0,584, 0,588],
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[ 0,588,584, 0, 0, 0,584, 0,584, 0, 0, 0,584, 0, 0],
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[ 0,588,584, 0, 0, 0,584, 0,584, 0, 0, 0,584,604, 0],
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[588,588,584,584,584,584,584,492,584,584,584,584,584,604, 0],
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[ 0, 0, 0, 0, 0, 0,604, 0,604, 0, 0, 0, 0,604, 0],
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[ 0, 0, 0, 0, 0, 0,604, 0,604, 0, 0, 0, 0, 0, 0],
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@ -404,7 +404,11 @@ var icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1 =
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"E616": 160,
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"E617": 161,
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"E618": 162,
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"E643": 163
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"E643": 163,
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"E644": 164,
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"E645": 165,
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"E646": 166,
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"E647": 167
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},
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"enemy48": {
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"angel": 0,
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@ -1221,7 +1221,7 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
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"canUseItemEffect": "true",
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"text": "!!html<span style=\"color: gold\">饰品</span>。与寒冰没有任何关系,但是为什么叫寒冰护符呢?攻击和额外攻击各增加5%",
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"equip": {
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"type": "饰品",
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"type": "首饰",
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"value": {},
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"percentage": {
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"mana": 5,
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@ -572,6 +572,10 @@ var maps_90f36752_8815_4be8_b32b_d7fad1d0542e =
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"641": {"cls":"items","id":"I641"},
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"642": {"cls":"items","id":"I642"},
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"643": {"cls":"enemys","id":"E643"},
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"644": {"cls":"enemys","id":"E644"},
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"645": {"cls":"enemys","id":"E645"},
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"646": {"cls":"enemys","id":"E646"},
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"647": {"cls":"enemys","id":"E647"},
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"20032": {"cls":"tileset","id":"X20032","cannotOut":["up","left"],"cannotIn":["up","left"]},
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"20033": {"cls":"tileset","id":"X20033","cannotOut":["up"],"cannotIn":["up"]},
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"20034": {"cls":"tileset","id":"X20034","cannotOut":["up","right"],"cannotIn":["up","right"]},
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Before Width: | Height: | Size: 163 KiB After Width: | Height: | Size: 169 KiB |
@ -6,7 +6,7 @@ function createCanvas(name, zIndex) {
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if (!name) return;
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var canvas = document.createElement('canvas');
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canvas.id = name;
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canvas.className = 'gameCanvas';
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canvas.className = 'gameCanvas no-anti-aliasing';
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// 编辑器模式下设置zIndex会导致加入的图层覆盖优先级过高
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if (main.mode != 'editor') canvas.style.zIndex = zIndex || 0;
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// 将图层插入进游戏内容
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@ -33,7 +33,8 @@ export const jumpIgnoreFloor = [
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'MT44',
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'MT45',
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'MT46',
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'MT47'
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'MT47',
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'MT48'
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];
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// 跳跃
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export function jumpSkill() {
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@ -94,10 +94,6 @@ const format = core.formatBigNumber;
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font-size: 3.8vw;
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}
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#special-scroll {
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height: 50vh;
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}
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#critical-des,
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.critical {
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font-size: 3.6vw;
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4
src/source/cls.d.ts
vendored
4
src/source/cls.d.ts
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@ -571,6 +571,10 @@ interface IdToCls {
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I641: 'items';
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I642: 'items';
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E643: 'enemys';
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E644: 'enemys';
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E645: 'enemys';
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E646: 'enemys';
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E647: 'enemys';
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X20032: 'tileset';
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X20033: 'tileset';
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X20034: 'tileset';
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8
src/source/maps.d.ts
vendored
8
src/source/maps.d.ts
vendored
@ -571,6 +571,10 @@ interface IdToNumber {
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I641: 641;
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I642: 642;
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E643: 643;
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E644: 644;
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E645: 645;
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E646: 646;
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E647: 647;
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X20032: 20032;
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X20033: 20033;
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X20034: 20034;
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@ -1227,6 +1231,10 @@ interface NumberToId {
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641: 'I641';
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642: 'I642';
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643: 'E643';
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644: 'E644';
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645: 'E645';
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646: 'E646';
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647: 'E647';
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20032: 'X20032';
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20033: 'X20033';
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20034: 'X20034';
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