feat: 勇士渲染兼容

This commit is contained in:
unanmed 2025-11-23 23:07:24 +08:00
parent 7a019f02f4
commit 037746999d
7 changed files with 256 additions and 101 deletions

View File

@ -46,6 +46,7 @@ export function createRender() {
Font.setDefaults(DEFAULT_FONT); Font.setDefaults(DEFAULT_FONT);
} }
export * from './commonIns';
export * from './components'; export * from './components';
export * from './elements'; export * from './elements';
export * from './fx'; export * from './fx';

View File

@ -6,6 +6,7 @@ import {
IHeroState, IHeroState,
IHeroStateHooks, IHeroStateHooks,
IMapLayer, IMapLayer,
nextFaceDirection,
state state
} from '@user/data-state'; } from '@user/data-state';
import { IMapRenderer, IMapRendererTicker, IMovingBlock } from '../types'; import { IMapRenderer, IMapRendererTicker, IMovingBlock } from '../types';
@ -59,14 +60,14 @@ export class MapHeroRenderer implements IMapHeroRenderer {
/** 勇士钩子 */ /** 勇士钩子 */
readonly controller: IHookController<IHeroStateHooks>; readonly controller: IHookController<IHeroStateHooks>;
/** 每个朝向的贴图对象 */ /** 勇士每个朝向的贴图对象 */
readonly textureMap: Map<FaceDirection, IMaterialFramedData> = new Map(); readonly textureMap: Map<FaceDirection, IMaterialFramedData> = new Map();
/** 勇士渲染实体,与 `entities[0]` 同引用 */ /** 勇士渲染实体,与 `entities[0]` 同引用 */
readonly heroEntity: HeroRenderEntity; readonly heroEntity: HeroRenderEntity;
/** /**
* 0 * 0
* *
*/ */
readonly entities: HeroRenderEntity[] = []; readonly entities: HeroRenderEntity[] = [];
@ -194,7 +195,10 @@ export class MapHeroRenderer implements IMapHeroRenderer {
} }
setPosition(x: number, y: number): void { setPosition(x: number, y: number): void {
this.heroEntity.block.setPos(x, y); this.entities.forEach(v => {
v.block.setPos(x, y);
v.nextDirection = FaceDirection.Unknown;
});
} }
/** /**
@ -220,12 +224,12 @@ export class MapHeroRenderer implements IMapHeroRenderer {
entity.promise = entity.promise.then(async () => { entity.promise = entity.promise.then(async () => {
entity.moving = true; entity.moving = true;
entity.animating = true; entity.animating = true;
entity.nextDirection = entity.direction;
entity.direction = direction; entity.direction = direction;
if (nextTex) block.setTexture(nextTex); if (nextTex) block.setTexture(nextTex);
await block.lineTo(tx, ty, time); await block.lineTo(tx, ty, time);
entity.moving = false; entity.moving = false;
entity.animating = false; entity.animating = false;
entity.nextDirection = entity.direction;
}); });
} }
@ -406,8 +410,8 @@ export class MapHeroRenderer implements IMapHeroRenderer {
); );
if (!tile) continue; if (!tile) continue;
moving.block.setTexture(tile); moving.block.setTexture(tile);
moving.nextDirection = moving.direction;
moving.direction = last.nextDirection; moving.direction = last.nextDirection;
moving.nextDirection = moving.direction;
} }
this.entities.splice(index, 1); this.entities.splice(index, 1);
} }
@ -426,6 +430,17 @@ export class MapHeroRenderer implements IMapHeroRenderer {
this.heroEntity.animateDirection = direction; this.heroEntity.animateDirection = direction;
} }
turn(direction?: FaceDirection): void {
const next = isNil(direction)
? nextFaceDirection(this.heroEntity.direction)
: direction;
const tex = this.textureMap.get(next);
if (tex) {
this.heroEntity.block.setTexture(tex);
this.heroEntity.direction = next;
}
}
destroy() { destroy() {
this.controller.unload(); this.controller.unload();
} }
@ -447,6 +462,10 @@ class MapHeroHook implements Partial<IHeroStateHooks> {
this.hero.setPosition(x, y); this.hero.setPosition(x, y);
} }
onTurnHero(direction: FaceDirection): void {
this.hero.turn(direction);
}
onStartMove(): void { onStartMove(): void {
this.hero.startMove(); this.hero.startMove();
} }

View File

@ -88,6 +88,12 @@ export interface IMapHeroRenderer {
*/ */
setHeroAnimateDirection(direction: HeroAnimateDirection): void; setHeroAnimateDirection(direction: HeroAnimateDirection): void;
/**
*
* @param direction
*/
turn(direction?: FaceDirection): void;
/** /**
* *
*/ */

View File

@ -50,3 +50,133 @@ export function degradeFace(
} }
return dir; return dir;
} }
/**
*
* @param dir
* @param anticlockwise
* @param face8 使 `false` ->->->->->->
* `true` ->->->->->->->
*/
export function nextFaceDirection(
dir: FaceDirection,
anticlockwise: boolean = false,
face8: boolean = false
): FaceDirection {
if (face8) {
if (anticlockwise) {
switch (dir) {
case FaceDirection.Left:
return FaceDirection.LeftDown;
case FaceDirection.LeftDown:
return FaceDirection.Down;
case FaceDirection.Down:
return FaceDirection.RightDown;
case FaceDirection.RightDown:
return FaceDirection.Right;
case FaceDirection.Right:
return FaceDirection.RightUp;
case FaceDirection.RightUp:
return FaceDirection.Up;
case FaceDirection.Up:
return FaceDirection.LeftUp;
case FaceDirection.LeftUp:
return FaceDirection.Left;
case FaceDirection.Unknown:
return FaceDirection.Unknown;
}
} else {
switch (dir) {
case FaceDirection.Left:
return FaceDirection.LeftUp;
case FaceDirection.LeftUp:
return FaceDirection.Up;
case FaceDirection.Up:
return FaceDirection.RightUp;
case FaceDirection.RightUp:
return FaceDirection.Right;
case FaceDirection.Right:
return FaceDirection.RightDown;
case FaceDirection.RightDown:
return FaceDirection.Down;
case FaceDirection.Down:
return FaceDirection.LeftDown;
case FaceDirection.LeftDown:
return FaceDirection.Left;
case FaceDirection.Unknown:
return FaceDirection.Unknown;
}
}
} else {
if (anticlockwise) {
switch (dir) {
case FaceDirection.Left:
return FaceDirection.Down;
case FaceDirection.Down:
return FaceDirection.Right;
case FaceDirection.Right:
return FaceDirection.Up;
case FaceDirection.Up:
return FaceDirection.Left;
case FaceDirection.LeftUp:
return FaceDirection.LeftDown;
case FaceDirection.LeftDown:
return FaceDirection.RightDown;
case FaceDirection.RightDown:
return FaceDirection.RightUp;
case FaceDirection.RightUp:
return FaceDirection.LeftUp;
case FaceDirection.Unknown:
return FaceDirection.Unknown;
}
} else {
switch (dir) {
case FaceDirection.Left:
return FaceDirection.Up;
case FaceDirection.Up:
return FaceDirection.Right;
case FaceDirection.Right:
return FaceDirection.Down;
case FaceDirection.Down:
return FaceDirection.Left;
case FaceDirection.LeftUp:
return FaceDirection.RightUp;
case FaceDirection.RightUp:
return FaceDirection.RightDown;
case FaceDirection.RightDown:
return FaceDirection.LeftDown;
case FaceDirection.LeftDown:
return FaceDirection.LeftUp;
case FaceDirection.Unknown:
return FaceDirection.Unknown;
}
}
}
}
/**
*
* @param dir
*/
export function fromDirectionString(dir: Dir2): FaceDirection {
switch (dir) {
case 'left':
return FaceDirection.Left;
case 'right':
return FaceDirection.Right;
case 'up':
return FaceDirection.Up;
case 'down':
return FaceDirection.Down;
case 'leftup':
return FaceDirection.LeftUp;
case 'rightup':
return FaceDirection.RightUp;
case 'leftdown':
return FaceDirection.LeftDown;
case 'rightdown':
return FaceDirection.RightDown;
default:
return FaceDirection.Unknown;
}
}

View File

@ -1,6 +1,7 @@
import { Hookable, HookController, IHookController } from '@motajs/common'; import { Hookable, HookController, IHookController } from '@motajs/common';
import { IHeroFollower, IHeroState, IHeroStateHooks } from './types'; import { IHeroFollower, IHeroState, IHeroStateHooks } from './types';
import { FaceDirection, getFaceMovement } from '../common'; import { FaceDirection, getFaceMovement, nextFaceDirection } from '../common';
import { isNil } from 'lodash-es';
export class HeroState extends Hookable<IHeroStateHooks> implements IHeroState { export class HeroState extends Hookable<IHeroStateHooks> implements IHeroState {
x: number = 0; x: number = 0;
@ -28,6 +29,16 @@ export class HeroState extends Hookable<IHeroStateHooks> implements IHeroState {
}); });
} }
turn(direction?: FaceDirection): void {
const next = isNil(direction)
? nextFaceDirection(this.direction)
: direction;
this.direction = next;
this.forEachHook(hook => {
hook.onTurnHero?.(next);
});
}
startMove(): void { startMove(): void {
this.moving = true; this.moving = true;
this.forEachHook(hook => { this.forEachHook(hook => {

View File

@ -26,6 +26,12 @@ export interface IHeroStateHooks extends IHookBase {
*/ */
onSetPosition(x: number, y: number): void; onSetPosition(x: number, y: number): void;
/**
*
* @param direction
*/
onTurnHero(direction: FaceDirection): void;
/** /**
* *
*/ */
@ -119,6 +125,12 @@ export interface IHeroState extends IHookable<IHeroStateHooks> {
*/ */
setPosition(x: number, y: number): void; setPosition(x: number, y: number): void;
/**
*
* @param direction
*/
turn(direction?: FaceDirection): void;
/** /**
* *
*/ */

View File

@ -1,25 +1,27 @@
import type { RenderAdapter } from '@motajs/render'; import type { RenderAdapter } from '@motajs/render';
import type { TimingFn } from 'mutate-animate'; import type { TimingFn } from 'mutate-animate';
import { BlockMover, heroMoveCollection, MoveStep } from '@user/data-state'; import {
BlockMover,
fromDirectionString,
heroMoveCollection,
MoveStep,
state
} from '@user/data-state';
import { hook, loading } from '@user/data-base'; import { hook, loading } from '@user/data-base';
import { Patch, PatchClass } from '@motajs/legacy-common'; import { Patch, PatchClass } from '@motajs/legacy-common';
import type { import type {
HeroRenderer,
LayerDoorAnimate, LayerDoorAnimate,
LayerGroupAnimate, LayerGroupAnimate,
Layer,
FloorViewport, FloorViewport,
LayerFloorBinder,
LayerGroup LayerGroup
} from '@user/client-modules'; } from '@user/client-modules';
import { isNil } from 'lodash-es';
// 向后兼容用,会充当两个版本间过渡的作用 // 向后兼容用,会充当两个版本间过渡的作用
interface Adapters { interface Adapters {
'hero-adapter'?: RenderAdapter<HeroRenderer>;
'door-animate'?: RenderAdapter<LayerDoorAnimate>; 'door-animate'?: RenderAdapter<LayerDoorAnimate>;
animate?: RenderAdapter<LayerGroupAnimate>; animate?: RenderAdapter<LayerGroupAnimate>;
layer?: RenderAdapter<Layer>;
viewport?: RenderAdapter<FloorViewport>; viewport?: RenderAdapter<FloorViewport>;
} }
@ -30,16 +32,12 @@ export function initFallback() {
if (!main.replayChecking && main.mode === 'play') { if (!main.replayChecking && main.mode === 'play') {
const Adapter = Mota.require('@motajs/render').RenderAdapter; const Adapter = Mota.require('@motajs/render').RenderAdapter;
const hero = Adapter.get<HeroRenderer>('hero-adapter');
const doorAnimate = Adapter.get<LayerDoorAnimate>('door-animate'); const doorAnimate = Adapter.get<LayerDoorAnimate>('door-animate');
const animate = Adapter.get<LayerGroupAnimate>('animate'); const animate = Adapter.get<LayerGroupAnimate>('animate');
const layer = Adapter.get<Layer>('layer');
const viewport = Adapter.get<FloorViewport>('viewport'); const viewport = Adapter.get<FloorViewport>('viewport');
adapters['hero-adapter'] = hero;
adapters['door-animate'] = doorAnimate; adapters['door-animate'] = doorAnimate;
adapters['animate'] = animate; adapters['animate'] = animate;
adapters['layer'] = layer;
adapters['viewport'] = viewport; adapters['viewport'] = viewport;
} }
@ -74,7 +72,7 @@ export function initFallback() {
/** /**
* *
*/ */
function generateJumpFn(dx: number, dy: number): TimingFn<3> { function generateJumpFn(dx: number, dy: number): TimingFn<2> {
const distance = Math.hypot(dx, dy); const distance = Math.hypot(dx, dy);
const peak = 3 + distance; const peak = 3 + distance;
@ -82,7 +80,7 @@ export function initFallback() {
const x = dx * progress; const x = dx * progress;
const y = progress * dy + (progress ** 2 - progress) * peak; const y = progress * dy + (progress ** 2 - progress) * peak;
return [x, y, Math.ceil(y)]; return [x, y];
}; };
} }
@ -112,9 +110,7 @@ export function initFallback() {
patch.add('_moveAction_moving', () => {}); patch.add('_moveAction_moving', () => {});
patch2.add( patch2.add('_action_moveAction', function () {
'_action_moveAction',
function (data: any, x: number, y: number, prefix: any) {
if (core.canMoveHero()) { if (core.canMoveHero()) {
const nx = core.nextX(), const nx = core.nextX(),
ny = core.nextY(); ny = core.nextY();
@ -135,8 +131,7 @@ export function initFallback() {
} }
} }
core.doAction(); core.doAction();
} });
);
patch2.add( patch2.add(
'eventMoveHero', 'eventMoveHero',
@ -176,29 +171,28 @@ export function initFallback() {
patch.add( patch.add(
'setHeroLoc', 'setHeroLoc',
function ( function (name: 'x' | 'y' | 'direction', value: number | Dir) {
name: 'x' | 'y' | 'direction',
value: number | Dir,
noGather?: boolean
) {
if (!core.status.hero) return; if (!core.status.hero) return;
// @ts-ignore // @ts-ignore
core.status.hero.loc[name] = value; core.status.hero.loc[name] = value;
if ((name === 'x' || name === 'y') && !noGather) {
core.control.gatherFollowers();
}
if (name === 'direction') { if (name === 'direction') {
adapters['hero-adapter']?.sync('turn', value); const dir = fromDirectionString(value as Dir);
adapters['hero-adapter']?.sync('setAnimateDir', value); state.hero.turn(dir);
setHeroDirection(value as Dir); setHeroDirection(value as Dir);
} else if (name === 'x') { } else if (name === 'x') {
// 为了防止逆天样板出问题 // 为了防止逆天样板出问题
core.bigmap.posX = value as number; core.bigmap.posX = value as number;
adapters['hero-adapter']?.sync('setHeroLoc', value); state.hero.setPosition(
value as number,
core.status.hero.loc.y
);
} else { } else {
// 为了防止逆天样板出问题 // 为了防止逆天样板出问题
core.bigmap.posY = value as number; core.bigmap.posY = value as number;
adapters['hero-adapter']?.sync('setHeroLoc', void 0, value); state.hero.setPosition(
core.status.hero.loc.x,
value as number
);
} }
} }
); );
@ -243,10 +237,8 @@ export function initFallback() {
); );
patch2.add('setHeroIcon', function (name: ImageIds) { patch2.add('setHeroIcon', function (name: ImageIds) {
const img = core.material.images.images[name];
if (!img) return;
core.status.hero.image = name; core.status.hero.image = name;
adapters['hero-adapter']?.sync('setImage', img); state.hero.setImage(name);
}); });
patch.add('isMoving', function () { patch.add('isMoving', function () {
@ -279,10 +271,10 @@ export function initFallback() {
// 找寻自动寻路路线 // 找寻自动寻路路线
const moveStep = core.automaticRoute(destX, destY); const moveStep = core.automaticRoute(destX, destY);
if ( if (
moveStep.length == 0 && moveStep.length === 0 &&
(destX != core.status.hero.loc.x || (destX !== core.status.hero.loc.x ||
destY != core.status.hero.loc.y || destY !== core.status.hero.loc.y ||
stepPostfix.length == 0) stepPostfix.length === 0)
) )
return; return;
moveStep.push(...stepPostfix); moveStep.push(...stepPostfix);
@ -375,10 +367,10 @@ export function initFallback() {
id = id || ''; id = id || '';
if ( if (
// @ts-ignore // @ts-ignore
(core.material.icons.animates[id] == null && (isNil(core.material.icons.animates[id]) &&
// @ts-ignore // @ts-ignore
core.material.icons.npc48[id] == null) || isNil(core.material.icons.npc48[id])) ||
core.getBlock(x, y) != null !isNil(core.getBlock(x, y))
) { ) {
if (callback) callback(); if (callback) callback();
return; return;
@ -438,10 +430,10 @@ export function initFallback() {
if ( if (
core.isReplaying() || core.isReplaying() ||
!core.material.animates[name] || !core.material.animates[name] ||
x == null || isNil(x) ||
y == null isNil(y)
) { ) {
if (callback) callback(); callback?.();
return -1; return -1;
} }
@ -547,26 +539,25 @@ export function initFallback() {
const dy = ey - sy; const dy = ey - sy;
const fn = generateJumpFn(dx, dy); const fn = generateJumpFn(dx, dy);
// 先使用 mainMapRenderer 妥协
const list = adapters.layer?.items ?? []; const { mainMapRenderer: renderer } = Mota.require(
const items = [...list].filter(v => { '@user/client-modules'
if (v.layer !== 'event') return false;
const ex = v.getExtends('floor-binder') as LayerFloorBinder;
if (!ex) return false;
return ex.getFloor() === core.status.floorId;
});
const width = core.status.thisMap.width;
const index = sx + sy * width;
const promise = Promise.all(
items.map(v => {
return v.moveAs(index, ex, ey, fn, time, keep);
})
); );
if (renderer.layerState !== state.layer) {
core.updateStatusBar(); callback?.();
return;
}
const layer = state.layer.getLayerByAlias('event');
if (!layer) {
callback?.();
return;
}
core.removeBlock(sx, sy); core.removeBlock(sx, sy);
await promise; const moving = renderer.addMovingBlock(layer, block.id, sx, sy);
core.updateStatusBar();
await moving.moveRelative(fn, time);
moving.destroy();
if (keep) { if (keep) {
core.setBlock(block.id, ex, ey); core.setBlock(block.id, ex, ey);
} }
@ -586,30 +577,15 @@ export function initFallback() {
) { ) {
if (heroMover.moving) return; if (heroMover.moving) return;
const sx = core.getHeroLoc('x');
const sy = core.getHeroLoc('y');
adapters.viewport?.all('mutateTo', ex, ey, time); adapters.viewport?.all('mutateTo', ex, ey, time);
const locked = core.status.lockControl; const locked = core.status.lockControl;
core.lockControl(); core.lockControl();
const list = adapters['hero-adapter']?.items ?? [];
const items = [...list];
time /= core.status.replay.speed; time /= core.status.replay.speed;
if (core.status.replay.speed === 24) time = 1; if (core.status.replay.speed === 24) time = 1;
const fn = generateJumpFn(ex - sx, ey - sy);
await Promise.all( await state.hero.jumpHero(ex, ey, time);
items.map(v => {
if (!v.renderable) return Promise.reject();
return v.layer.moveRenderable(
v.renderable,
sx,
sy,
fn,
time
);
})
);
if (!locked) core.unlockControl(); if (!locked) core.unlockControl();
core.setHeroLoc('x', ex); core.setHeroLoc('x', ex);