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fix: 瞬移与移动冲突
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@ -696,6 +696,7 @@ control.prototype.moveDirectly = function (destX, destY, ignoreSteps) {
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////// 尝试瞬间移动 //////
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control.prototype.tryMoveDirectly = function (destX, destY) {
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if (core.isMoving()) return false;
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if (this.nearHero(destX, destY)) return false;
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var canMoveArray = core.maps.generateMovableArray();
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var dirs = [
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@ -32,5 +32,6 @@
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"生命回复不会超过防御的十分之一",
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"不想看小贴士?设置里面可以关掉!",
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"不小心进入了追猎范围?读取自动存档撤回到进入前吧!",
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"不小心进入了电摇嘲讽范围?读取自动存档撤回到进入前吧!"
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"不小心进入了电摇嘲讽范围?读取自动存档撤回到进入前吧!",
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"小地图出现卡顿?试试在背包中系统设置里把小地图懒更新打开吧!"
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]
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@ -255,6 +255,7 @@ export function init() {
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destY: number,
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stepPostfix: DiredLoc[]
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) {
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if (heroMover.moving) return;
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if (!core.status.played || core.status.lockControl) return;
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if (this._setAutomaticRoute_isMoving(destX, destY)) return;
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if (this._setAutomaticRoute_isTurning(destX, destY, stepPostfix))
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