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feat:graphics完成
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@ -2,6 +2,7 @@ import { MotaOffscreenCanvas2D } from '@/core/fx/canvas2d';
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import { ERenderItemEvent, RenderItem } from '../item';
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import { Transform } from '../transform';
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import { ElementNamespace, ComponentInternalInstance } from 'vue';
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import { isNil } from 'lodash-es';
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/*
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* Expected usage (this comment needs to be deleted after implementing correctly):
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@ -54,14 +55,14 @@ export interface EGraphicItemEvent extends ERenderItemEvent {}
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export abstract class GraphicItemBase
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extends RenderItem<EGraphicItemEvent>
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implements IGraphicProperty
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implements Required<ILineProperty>
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{
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mode: number = GraphicMode.Fill;
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fill: CanvasStyle = '#fff';
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stroke: CanvasStyle = '#fff';
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lineWidth: number = 2;
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lineDash?: number[] | undefined;
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lineDashOffset?: number | undefined;
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lineDash: number[] = [];
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lineDashOffset: number = 0;
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lineJoin: CanvasLineJoin = 'bevel';
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lineCap: CanvasLineCap = 'butt';
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miterLimit: number = 10;
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@ -71,31 +72,50 @@ export abstract class GraphicItemBase
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* 设置描边绘制的信息
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* @param options 线的信息
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*/
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setLineOption(options: Partial<ILineProperty>) {}
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setLineOption(options: Partial<ILineProperty>) {
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if (!isNil(options.lineWidth)) this.lineWidth = options.lineWidth;
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if (!isNil(options.lineDash)) this.lineDash = options.lineDash;
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if (!isNil(options.lineDashOffset)) this.lineDashOffset = options.lineDashOffset;
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if (!isNil(options.lineJoin)) this.lineJoin = options.lineJoin;
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if (!isNil(options.lineCap)) this.lineCap = options.lineCap;
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if (!isNil(options.miterLimit)) this.miterLimit = options.miterLimit;
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}
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/**
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* 设置填充样式
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* @param style 绘制样式
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*/
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setFillStyle(style: CanvasStyle) {}
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setFillStyle(style: CanvasStyle) {
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this.fill = style;
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this.update();
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}
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/**
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* 设置描边样式
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* @param style 绘制样式
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*/
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setStrokeStyle(style: CanvasStyle) {}
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setStrokeStyle(style: CanvasStyle) {
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this.stroke = style;
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this.update();
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}
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/**
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* 设置填充原则
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* @param rule 填充原则
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*/
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setFillRule(rule: CanvasFillRule) {}
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setFillRule(rule: CanvasFillRule) {
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this.fillRule = rule;
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this.update();
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}
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/**
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* 设置绘制模式,是描边还是填充
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* @param mode 绘制模式
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*/
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setMode(mode: GraphicMode) {}
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setMode(mode: GraphicMode) {
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this.mode = mode;
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this.update();
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}
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/**
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* 设置画布的渲染状态,在实际渲染前调用
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@ -103,7 +123,16 @@ export abstract class GraphicItemBase
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*/
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protected setCanvasState(canvas: MotaOffscreenCanvas2D) {
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const ctx = canvas.ctx;
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ctx.fillStyle = this.fill; // 示例,后面的都按这个写,不需要save restore,写完把这个注释删了
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ctx.fillStyle = this.fill;
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ctx.strokeStyle = this.stroke;
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ctx.lineWidth = this.lineWidth;
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ctx.setLineDash(this.lineDash)
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ctx.lineDashOffset = this.lineDashOffset;
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ctx.lineJoin = this.lineJoin;
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ctx.lineCap = this.lineCap;
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ctx.miterLimit = this.miterLimit;
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ctx.fill(this.fillRule);
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this.update();
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}
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patchProp(
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@ -156,20 +185,50 @@ export class Circle extends GraphicItemBase {
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protected render(
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canvas: MotaOffscreenCanvas2D,
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transform: Transform
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): void {}
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): void {
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const ctx = canvas.ctx;
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this.setCanvasState(canvas);
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ctx.beginPath();
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ctx.arc(this.x,this.y,this.radius,this.start,this.end);
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switch (this.mode) {
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case GraphicMode.Fill:
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ctx.fill(this.fillRule);
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break;
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case GraphicMode.Stroke:
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ctx.stroke();
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break;
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case GraphicMode.FillAndStroke:
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ctx.fill(this.fillRule);
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ctx.stroke();
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break;
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case GraphicMode.StrokeAndFill:
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ctx.stroke();
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ctx.fill(this.fillRule);
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break;
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}
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}
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/**
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* 设置圆的半径
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* @param radius 半径
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*/
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setRadius(radius: number) {}
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setRadius(radius: number) {
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this.radius = radius;
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this.size(radius*2,radius*2);
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this.update();
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}
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/**
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* 设置圆的起始与终止角度
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* @param start 起始角度
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* @param end 终止角度
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*/
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setAngle(start: number, end: number) {}
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setAngle(start: number, end: number) {
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this.start = start;
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this.end = end;
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this.update();
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}
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patchProp(
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key: string,
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@ -193,21 +252,52 @@ export class Ellipse extends GraphicItemBase {
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protected render(
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canvas: MotaOffscreenCanvas2D,
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transform: Transform
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): void {}
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): void {
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const ctx = canvas.ctx;
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this.setCanvasState(canvas);
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ctx.beginPath();
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ctx.ellipse(this.x,this.y,this.radiusX,this.radiusY,0,this.start,this.end);
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switch (this.mode) {
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case GraphicMode.Fill:
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ctx.fill(this.fillRule);
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break;
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case GraphicMode.Stroke:
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ctx.stroke();
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break;
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case GraphicMode.FillAndStroke:
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ctx.fill(this.fillRule);
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ctx.stroke();
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break;
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case GraphicMode.StrokeAndFill:
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ctx.stroke();
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ctx.fill(this.fillRule);
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break;
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}
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}
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/**
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* 设置椭圆的横纵轴长度
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* @param x 横轴长度
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* @param y 纵轴长度
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*/
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setRadius(x: number, y: number) {}
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setRadius(x: number, y: number) {
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this.radiusX = x;
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this.radiusY = y;
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this.update();
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}
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/**
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* 设置椭圆的起始与终止角度
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* @param start 起始角度
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* @param end 终止角度
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*/
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setAngle(start: number, end: number) {}
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setAngle(start: number, end: number) {
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this.start = start;
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this.end = end;
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this.update();
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}
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patchProp(
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key: string,
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@ -231,17 +321,33 @@ export class Line extends GraphicItemBase {
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protected render(
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canvas: MotaOffscreenCanvas2D,
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transform: Transform
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): void {}
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): void {
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const ctx = canvas.ctx;
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this.setCanvasState(canvas);
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ctx.beginPath();
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ctx.moveTo(this.x1,this.y1)
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ctx.lineTo(this.x2,this.y2);
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ctx.stroke();
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}
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/**
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* 设置第一个点的横纵坐标
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*/
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setPoint1(x: number, y: number) {}
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setPoint1(x: number, y: number) {
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this.x1 = x;
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this.y1 = y;
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this.update();
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}
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/**
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* 设置第二个点的横纵坐标
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*/
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setPoint2(x: number, y: number) {}
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setPoint2(x: number, y: number) {
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this.x2 = x;
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this.y2 = y;
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this.update();
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}
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patchProp(
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key: string,
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@ -269,27 +375,50 @@ export class BezierCurve extends GraphicItemBase {
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protected render(
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canvas: MotaOffscreenCanvas2D,
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transform: Transform
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): void {}
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): void {
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const ctx = canvas.ctx;
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this.setCanvasState(canvas);
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ctx.beginPath();
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ctx.moveTo(this.sx,this.sy)
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ctx.bezierCurveTo(this.cp1x,this.cp1y,this.cp2x,this.cp2y,this.ex,this.ey);
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ctx.stroke();
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}
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/**
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* 设置起始点坐标
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*/
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setStart(x: number, y: number) {}
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setStart(x: number, y: number) {
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this.sx = x;
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this.sy = y;
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this.update();
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}
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/**
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* 设置控制点1坐标
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*/
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setControl1(x: number, y: number) {}
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setControl1(x: number, y: number) {
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this.cp1x = x;
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this.cp1y = y;
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this.update();
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}
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/**
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* 设置控制点2坐标
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*/
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setControl2(x: number, y: number) {}
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setControl2(x: number, y: number) {
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this.cp2x = x;
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this.cp2y = y;
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this.update();
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}
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/**
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* 设置终点坐标
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*/
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setEnd(x: number, y: number) {}
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setEnd(x: number, y: number) {
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this.ex = x;
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this.ey = y;
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this.update();
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}
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patchProp(
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key: string,
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@ -315,22 +444,41 @@ export class QuadraticCurve extends GraphicItemBase {
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protected render(
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canvas: MotaOffscreenCanvas2D,
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transform: Transform
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): void {}
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): void {
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const ctx = canvas.ctx;
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this.setCanvasState(canvas);
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ctx.beginPath();
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ctx.moveTo(this.sx,this.sy)
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ctx.quadraticCurveTo(this.cpx,this.cpy,this.ex,this.ey);
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ctx.stroke();
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}
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/**
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* 设置起始点坐标
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*/
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setStart(x: number, y: number) {}
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setStart(x: number, y: number) {
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this.sx = x;
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this.sy = y;
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this.update();
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}
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/**
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* 设置控制点坐标
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*/
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setControl(x: number, y: number) {}
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setControl(x: number, y: number) {
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this.cpx = x;
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this.cpy = y;
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this.update();
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}
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/**
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* 设置终点坐标
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*/
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setEnd(x: number, y: number) {}
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setEnd(x: number, y: number) {
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this.ex = x;
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this.ey = y;
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this.update();
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}
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patchProp(
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key: string,
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@ -352,7 +500,26 @@ export class Path extends GraphicItemBase {
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protected render(
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canvas: MotaOffscreenCanvas2D,
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transform: Transform
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): void {}
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): void {
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const ctx = canvas.ctx;
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this.setCanvasState(canvas);
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switch (this.mode) {
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case GraphicMode.Fill:
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ctx.fill(this.path,this.fillRule);
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break;
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case GraphicMode.Stroke:
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ctx.stroke(this.path);
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break;
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case GraphicMode.FillAndStroke:
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ctx.fill(this.path,this.fillRule);
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ctx.stroke(this.path);
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break;
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case GraphicMode.StrokeAndFill:
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ctx.stroke(this.path);
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ctx.fill(this.path,this.fillRule);
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break;
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}
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}
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/**
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* 获取当前路径
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@ -365,7 +532,10 @@ export class Path extends GraphicItemBase {
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* 为路径添加路径
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* @param path 要添加的路径
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*/
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addPath(path: Path2D) {}
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addPath(path: Path2D) {
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this.path.addPath(path);
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this.update();
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}
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patchProp(
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key: string,
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