feat: 勇士进入传送门效果

This commit is contained in:
unanmed 2024-08-28 00:01:11 +08:00
parent 292e17ed53
commit 0568542cec
4 changed files with 258 additions and 7 deletions

View File

@ -13,6 +13,7 @@ type HeroMovingStatus = 'stop' | 'moving' | 'moving-as';
interface HeroRenderEvent { interface HeroRenderEvent {
stepEnd: []; stepEnd: [];
moveTick: [x: number, y: number]; moveTick: [x: number, y: number];
append: [renderable: LayerMovingRenderable[]];
} }
export class HeroRenderer export class HeroRenderer
@ -40,6 +41,7 @@ export class HeroRenderer
/** 勇士移动速度 */ /** 勇士移动速度 */
speed: number = 100; speed: number = 100;
/** 当前勇士朝向 */ /** 当前勇士朝向 */
// todo: 删了这个属性
dir: Dir = 'down'; dir: Dir = 'down';
/** 勇士移动定时器id */ /** 勇士移动定时器id */
@ -47,7 +49,7 @@ export class HeroRenderer
/** 上一次帧数切换的时间 */ /** 上一次帧数切换的时间 */
private lastFrameTime: number = 0; private lastFrameTime: number = 0;
/** 当前的移动方向 */ /** 当前的移动方向 */
private moveDir: Move2 = 'down'; moveDir: Move2 = 'down';
/** 上一步走到格子上的时间 */ /** 上一步走到格子上的时间 */
private lastStepTime: number = 0; private lastStepTime: number = 0;
/** 执行当前步移动的Promise */ /** 执行当前步移动的Promise */
@ -58,7 +60,7 @@ export class HeroRenderer
* {@link moveDir} * {@link moveDir}
* {@link moveDir} * {@link moveDir}
*/ */
private stepDir: Dir2 = 'down'; stepDir: Dir2 = 'down';
/** 每步的格子增量 */ /** 每步的格子增量 */
private stepDelta: Loc = { x: 0, y: 1 }; private stepDelta: Loc = { x: 0, y: 1 };
/** 动画显示的方向,用于适配后退 */ /** 动画显示的方向,用于适配后退 */
@ -354,7 +356,10 @@ export class HeroRenderer
} }
onMovingUpdate(layer: Layer, renderable: LayerMovingRenderable[]): void { onMovingUpdate(layer: Layer, renderable: LayerMovingRenderable[]): void {
if (this.renderable) renderable.push(this.renderable); if (this.renderable) {
renderable.push(this.renderable);
this.emit('append', renderable);
}
} }
} }

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@ -1,4 +1,4 @@
import { has } from '@/plugin/game/utils'; import { backDir, has } from '@/plugin/game/utils';
import { loading } from '../game'; import { loading } from '../game';
export namespace BluePalace { export namespace BluePalace {
@ -90,6 +90,16 @@ export namespace BluePalace {
toDir: Dir; toDir: Dir;
} }
export interface PortalTo {
x: number;
y: number;
dir: Dir;
}
type PortalMap = Map<FloorIds, Map<number, Partial<Record<Dir, PortalTo>>>>;
export const portalMap: PortalMap = new Map();
export const portals: Partial<Record<FloorIds, Portal[]>> = { export const portals: Partial<Record<FloorIds, Portal[]>> = {
MT75: [ MT75: [
{ fx: 7, fy: 7, dir: 'left', tx: 9, ty: 9, toDir: 'down' }, { fx: 7, fy: 7, dir: 'left', tx: 9, ty: 9, toDir: 'down' },
@ -101,7 +111,103 @@ export namespace BluePalace {
}; };
loading.once('coreInit', initPortals); loading.once('coreInit', initPortals);
function generatePortalMap() {
const delta: Record<Dir, [[number, number], [number, number]]> = {
// 方向:[正向, 逆向]<进出>
left: [
[0, 0],
[-1, 0]
],
down: [
[0, 0],
[0, -1]
],
right: [
[0, 0],
[1, 0]
],
up: [
[0, 0],
[0, 1]
]
};
for (const [floor, p] of Object.entries(portals)) {
const width = core.floors[floor as FloorIds].width;
const map = new Map<number, Partial<Record<Dir, PortalTo>>>();
portalMap.set(floor as FloorIds, map);
// 正向映射
p.forEach(v => {
const [[fdx, fdy], [tdx, tdy]] = delta[v.dir];
const [[toFdx, toFdy], [toTdx, toTdy]] =
delta[backDir(v.toDir)];
const fx = v.fx + fdx;
const fy = v.fy + fdy;
const tx = v.fx + tdx;
const ty = v.fy + tdy;
const index = fx + fy * width;
const backIndex = tx + ty * width;
let data = map.get(index);
let backData = map.get(backIndex);
if (!data) {
data = {};
map.set(index, data);
}
if (!backData) {
backData = {};
map.set(backIndex, backData);
}
data[v.dir] = {
x: v.tx + toFdx,
y: v.ty + toFdy,
dir: backDir(v.toDir)
};
backData[backDir(v.dir)] = {
x: v.tx + toTdx,
y: v.ty + toTdy,
dir: v.toDir
};
});
// 逆向映射
p.forEach(v => {
const [[fdx, fdy], [tdx, tdy]] = delta[backDir(v.toDir)];
const [[toFdx, toFdy], [toTdx, toTdy]] = delta[v.dir];
const fx = v.tx + fdx;
const fy = v.ty + fdy;
const tx = v.tx + tdx;
const ty = v.ty + tdy;
const index = fx + fy * width;
const backIndex = tx + ty * width;
let data = map.get(index);
let backData = map.get(backIndex);
if (!data) {
data = {};
map.set(index, data);
}
if (!backData) {
backData = {};
map.set(backIndex, backData);
}
data[v.toDir] = {
x: v.fx + toFdx,
y: v.fy + toFdy,
dir: backDir(v.dir)
};
backData[backDir(v.toDir)] = {
x: v.fx + toTdx,
y: v.fy + toTdy,
dir: v.dir
};
});
}
}
function initPortals() { function initPortals() {
// 主要是复写勇士绘制以及传送判定,还有自动寻路 // 主要是复写勇士绘制以及传送判定,还有自动寻路
generatePortalMap();
console.log(portalMap);
} }
} }

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@ -2,6 +2,8 @@ import type { RenderAdapter } from '@/core/render/adapter';
import type { LayerGroupAnimate } from '@/core/render/preset/animate'; import type { LayerGroupAnimate } from '@/core/render/preset/animate';
import type { LayerDoorAnimate } from '@/core/render/preset/floor'; import type { LayerDoorAnimate } from '@/core/render/preset/floor';
import type { HeroRenderer } from '@/core/render/preset/hero'; import type { HeroRenderer } from '@/core/render/preset/hero';
import type { LayerMovingRenderable } from '@/core/render/preset/layer';
import { BluePalace } from '@/game/mechanism/misc';
interface Adapters { interface Adapters {
'hero-adapter'?: RenderAdapter<HeroRenderer>; 'hero-adapter'?: RenderAdapter<HeroRenderer>;
@ -33,6 +35,11 @@ export function init() {
let stepDir: Dir; let stepDir: Dir;
let moveEnding: Promise<any[]>; let moveEnding: Promise<any[]>;
/** 传送门信息,下一步传送到哪 */
let portalData: BluePalace.PortalTo | undefined;
/** 下一步是否步入传送门 */
let portal: boolean = false;
const pressedArrow: Set<Dir> = new Set(); const pressedArrow: Set<Dir> = new Set();
Mota.r(() => { Mota.r(() => {
const gameKey = Mota.require('var', 'gameKey'); const gameKey = Mota.require('var', 'gameKey');
@ -141,7 +148,7 @@ export function init() {
if (stopChian || core.status.lockControl) break; if (stopChian || core.status.lockControl) break;
stepDir = moveDir; stepDir = moveDir;
if (!checkCanMoveStatus(callback)) break; if (!checkCanMoveStatus(callback)) break;
if (portal) renderHeroSwap();
await adapter.all('move', moveDir); await adapter.all('move', moveDir);
onMoveEnd(false, callback); onMoveEnd(false, callback);
} }
@ -153,8 +160,9 @@ export function init() {
function checkCanMoveStatus(callback?: () => void) { function checkCanMoveStatus(callback?: () => void) {
core.setHeroLoc('direction', stepDir); core.setHeroLoc('direction', stepDir);
const { noPass, canMove } = checkCanMove(); const { noPass, canMove } = checkCanMove();
checkPortal();
if (noPass || !canMove) { if (!portal && (noPass || !canMove)) {
onCannotMove(canMove, callback); onCannotMove(canMove, callback);
if (moving) endMove(); if (moving) endMove();
return false; return false;
@ -199,7 +207,13 @@ export function init() {
} }
function onMoveEnd(noPass: boolean, callback?: () => void) { function onMoveEnd(noPass: boolean, callback?: () => void) {
if (!noPass) { if (portal && portalData) {
const { x, y, dir } = portalData;
core.setHeroLoc('x', x);
core.setHeroLoc('y', y);
core.setHeroLoc('direction', dir);
portal = false;
} else if (!noPass) {
const { nx, ny } = getNextLoc(); const { nx, ny } = getNextLoc();
core.setHeroLoc('x', nx, true); core.setHeroLoc('x', nx, true);
core.setHeroLoc('y', ny, true); core.setHeroLoc('y', ny, true);
@ -214,6 +228,130 @@ export function init() {
callback?.(); callback?.();
} }
// ----- 移动 - 传送门
function checkPortal() {
const map = BluePalace.portalMap.get(core.status.floorId);
if (!map) {
portal = false;
portalData = void 0;
return;
}
const width = core.status.thisMap.width;
const { x, y, direction } = core.status.hero.loc;
const index = x + y * width;
const data = map?.get(index);
if (!data) {
portal = false;
portalData = void 0;
return;
}
const to = data[direction];
if (to) {
portal = true;
portalData = to;
}
}
const end: Record<Dir, [number, number]> = {
left: [-1, 0],
right: [1, 0],
down: [0, 1],
up: [0, -1]
};
/**
* renderable进行渲染
*/
function renderHeroSwap() {
if (!portal || !portalData) return;
const list = adapters['hero-adapter']?.items;
if (!list) return;
const { x: tx, y: ty, dir: toDir } = portalData;
const { x, y, direction } = core.status.hero.loc;
const [dx, dy] = end[direction];
const [tdx] = end[toDir];
const checkX = x + dx;
const checkY = y + dy;
list.forEach(v => {
if (!v.renderable) return;
const renderable = { ...v.renderable };
renderable.render = v.getRenderFromDir(toDir);
renderable.zIndex = ty;
const heroDir = v.moveDir;
const width = v.renderable.render[0][2];
const height = v.renderable.render[0][3];
const cell = v.layer.cellSize;
const restHeight = height - cell;
if (!width || !height) return;
const originFrom = structuredClone(v.renderable.render);
const originTo = structuredClone(renderable.render);
v.layer.updateMovingRenderable();
const append = (r: LayerMovingRenderable[]) => {
r.push(renderable);
};
v.on('append', append);
v.on('moveTick', function func() {
const progress =
heroDir === 'left' || heroDir === 'right'
? 1 - Math.abs(checkX - v.renderable!.x)
: 1 - Math.abs(checkY - v.renderable!.y);
if (progress >= 1 || !portal) {
v.renderable!.render = originFrom;
v.off('moveTick', func);
v.off('append', append);
return;
}
const clipWidth = cell * progress;
const clipHeight = cell * progress;
const beforeWidth = width - clipWidth;
const beforeHeight = height - clipHeight;
v.renderable!.x = x;
v.renderable!.y = y;
if (heroDir === 'left' || heroDir === 'right') {
v.renderable!.x = x + (clipWidth / 2 / cell) * dx;
v.renderable?.render.forEach((v, i) => {
v[2] = beforeWidth;
if (heroDir === 'left') {
v[0] = originFrom[i][0] + clipWidth;
}
});
} else {
v.renderable?.render.forEach((v, i) => {
v[3] = beforeHeight;
if (heroDir === 'up') {
v[1] = originFrom[i][1] + clipHeight + restHeight;
}
});
}
renderable.x = tx;
renderable.y = ty;
if (toDir === 'left' || toDir === 'right') {
renderable.x = tx + (clipWidth / 2 / cell - 0.5) * tdx;
renderable.render.forEach((v, i) => {
v[2] = clipWidth;
if (toDir === 'right') {
v[0] = originTo[i][0] + beforeWidth;
}
});
} else {
if (toDir === 'down') renderable.y = ty - 1 + progress;
renderable.render.forEach((v, i) => {
v[3] = clipHeight + restHeight;
if (toDir === 'down') {
v[1] = originTo[i][1] + clipHeight + restHeight;
v[3] = clipHeight;
}
});
}
});
});
}
// ----- 勇士移动相关 // ----- 勇士移动相关
Mota.r(() => { Mota.r(() => {

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@ -28,6 +28,8 @@ const backDirMap: Record<Dir2, Dir2> = {
rightdown: 'leftup' rightdown: 'leftup'
}; };
export function backDir(dir: Dir): Dir;
export function backDir(dir: Dir2): Dir2;
export function backDir(dir: Dir2): Dir2 { export function backDir(dir: Dir2): Dir2 {
return backDirMap[dir]; return backDirMap[dir];
} }