Deploying to gh-pages from @ 8faeeb9aca 🚀

This commit is contained in:
unanmed 2023-04-17 14:09:01 +00:00
parent 5a3bf20a23
commit 073ad8c229
30 changed files with 278 additions and 269 deletions

95
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assets/index-b0b85df1.js Normal file

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@ -2,7 +2,7 @@
<html>
<head>
<script type="module" crossorigin src="/HumanBreak/assets/polyfills.2832f1d8.js"></script>
<script type="module" crossorigin src="/HumanBreak/assets/polyfills-4dd3b0a6.js"></script>
<meta http-equiv='content-type' content='text/html' charset='utf-8'>
<meta http-equiv='X-UA-Compatible' content='IE=Edge, chrome=1'>
@ -18,12 +18,12 @@
<meta name="x5-fullscreen" content="true">
<meta name="x5-page-mode" content="app">
<link id="mota-css" type='text/css' href='/HumanBreak/styles.css' rel='stylesheet'>
<script type="module" crossorigin src="/HumanBreak/assets/index.35e57c3f.js"></script>
<link rel="modulepreload" crossorigin href="/HumanBreak/assets/antdv.40889ba9.js">
<link rel="modulepreload" crossorigin href="/HumanBreak/assets/common.2bb356dd.js">
<link rel="stylesheet" href="/HumanBreak/assets/index.dd0421e3.css">
<script type="module">try{import.meta.url;import("_").catch(()=>1);}catch(e){}window.__vite_is_modern_browser=true;</script>
<script type="module">!function(){if(window.__vite_is_modern_browser)return;console.warn("vite: loading legacy build because dynamic import or import.meta.url is unsupported, syntax error above should be ignored");var e=document.getElementById("vite-legacy-polyfill"),n=document.createElement("script");n.src=e.src,n.onload=function(){System.import(document.getElementById('vite-legacy-entry').getAttribute('data-src'))},document.body.appendChild(n)}();</script>
<script type="module" crossorigin src="/HumanBreak/assets/index-b0b85df1.js"></script>
<link rel="modulepreload" crossorigin href="/HumanBreak/assets/antdv-4c8751a8.js">
<link rel="modulepreload" crossorigin href="/HumanBreak/assets/common-f43039af.js">
<link rel="stylesheet" href="/HumanBreak/assets/index-4f563f28.css">
<script type="module">import.meta.url;import("_").catch(()=>1);async function* g(){};window.__vite_is_modern_browser=true;</script>
<script type="module">!function(){if(window.__vite_is_modern_browser)return;console.warn("vite: loading legacy chunks, syntax error above and the same error below should be ignored");var e=document.getElementById("vite-legacy-polyfill"),n=document.createElement("script");n.src=e.src,n.onload=function(){System.import(document.getElementById('vite-legacy-entry').getAttribute('data-src'))},document.body.appendChild(n)}();</script>
</head>
<body>
@ -204,8 +204,8 @@
<script nomodule>!function(){var e=document,t=e.createElement("script");if(!("noModule"in t)&&"onbeforeload"in t){var n=!1;e.addEventListener("beforeload",(function(e){if(e.target===t)n=!0;else if(!e.target.hasAttribute("nomodule")||!n)return;e.preventDefault()}),!0),t.type="module",t.src=".",e.head.appendChild(t),t.remove()}}();</script>
<script nomodule crossorigin id="vite-legacy-polyfill" src="/HumanBreak/assets/polyfills-legacy.2059e87f.js"></script>
<script nomodule crossorigin id="vite-legacy-entry" data-src="/HumanBreak/assets/index-legacy.36ef4f04.js">System.import(document.getElementById('vite-legacy-entry').getAttribute('data-src'))</script>
<script nomodule crossorigin id="vite-legacy-polyfill" src="/HumanBreak/assets/polyfills-legacy-ffc4b2a8.js"></script>
<script nomodule crossorigin id="vite-legacy-entry" data-src="/HumanBreak/assets/index-legacy-9d5e6732.js">System.import(document.getElementById('vite-legacy-entry').getAttribute('data-src'))</script>
</body>
</html>

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@ -870,8 +870,7 @@ actions.prototype._getClickLoc = function (x, y) {
statusBar.y =
core.dom.statusBar.offsetHeight +
3 +
32 * core.values.statusCanvasRowsOnMobile +
9;
32 * core.values.statusCanvasRowsOnMobile;
} else {
statusBar.x = core.dom.statusBar.offsetWidth + 3;
statusBar.y = 3;

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@ -2568,7 +2568,7 @@ control.prototype._doSL_load = function (id, callback) {
id == 'autoSave' ? id : 'save' + id,
null,
function (data) {
if (!main.replayChecking) {
if (!main.replayChecking && data) {
core.plugin.startOpened.value = false;
core.plugin.loaded.value = false;
}

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@ -320,13 +320,12 @@ core.prototype._loadPlugin = async function () {
core.plugin.showMarkedEnemy.value = true;
}
if (main.pluginUseCompress) {
await main.loadScript(`project/plugin.min.js?v=${main.version}`);
await main.loadScript(`project/plugin.m.js?v=${main.version}`);
} else {
for await (const plugin of mainData.plugin) {
await main.loadScript(
`project/plugin/${plugin}.js?v=${main.version}`
);
}
await main.loadScript(
`project/plugin/index.js?v=${main.version}`,
true
);
}
};

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@ -41,7 +41,7 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
"elemental": {"name":"元素生物","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"steelGuard": {"name":"铁守卫","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[18],"value":20},
"evilBat": {"name":"邪恶蝙蝠","hp":1000,"atk":800,"def":350,"money":1,"exp":40,"point":0,"special":[2]},
"frozenSkeleton": {"name":"冻死骨","hp":7500,"atk":2500,"def":1000,"money":2,"exp":90,"point":0,"special":[1,20],"crit":500,"ice":10},
"frozenSkeleton": {"name":"冻死骨","hp":7500,"atk":2500,"def":1000,"money":2,"exp":90,"point":0,"special":[1,20],"crit":500,"ice":10,"description":"弱小,无助,哀嚎,这就是残酷的现实。哪怕你身处极寒之中,也难有人对你伸出援手。人类总会帮助他人,但在这绝望的环境下,人类的本性便暴露无遗。这一个个精致却又无情的骷髅,便是那些在极寒之中死去的冤魂。"},
"silverSlimelord": {"name":"银怪王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"goldSlimelord": {"name":"金怪王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"skeletonWarrior": {"name":"骷髅士兵","hp":500,"atk":100,"def":20,"money":0,"exp":12,"point":0,"special":[1],"crit":500,"description":"看来未来的机器人并不满足与赤手空拳,他们也拿上了武器。"},
@ -68,13 +68,13 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
"bowman": {"name":"猎人","hp":500,"atk":100,"def":50,"money":0,"exp":16,"point":0,"special":[24],"value":75,"description":"没人知道这些人怎么做出的弓,也没人知道他们怎么收集的这么多剑。而其他人唯一能做的事,便是远离他们。"},
"liteBowman": {"name":"山间猎手","hp":1200,"atk":200,"def":60,"money":1,"exp":27,"point":0,"special":[24],"description":"这箭,或许就是那些败于他弓下的那些不知好歹的莽夫的骨头吧。或许,绕开他的视野才是躲避他的攻击的最好办法。"},
"crimsonZombie": {"name":"勇气之兽","hp":1800,"atk":2000,"def":-100,"money":1,"exp":35,"point":0,"special":[],"description":"没人会愿意跟这些野兽一起吧?至少我是不想。上天赋予的勇气,却让他们更加渴望鲜血,这不是很可悲吗?"},
"watcherSlime": {"name":"邪眼史莱姆","hp":5000,"atk":1200,"def":600,"money":1,"exp":50,"point":0,"special":[17]},
"mutantSlimeman": {"name":"变异史莱姆人","hp":350,"atk":70,"def":27,"money":0,"exp":13,"point":0,"special":[]},
"watcherSlime": {"name":"邪眼史莱姆","hp":5000,"atk":1200,"def":600,"money":1,"exp":50,"point":0,"special":[17],"description":"成群结队地出现在森林中,看遍百花齐放,经历万物凋零。他们守在这森林中,将那些企图突破这里的人置于死地。"},
"mutantSlimeman": {"name":"变异史莱姆人","hp":350,"atk":70,"def":27,"money":0,"exp":13,"point":0,"special":[],"description":"据说,史莱姆人也会基因突变,这样就产生了这种变异史莱姆人。"},
"devilKnight": {"name":"恶灵骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"grayPriest": {"name":"智慧法王","hp":3000,"atk":600,"def":250,"money":1,"exp":40,"point":0,"special":[13]},
"grayPriest": {"name":"智慧法王","hp":3000,"atk":600,"def":250,"money":1,"exp":40,"point":0,"special":[13],"description":"法杖?他已经不需要了。没有人知道他长什么样,只知道他的智慧已非常人能及,只知道他的法术能让一个人在瞬间化为灰烬。"},
"greenGateKeeper": {"name":"睿智雕像","hp":5000,"atk":1250,"def":900,"money":1,"exp":65,"point":0,"special":[1],"crit":1000},
"ghostSoldier": {"name":"山间骷髅","hp":750,"atk":180,"def":40,"money":0,"exp":18,"point":0,"special":[],"description":"这次,他们穿上了盔甲。"},
"frostBat": {"name":"寒霜蝙蝠","hp":20000,"atk":3200,"def":2000,"money":2,"exp":2000,"point":0,"special":[4,20],"ice":90},
"frostBat": {"name":"寒霜蝙蝠","hp":20000,"atk":3200,"def":2000,"money":2,"exp":2000,"point":0,"special":[4,20],"ice":90,"description":"“穿梭于寒风里,行走在锋芒中”,寒霜蝙蝠将这句话运用到了极致。别看那小小的身体,它足以将你拆的七零八落。在它面前,任何小把戏都会被它看得一清二楚。它那凶恶的眼神,是否在哪里见过呢?"},
"blackKing": {"name":"黑衣魔王","hp":1000,"atk":500,"def":0,"money":1000,"exp":1000,"point":0,"special":[],"notBomb":true},
"yellowKing": {"name":"黄衣魔王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
"greenKing": {"name":"青衣武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},

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@ -34,7 +34,7 @@ main.floors.MT36=
"从本区域开始将会出现各种光环怪,这需要你认真思考解决办法",
"注意坚固怪受到光环加成后可能无法被打败,因为会首先计算坚固属性再计算光环",
"本区域的地图较为复杂,请善用楼传的小地图功能",
"本区域的跳跃技能效果会比较奇怪()"
"本区域不能使用跳跃技能"
]
},
"changeFloor": {

View File

@ -49,18 +49,18 @@ main.floors.MT44=
"cannotMoveIn": {},
"map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0,617, 0, 0, 0,600, 0, 0],
[ 92, 0,584,584,584, 0,543, 0, 0,604,604,604, 0, 0, 0],
[584, 0,584, 0, 0, 0, 0, 0, 0, 0,492, 0, 0, 0, 0],
[584, 0,643, 0, 0, 0, 0,595, 0,602,604,610,70176,70177,70177],
[584,584,584,584,584, 0,584,584,494, 0, 0, 0,608, 0, 94],
[ 0, 0, 0, 0, 0,613, 0, 0,584,614,584,584,70208,70209,70209],
[586, 0, 0, 0, 0,588, 0, 0,584, 0, 0,584,584, 0, 0],
[586, 0,588,588,588,588,602,584,584,584, 0,584,584, 0, 0],
[586, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[586,586,586, 0,587,587, 0, 0, 0, 0, 0,585,585, 0, 0],
[586, 0, 0, 0, 0,587, 0,617,585,585,492, 33, 33, 0, 0],
[586, 0,586, 0,587,587,587, 0,584,584,584,584,584, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0,617, 34,403, 34,600, 0, 0],
[ 92, 0,584,584,584, 0,543, 0, 34,604,604,604, 34, 0, 0],
[584, 0,584, 0, 0, 0, 0, 0,378, 0,492, 0,378, 0, 0],
[584, 0,643, 0, 0,381, 0,595, 0,602,604,610,70176,70177,70177],
[584,584,584,584,584, 0,584,584,494, 0, 34, 0,608, 0, 94],
[ 0, 0, 0, 0, 0,274,376, 0,584,614,584,584,70208,70209,70209],
[586, 0, 0, 0, 0,588, 0,381,584, 21, 0,584,584, 0, 0],
[586,617,588,588,588,588,602,584,584,584, 0,584,584, 0, 0],
[586, 0, 0, 0,274, 0, 0, 0, 0, 0, 33, 0, 0, 0, 0],
[586,586,586,610,587,587,595, 0,376, 0, 0,585,585, 0, 0],
[586, 0,600, 0, 0,587, 33,617,585,585,492, 33, 33, 0, 0],
[586, 0,586,614,587,587,587, 0,584,584,584,584,584, 0, 0],
[ 92, 0,586, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[584,584,584,584,584,584,584, 93, 0, 0, 0, 0, 0, 0, 0]
],

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@ -1,45 +1,71 @@
main.floors.MT48=
{
"floorId": "MT48",
"title": "冰封高原",
"name": "48",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T580",
"bgm": "winter.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
"floorId": "MT48",
"title": "冰封高原",
"name": "48",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T580",
"bgm": "winter.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
[ 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0],
[ 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1],
[ 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0],
[ 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0],
[ 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0],
[ 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0],
[ 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 0],
[ 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0],
[ 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0],
[ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0],
[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0]
],
"bgmap": [
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300]
],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
]
}

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