diff --git a/public/project/data.js b/public/project/data.js index 05bd288..efdab27 100644 --- a/public/project/data.js +++ b/public/project/data.js @@ -227,129 +227,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = "startCanvas": [ { "type": "comment", - "text": "在这里可以用事件来自定义绘制标题界面的背景图等" - }, - { - "type": "comment", - "text": "也可以直接切换到其他楼层(比如某个开始剧情楼层)进行操作。" - }, - { - "type": "showImage", - "code": 1, - "image": "bg.jpg", - "loc": [ - 0, - 0 - ], - "opacity": 1, - "time": 0 - }, - { - "type": "while", - "condition": "1", - "data": [ - { - "type": "comment", - "text": "给用户提供选择项,这里简单的使用了choices事件" - }, - { - "type": "comment", - "text": "也可以贴按钮图然后使用等待操作来完成" - }, - { - "type": "choices", - "choices": [ - { - "text": "开始游戏", - "action": [ - { - "type": "comment", - "text": "检查bgm状态,下同" - }, - { - "type": "function", - "function": "function(){\ncore.control.checkBgm()\n}" - }, - { - "type": "if", - "condition": "main.levelChoose.length == 0", - "true": [ - { - "type": "comment", - "text": "直接开始游戏" - } - ], - "false": [ - { - "type": "comment", - "text": "动态生成难度选择项" - }, - { - "type": "function", - "function": "function(){\nvar choices = [];\nmain.levelChoose.forEach(function (one) {\n\tchoices.push({\n\t\t\"text\": one.title || '',\n\t\t\"action\": [\n\t\t\t{ \"type\": \"function\", \"function\": \"function() { core.status.hard = '\" + (one.name || '') + \"'; }\" }\n\t\t]\n\t});\n})\ncore.insertAction({ \"type\": \"choices\", \"choices\": choices });\n}" - } - ] - }, - { - "type": "hideImage", - "code": 1, - "time": 0 - }, - { - "type": "comment", - "text": "成功选择难度" - }, - { - "type": "break" - } - ] - }, - { - "text": "读取存档", - "action": [ - { - "type": "function", - "function": "function(){\ncore.control.checkBgm()\n}" - }, - { - "type": "comment", - "text": "简单的使用“呼出读档界面”来处理" - }, - { - "type": "callLoad" - } - ] - }, - { - "text": "回放录像", - "action": [ - { - "type": "function", - "function": "function(){\ncore.control.checkBgm()\n}" - }, - { - "type": "comment", - "text": "这段代码会弹框选择录像文件" - }, - { - "type": "if", - "condition": "(!core.isReplaying())", - "true": [ - { - "type": "function", - "function": "function(){\ncore.chooseReplayFile()\n}" - } - ] - } - ] - } - ] - } - ] - }, - { - "type": "comment", - "text": "接下来会执行startText中的事件" + "text": "这个事件现在已经没有用了,修改标题界面请直接修改标题组件,可以参考说明文档。" } ], "startText": [ @@ -402,105 +280,36 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d = "levelUp": [ { "need": "0", - "title": "原始人", - "action": [] - }, - { - "need": "3000", - "title": "野蛮人", - "clear": true, + "title": "萌新一段", "action": [ { - "type": "setValue", - "name": "status:atk", - "operator": "+=", - "value": "10" - }, - { - "type": "setValue", - "name": "status:def", - "operator": "+=", - "value": "10" - }, - { - "type": "setValue", - "name": "status:mdef", - "operator": "+=", - "value": "200" - }, - "恭喜升级!攻防+10,智慧+200!", - "行走图改变!", - { - "type": "setHeroIcon", - "name": "hero2.png" + "type": "comment", + "text": "这里的等级需要在全塔属性处开启升级功能才有效" } ] }, { - "need": "10000", - "title": "低级智人", + "need": "20", + "title": "萌新二段", "clear": true, "action": [ - { - "type": "setValue", - "name": "status:mdef", - "operator": "+=", - "value": "1000" - }, - "恭喜升级!智慧+1000!" - ] - }, - { - "need": "25000", - "title": "中级智人", - "clear": true, - "action": [ - { - "type": "setValue", - "name": "status:mdef", - "operator": "+=", - "value": "2000" - }, { "type": "setValue", "name": "status:atk", "operator": "+=", - "value": "25" - }, - { - "type": "setValue", - "name": "status:def", - "operator": "+=", - "value": "25" - }, - "恭喜升级!攻防+25,智慧+2000!" + "value": "10" + } ] }, { - "need": "100000", - "title": "高级智人", + "need": "100", + "title": "萌新三段", "clear": true, "action": [ { - "type": "setValue", - "name": "status:mdef", - "operator": "+=", - "value": "10000" - }, - { - "type": "setValue", - "name": "status:atk", - "operator": "+=", - "value": "250" - }, - { - "type": "setValue", - "name": "status:def", - "operator": "+=", - "value": "250" - }, - "恭喜升级!攻防+250,智慧+10000!", - "这是这个游戏的最后一级,第三章的玩法会改变,不再设置等级" + "type": "comment", + "text": "开启扣除经验时,升级后经验归零并升级,这样就不用计算先前升级所需经验了,只需要填写当前等级升级所需经验即可。" + } ] } ] diff --git a/public/styles.css b/public/styles.css index 5ab6172..8129314 100644 --- a/public/styles.css +++ b/public/styles.css @@ -59,6 +59,7 @@ body { left: 0; background: rgba(127, 127, 127, 0.6); z-index: 2000; + color: black; } #inputDialog { @@ -69,6 +70,7 @@ body { background: white; width: 250px; min-height: 50px; + color: black; } #inputMessage { @@ -76,6 +78,7 @@ body { text-align: left; margin-left: 8%; margin-right: 5%; + color: black; } #inputBox { @@ -85,16 +88,19 @@ body { padding: 5px 3px; border: 1px solid; background: #f0f0f0; + color: black; } #inputYes { margin-bottom: 15px; margin-left: 8%; + color: black; } #inputNo { float: right; margin-right: 10%; + color: black; } #_selector,