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refactor: 着色器元素
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4b8cb729e2
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@ -639,7 +639,7 @@ export class Shadow {
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const lightsBuffer = Shadow.buffer.color.lights;
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gl.bindBuffer(gl.UNIFORM_BUFFER, lightsBuffer);
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gl.bufferData(gl.UNIFORM_BUFFER, new Float32Array(data), gl.STATIC_DRAW);
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gl.bufferData(gl.UNIFORM_BUFFER, new Float32Array(data), gl.DYNAMIC_DRAW);
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gl.uniformBlockBinding(Shadow.program.color, blockIndex, 0);
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gl.bindBufferBase(gl.UNIFORM_BUFFER, 0, lightsBuffer);
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@ -16,6 +16,8 @@
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"14": "Animate extension needs 'floor-hero' extension as dependency.",
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"15": "Viewport extension needs 'floor-hero' extension as dependency.",
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"16": "Cannot find log message for $1 code $2.",
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"17": "Cannot use shader program for shader element that does not belong to it.",
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"18": "Cannot delete shader program for shader element that does not belong to it.",
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"1101": "Shadow extension needs 'floor-hero' extension as dependency.",
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"1201": "Floor-damage extension needs 'floor-binder' extension as dependency.",
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"1301": "Portal extension need 'floor-binder' extension as dependency.",
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@ -41,10 +43,11 @@
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"17": "Floor-damage extension needs 'floor-binder' extension as dependency.",
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"18": "Uncaught error in posting like info for danmaku. Danmaku id: $1.",
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"19": "Repeat light id: '$1'.",
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"20": "Cannot apply animation to camera operation that is not belong to it.",
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"21": "Cannot apply transition to camera operation that is not belong to it.",
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"20": "Cannot apply animation to camera operation that does not belong to it.",
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"21": "Cannot apply transition to camera operation that does not belong to it.",
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"22": "There is already an active camera for delivered render item. Consider using 'Camera.for' or diable the active camera to avoid some exceptions.",
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"23": "Render item with id of '$1' has already exists.",
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"24": "Uniform block can only be used in glsl version es 300.",
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"1001": "Item-detail extension needs 'floor-binder' and 'floor-damage' extension as dependency."
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}
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}
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