feat: 勇士渲染兼容

This commit is contained in:
unanmed 2025-11-23 23:07:24 +08:00
parent 7a019f02f4
commit 037746999d
7 changed files with 256 additions and 101 deletions

View File

@ -46,6 +46,7 @@ export function createRender() {
Font.setDefaults(DEFAULT_FONT);
}
export * from './commonIns';
export * from './components';
export * from './elements';
export * from './fx';

View File

@ -6,6 +6,7 @@ import {
IHeroState,
IHeroStateHooks,
IMapLayer,
nextFaceDirection,
state
} from '@user/data-state';
import { IMapRenderer, IMapRendererTicker, IMovingBlock } from '../types';
@ -59,14 +60,14 @@ export class MapHeroRenderer implements IMapHeroRenderer {
/** 勇士钩子 */
readonly controller: IHookController<IHeroStateHooks>;
/** 每个朝向的贴图对象 */
/** 勇士每个朝向的贴图对象 */
readonly textureMap: Map<FaceDirection, IMaterialFramedData> = new Map();
/** 勇士渲染实体,与 `entities[0]` 同引用 */
readonly heroEntity: HeroRenderEntity;
/**
* 0
*
*
*/
readonly entities: HeroRenderEntity[] = [];
@ -194,7 +195,10 @@ export class MapHeroRenderer implements IMapHeroRenderer {
}
setPosition(x: number, y: number): void {
this.heroEntity.block.setPos(x, y);
this.entities.forEach(v => {
v.block.setPos(x, y);
v.nextDirection = FaceDirection.Unknown;
});
}
/**
@ -220,12 +224,12 @@ export class MapHeroRenderer implements IMapHeroRenderer {
entity.promise = entity.promise.then(async () => {
entity.moving = true;
entity.animating = true;
entity.nextDirection = entity.direction;
entity.direction = direction;
if (nextTex) block.setTexture(nextTex);
await block.lineTo(tx, ty, time);
entity.moving = false;
entity.animating = false;
entity.nextDirection = entity.direction;
});
}
@ -406,8 +410,8 @@ export class MapHeroRenderer implements IMapHeroRenderer {
);
if (!tile) continue;
moving.block.setTexture(tile);
moving.nextDirection = moving.direction;
moving.direction = last.nextDirection;
moving.nextDirection = moving.direction;
}
this.entities.splice(index, 1);
}
@ -426,6 +430,17 @@ export class MapHeroRenderer implements IMapHeroRenderer {
this.heroEntity.animateDirection = direction;
}
turn(direction?: FaceDirection): void {
const next = isNil(direction)
? nextFaceDirection(this.heroEntity.direction)
: direction;
const tex = this.textureMap.get(next);
if (tex) {
this.heroEntity.block.setTexture(tex);
this.heroEntity.direction = next;
}
}
destroy() {
this.controller.unload();
}
@ -447,6 +462,10 @@ class MapHeroHook implements Partial<IHeroStateHooks> {
this.hero.setPosition(x, y);
}
onTurnHero(direction: FaceDirection): void {
this.hero.turn(direction);
}
onStartMove(): void {
this.hero.startMove();
}

View File

@ -88,6 +88,12 @@ export interface IMapHeroRenderer {
*/
setHeroAnimateDirection(direction: HeroAnimateDirection): void;
/**
*
* @param direction
*/
turn(direction?: FaceDirection): void;
/**
*
*/

View File

@ -50,3 +50,133 @@ export function degradeFace(
}
return dir;
}
/**
*
* @param dir
* @param anticlockwise
* @param face8 使 `false` ->->->->->->
* `true` ->->->->->->->
*/
export function nextFaceDirection(
dir: FaceDirection,
anticlockwise: boolean = false,
face8: boolean = false
): FaceDirection {
if (face8) {
if (anticlockwise) {
switch (dir) {
case FaceDirection.Left:
return FaceDirection.LeftDown;
case FaceDirection.LeftDown:
return FaceDirection.Down;
case FaceDirection.Down:
return FaceDirection.RightDown;
case FaceDirection.RightDown:
return FaceDirection.Right;
case FaceDirection.Right:
return FaceDirection.RightUp;
case FaceDirection.RightUp:
return FaceDirection.Up;
case FaceDirection.Up:
return FaceDirection.LeftUp;
case FaceDirection.LeftUp:
return FaceDirection.Left;
case FaceDirection.Unknown:
return FaceDirection.Unknown;
}
} else {
switch (dir) {
case FaceDirection.Left:
return FaceDirection.LeftUp;
case FaceDirection.LeftUp:
return FaceDirection.Up;
case FaceDirection.Up:
return FaceDirection.RightUp;
case FaceDirection.RightUp:
return FaceDirection.Right;
case FaceDirection.Right:
return FaceDirection.RightDown;
case FaceDirection.RightDown:
return FaceDirection.Down;
case FaceDirection.Down:
return FaceDirection.LeftDown;
case FaceDirection.LeftDown:
return FaceDirection.Left;
case FaceDirection.Unknown:
return FaceDirection.Unknown;
}
}
} else {
if (anticlockwise) {
switch (dir) {
case FaceDirection.Left:
return FaceDirection.Down;
case FaceDirection.Down:
return FaceDirection.Right;
case FaceDirection.Right:
return FaceDirection.Up;
case FaceDirection.Up:
return FaceDirection.Left;
case FaceDirection.LeftUp:
return FaceDirection.LeftDown;
case FaceDirection.LeftDown:
return FaceDirection.RightDown;
case FaceDirection.RightDown:
return FaceDirection.RightUp;
case FaceDirection.RightUp:
return FaceDirection.LeftUp;
case FaceDirection.Unknown:
return FaceDirection.Unknown;
}
} else {
switch (dir) {
case FaceDirection.Left:
return FaceDirection.Up;
case FaceDirection.Up:
return FaceDirection.Right;
case FaceDirection.Right:
return FaceDirection.Down;
case FaceDirection.Down:
return FaceDirection.Left;
case FaceDirection.LeftUp:
return FaceDirection.RightUp;
case FaceDirection.RightUp:
return FaceDirection.RightDown;
case FaceDirection.RightDown:
return FaceDirection.LeftDown;
case FaceDirection.LeftDown:
return FaceDirection.LeftUp;
case FaceDirection.Unknown:
return FaceDirection.Unknown;
}
}
}
}
/**
*
* @param dir
*/
export function fromDirectionString(dir: Dir2): FaceDirection {
switch (dir) {
case 'left':
return FaceDirection.Left;
case 'right':
return FaceDirection.Right;
case 'up':
return FaceDirection.Up;
case 'down':
return FaceDirection.Down;
case 'leftup':
return FaceDirection.LeftUp;
case 'rightup':
return FaceDirection.RightUp;
case 'leftdown':
return FaceDirection.LeftDown;
case 'rightdown':
return FaceDirection.RightDown;
default:
return FaceDirection.Unknown;
}
}

View File

@ -1,6 +1,7 @@
import { Hookable, HookController, IHookController } from '@motajs/common';
import { IHeroFollower, IHeroState, IHeroStateHooks } from './types';
import { FaceDirection, getFaceMovement } from '../common';
import { FaceDirection, getFaceMovement, nextFaceDirection } from '../common';
import { isNil } from 'lodash-es';
export class HeroState extends Hookable<IHeroStateHooks> implements IHeroState {
x: number = 0;
@ -28,6 +29,16 @@ export class HeroState extends Hookable<IHeroStateHooks> implements IHeroState {
});
}
turn(direction?: FaceDirection): void {
const next = isNil(direction)
? nextFaceDirection(this.direction)
: direction;
this.direction = next;
this.forEachHook(hook => {
hook.onTurnHero?.(next);
});
}
startMove(): void {
this.moving = true;
this.forEachHook(hook => {

View File

@ -26,6 +26,12 @@ export interface IHeroStateHooks extends IHookBase {
*/
onSetPosition(x: number, y: number): void;
/**
*
* @param direction
*/
onTurnHero(direction: FaceDirection): void;
/**
*
*/
@ -119,6 +125,12 @@ export interface IHeroState extends IHookable<IHeroStateHooks> {
*/
setPosition(x: number, y: number): void;
/**
*
* @param direction
*/
turn(direction?: FaceDirection): void;
/**
*
*/

View File

@ -1,25 +1,27 @@
import type { RenderAdapter } from '@motajs/render';
import type { TimingFn } from 'mutate-animate';
import { BlockMover, heroMoveCollection, MoveStep } from '@user/data-state';
import {
BlockMover,
fromDirectionString,
heroMoveCollection,
MoveStep,
state
} from '@user/data-state';
import { hook, loading } from '@user/data-base';
import { Patch, PatchClass } from '@motajs/legacy-common';
import type {
HeroRenderer,
LayerDoorAnimate,
LayerGroupAnimate,
Layer,
FloorViewport,
LayerFloorBinder,
LayerGroup
} from '@user/client-modules';
import { isNil } from 'lodash-es';
// 向后兼容用,会充当两个版本间过渡的作用
interface Adapters {
'hero-adapter'?: RenderAdapter<HeroRenderer>;
'door-animate'?: RenderAdapter<LayerDoorAnimate>;
animate?: RenderAdapter<LayerGroupAnimate>;
layer?: RenderAdapter<Layer>;
viewport?: RenderAdapter<FloorViewport>;
}
@ -30,16 +32,12 @@ export function initFallback() {
if (!main.replayChecking && main.mode === 'play') {
const Adapter = Mota.require('@motajs/render').RenderAdapter;
const hero = Adapter.get<HeroRenderer>('hero-adapter');
const doorAnimate = Adapter.get<LayerDoorAnimate>('door-animate');
const animate = Adapter.get<LayerGroupAnimate>('animate');
const layer = Adapter.get<Layer>('layer');
const viewport = Adapter.get<FloorViewport>('viewport');
adapters['hero-adapter'] = hero;
adapters['door-animate'] = doorAnimate;
adapters['animate'] = animate;
adapters['layer'] = layer;
adapters['viewport'] = viewport;
}
@ -74,7 +72,7 @@ export function initFallback() {
/**
*
*/
function generateJumpFn(dx: number, dy: number): TimingFn<3> {
function generateJumpFn(dx: number, dy: number): TimingFn<2> {
const distance = Math.hypot(dx, dy);
const peak = 3 + distance;
@ -82,7 +80,7 @@ export function initFallback() {
const x = dx * progress;
const y = progress * dy + (progress ** 2 - progress) * peak;
return [x, y, Math.ceil(y)];
return [x, y];
};
}
@ -112,31 +110,28 @@ export function initFallback() {
patch.add('_moveAction_moving', () => {});
patch2.add(
'_action_moveAction',
function (data: any, x: number, y: number, prefix: any) {
if (core.canMoveHero()) {
const nx = core.nextX(),
ny = core.nextY();
// 检查noPass决定是撞击还是移动
if (core.noPass(nx, ny)) {
core.insertAction([{ type: 'trigger', loc: [nx, ny] }]);
} else {
// 先移动一格,然后尝试触发事件
core.insertAction([
{
type: 'function',
function:
'function() { core.moveAction(core.doAction); }',
async: true
},
{ type: '_label' }
]);
}
patch2.add('_action_moveAction', function () {
if (core.canMoveHero()) {
const nx = core.nextX(),
ny = core.nextY();
// 检查noPass决定是撞击还是移动
if (core.noPass(nx, ny)) {
core.insertAction([{ type: 'trigger', loc: [nx, ny] }]);
} else {
// 先移动一格,然后尝试触发事件
core.insertAction([
{
type: 'function',
function:
'function() { core.moveAction(core.doAction); }',
async: true
},
{ type: '_label' }
]);
}
core.doAction();
}
);
core.doAction();
});
patch2.add(
'eventMoveHero',
@ -176,29 +171,28 @@ export function initFallback() {
patch.add(
'setHeroLoc',
function (
name: 'x' | 'y' | 'direction',
value: number | Dir,
noGather?: boolean
) {
function (name: 'x' | 'y' | 'direction', value: number | Dir) {
if (!core.status.hero) return;
// @ts-ignore
core.status.hero.loc[name] = value;
if ((name === 'x' || name === 'y') && !noGather) {
core.control.gatherFollowers();
}
if (name === 'direction') {
adapters['hero-adapter']?.sync('turn', value);
adapters['hero-adapter']?.sync('setAnimateDir', value);
const dir = fromDirectionString(value as Dir);
state.hero.turn(dir);
setHeroDirection(value as Dir);
} else if (name === 'x') {
// 为了防止逆天样板出问题
core.bigmap.posX = value as number;
adapters['hero-adapter']?.sync('setHeroLoc', value);
state.hero.setPosition(
value as number,
core.status.hero.loc.y
);
} else {
// 为了防止逆天样板出问题
core.bigmap.posY = value as number;
adapters['hero-adapter']?.sync('setHeroLoc', void 0, value);
state.hero.setPosition(
core.status.hero.loc.x,
value as number
);
}
}
);
@ -243,10 +237,8 @@ export function initFallback() {
);
patch2.add('setHeroIcon', function (name: ImageIds) {
const img = core.material.images.images[name];
if (!img) return;
core.status.hero.image = name;
adapters['hero-adapter']?.sync('setImage', img);
state.hero.setImage(name);
});
patch.add('isMoving', function () {
@ -279,10 +271,10 @@ export function initFallback() {
// 找寻自动寻路路线
const moveStep = core.automaticRoute(destX, destY);
if (
moveStep.length == 0 &&
(destX != core.status.hero.loc.x ||
destY != core.status.hero.loc.y ||
stepPostfix.length == 0)
moveStep.length === 0 &&
(destX !== core.status.hero.loc.x ||
destY !== core.status.hero.loc.y ||
stepPostfix.length === 0)
)
return;
moveStep.push(...stepPostfix);
@ -375,10 +367,10 @@ export function initFallback() {
id = id || '';
if (
// @ts-ignore
(core.material.icons.animates[id] == null &&
(isNil(core.material.icons.animates[id]) &&
// @ts-ignore
core.material.icons.npc48[id] == null) ||
core.getBlock(x, y) != null
isNil(core.material.icons.npc48[id])) ||
!isNil(core.getBlock(x, y))
) {
if (callback) callback();
return;
@ -438,10 +430,10 @@ export function initFallback() {
if (
core.isReplaying() ||
!core.material.animates[name] ||
x == null ||
y == null
isNil(x) ||
isNil(y)
) {
if (callback) callback();
callback?.();
return -1;
}
@ -547,26 +539,25 @@ export function initFallback() {
const dy = ey - sy;
const fn = generateJumpFn(dx, dy);
const list = adapters.layer?.items ?? [];
const items = [...list].filter(v => {
if (v.layer !== 'event') return false;
const ex = v.getExtends('floor-binder') as LayerFloorBinder;
if (!ex) return false;
return ex.getFloor() === core.status.floorId;
});
const width = core.status.thisMap.width;
const index = sx + sy * width;
const promise = Promise.all(
items.map(v => {
return v.moveAs(index, ex, ey, fn, time, keep);
})
// 先使用 mainMapRenderer 妥协
const { mainMapRenderer: renderer } = Mota.require(
'@user/client-modules'
);
core.updateStatusBar();
if (renderer.layerState !== state.layer) {
callback?.();
return;
}
const layer = state.layer.getLayerByAlias('event');
if (!layer) {
callback?.();
return;
}
core.removeBlock(sx, sy);
await promise;
const moving = renderer.addMovingBlock(layer, block.id, sx, sy);
core.updateStatusBar();
await moving.moveRelative(fn, time);
moving.destroy();
if (keep) {
core.setBlock(block.id, ex, ey);
}
@ -586,30 +577,15 @@ export function initFallback() {
) {
if (heroMover.moving) return;
const sx = core.getHeroLoc('x');
const sy = core.getHeroLoc('y');
adapters.viewport?.all('mutateTo', ex, ey, time);
const locked = core.status.lockControl;
core.lockControl();
const list = adapters['hero-adapter']?.items ?? [];
const items = [...list];
time /= core.status.replay.speed;
if (core.status.replay.speed === 24) time = 1;
const fn = generateJumpFn(ex - sx, ey - sy);
await Promise.all(
items.map(v => {
if (!v.renderable) return Promise.reject();
return v.layer.moveRenderable(
v.renderable,
sx,
sy,
fn,
time
);
})
);
await state.hero.jumpHero(ex, ey, time);
if (!locked) core.unlockControl();
core.setHeroLoc('x', ex);