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https://github.com/unanmed/HumanBreak.git
synced 2025-01-19 12:49:25 +08:00
feat: 开关门动画
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@ -1,6 +1,6 @@
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import { FloorItemDetail } from '@/plugin/fx/itemDetail';
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import { FloorDamageExtends } from './preset/damage';
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import { LayerGroupFloorBinder } from './preset/floor';
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import { LayerDoorAnimate, LayerGroupFloorBinder } from './preset/floor';
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import { HeroRenderer } from './preset/hero';
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import { LayerGroup, FloorLayer } from './preset/layer';
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import { MotaRenderer } from './render';
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@ -26,9 +26,11 @@ Mota.require('var', 'loading').once('loaded', () => {
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const damage = new FloorDamageExtends();
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const hero = new HeroRenderer();
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const detail = new FloorItemDetail();
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const door = new LayerDoorAnimate();
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layer.extends(damage);
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layer.extends(detail);
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layer.getLayer('event')?.extends(hero);
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layer.getLayer('event')?.extends(door);
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render.appendChild(layer);
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});
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@ -4,9 +4,12 @@ import {
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ILayerGroupRenderExtends,
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ILayerRenderExtends,
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Layer,
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LayerGroup
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LayerGroup,
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LayerMovingRenderable
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} from './layer';
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import { texture } from '../cache';
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import { sleep } from 'mutate-animate';
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import { RenderAdapter } from '../adapter';
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const hook = Mota.require('var', 'hook');
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@ -281,16 +284,105 @@ export class LayerFloorBinder implements ILayerRenderExtends {
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}
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}
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export class LayerOpenDoorAnimate implements ILayerRenderExtends {
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id: string = 'open-door-animate';
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interface DoorAnimateRenderable {
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renderable: LayerMovingRenderable;
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count: number;
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perTime: number;
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}
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export class LayerDoorAnimate implements ILayerRenderExtends {
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id: string = 'door-animate';
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layer!: Layer;
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awake(layer: Layer) {
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this.layer = layer;
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private moving: Set<LayerMovingRenderable> = new Set();
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private getRenderable(block: Block): DoorAnimateRenderable | null {
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const { x, y, id } = block;
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const renderable = texture.getRenderable(id);
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if (!renderable) return null;
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const image = renderable.autotile
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? renderable.image[0]
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: renderable.image;
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const time = block.event.doorInfo?.time ?? 160;
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const frame = renderable.render.length;
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const perTime = time / frame;
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const data: LayerMovingRenderable = {
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x,
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y,
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zIndex: y,
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image,
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autotile: false,
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animate: 0,
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frame,
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bigImage: false,
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render: renderable.render
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};
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return { renderable: data, count: frame, perTime };
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}
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openDoor(x: number, y: number) {}
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/**
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* 开门
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* @param block 图块信息
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*/
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async openDoor(block: Block) {
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const renderable = this.getRenderable(block);
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if (!renderable) return Promise.reject();
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const { renderable: data, count: frame, perTime } = renderable;
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data.animate = 0;
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this.moving.add(data);
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closeDoor(x: number, y: number) {}
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let now = 0;
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while (now < frame) {
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await sleep(perTime);
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data.animate = ++now;
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this.layer.update(this.layer);
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}
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this.moving.delete(data);
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return Promise.resolve();
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}
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/**
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* 关门
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* @param block 图块信息
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*/
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async closeDoor(block: Block) {
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const renderable = this.getRenderable(block);
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if (!renderable) return Promise.reject();
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const { renderable: data, count: frame, perTime } = renderable;
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data.animate = frame - 1;
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this.moving.add(data);
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let now = 0;
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while (now >= 0) {
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await sleep(perTime);
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data.animate = --now;
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this.layer.update(this.layer);
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}
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this.moving.delete(data);
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return Promise.resolve();
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}
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awake(layer: Layer) {
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this.layer = layer;
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doorAdapter.add(this);
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}
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onMovingUpdate(layer: Layer, renderable: LayerMovingRenderable[]): void {
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renderable.push(...this.moving);
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}
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onDestroy(layer: Layer): void {
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doorAdapter.remove(this);
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}
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}
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const doorAdapter = new RenderAdapter<LayerDoorAnimate>('door-animate');
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doorAdapter.recieve('openDoor', (item, block: Block) => {
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return item.openDoor(block);
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});
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doorAdapter.recieve('closeDoor', (item, block: Block) => {
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return item.closeDoor(block);
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});
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@ -1,19 +1,26 @@
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import type { RenderAdapter } from '@/core/render/adapter';
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import type { LayerDoorAnimate } from '@/core/render/preset/floor';
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import type { HeroRenderer } from '@/core/render/preset/hero';
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import { hook } from '@/game/game';
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interface Adapters {
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'hero-adapter'?: RenderAdapter<HeroRenderer>;
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'door-animate'?: RenderAdapter<LayerDoorAnimate>;
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}
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const adapters: Adapters = {};
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export function init() {
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const hook = Mota.require('var', 'hook');
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let fallbackIds: number = 1e8;
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if (!main.replayChecking && main.mode === 'play') {
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const Adapter = Mota.require('module', 'Render').RenderAdapter;
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const hero = Adapter.get<HeroRenderer>('hero-adapter');
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const doorAnimate = Adapter.get<LayerDoorAnimate>('door-animate');
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adapters['hero-adapter'] = hero;
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adapters['door-animate'] = doorAnimate;
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}
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let moving: boolean = false;
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@ -280,6 +287,134 @@ export function init() {
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moveDir = core.status.hero.loc.direction;
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stepDir = moveDir;
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});
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// ----- 开关门
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events.prototype.openDoor = function (
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x: number,
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y: number,
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needKey: boolean,
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callback?: () => void
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) {
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var block = core.getBlock(x, y);
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core.saveAndStopAutomaticRoute();
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if (!this._openDoor_check(block, x, y, needKey)) {
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var locked = core.status.lockControl;
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core.waitHeroToStop(function () {
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if (!locked) core.unlockControl();
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if (callback) callback();
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});
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return;
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}
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if (core.status.replay.speed === 24) {
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core.status.replay.animate = true;
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core.removeBlock(x, y);
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setTimeout(function () {
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core.status.replay.animate = false;
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Mota.require('var', 'hook').emit(
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'afterOpenDoor',
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block.event.id,
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x,
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y
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);
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if (callback) callback();
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}, 1); // +1是为了录像检测系统
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} else {
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const locked = core.status.lockControl;
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core.lockControl();
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core.status.replay.animate = true;
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core.removeBlock(x, y);
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const cb = () => {
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core.maps._removeBlockFromMap(core.status.floorId, block);
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if (!locked) core.unlockControl();
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core.status.replay.animate = false;
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hook.emit('afterOpenDoor', block.event.id, x, y);
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callback?.();
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};
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adapters['door-animate']?.all('openDoor', block).then(cb);
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const animate = fallbackIds++;
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core.animateFrame.lastAsyncId = animate;
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core.animateFrame.asyncId[animate] = cb;
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this._openDoor_animate(block, x, y, callback);
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}
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};
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events.prototype.closeDoor = function (
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x: number,
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y: number,
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id: AllIds,
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callback?: () => void
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) {
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id = id || '';
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if (
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// @ts-ignore
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(core.material.icons.animates[id] == null &&
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// @ts-ignore
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core.material.icons.npc48[id] == null) ||
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core.getBlock(x, y) != null
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) {
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if (callback) callback();
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return;
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}
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var block = core.getBlockById(id);
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var doorInfo = (block.event || {}).doorInfo;
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if (!doorInfo) {
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if (callback) callback();
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return;
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}
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core.playSound(doorInfo.closeSound);
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const locked = core.status.lockControl;
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core.lockControl();
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core.status.replay.animate = true;
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const cb = function () {
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if (!locked) core.unlockControl();
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core.status.replay.animate = false;
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core.setBlock(id, x, y);
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core.showBlock(x, y);
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callback?.();
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};
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if (core.status.replay.speed === 24) {
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cb();
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} else {
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adapters['door-animate']?.all('closeDoor', block).then(() => {
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cb();
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});
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const animate = fallbackIds++;
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core.animateFrame.lastAsyncId = animate;
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core.animateFrame.asyncId[animate] = cb;
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this._openDoor_animate(block, x, y, callback);
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}
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// var blockInfo = core.getBlockInfo(block);
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// var speed = (doorInfo.time || 160) / 4;
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// blockInfo.posX = 3;
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// core.maps._drawBlockInfo(blockInfo, x, y);
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// var animate = window.setInterval(
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// function () {
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// blockInfo.posX--;
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// if (blockInfo.posX < 0) {
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// clearInterval(animate);
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// delete core.animateFrame.asyncId[animate];
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// cb();
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// return;
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// }
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// core.maps._drawBlockInfo(blockInfo, x, y);
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// },
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// core.status.replay.speed == 24
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// ? 1
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// : speed / Math.max(core.status.replay.speed, 1)
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// );
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// core.animateFrame.lastAsyncId = animate;
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// core.animateFrame.asyncId[animate] = cb;
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};
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});
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return { readyMove, endMove, move };
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2
src/types/core.d.ts
vendored
2
src/types/core.d.ts
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@ -275,7 +275,7 @@ interface AnimateFrame {
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/**
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* 上一个异步事件的id
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*/
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readonly lastAsyncId: number;
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lastAsyncId: number;
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}
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interface Weather {
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2
src/types/map.d.ts
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2
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@ -1403,6 +1403,8 @@ interface Maps {
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floorId: FloorIds,
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noCache?: boolean
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): number[][];
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_removeBlockFromMap(floorId: FloorIds, block: Block): void;
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}
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declare const maps: new () => Maps;
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2
src/types/status.d.ts
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2
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@ -661,7 +661,7 @@ interface InitGameStatus {
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/**
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* 当前的回放状态
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*/
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replay: DeepReadonly<ReplayStatus>;
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replay: ReplayStatus;
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/**
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* 当前的所有全局商店
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