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https://github.com/unanmed/HumanBreak.git
synced 2025-03-03 19:27:07 +08:00
feat: 摄像机动画控制类
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@ -75,6 +75,7 @@ import { HeroKeyMover } from './main/action/move';
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import { Camera } from './render/camera';
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import * as Animation from 'mutate-animate';
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import './render/index';
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import * as RenderUtils from './render/utils';
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// ----- 类注册
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Mota.register('class', 'AudioPlayer', AudioPlayer);
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@ -163,7 +164,8 @@ Mota.register('module', 'Render', {
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RenderAdapter,
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Layer,
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LayerGroupFloorBinder,
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Camera
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Camera,
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Utils: RenderUtils
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});
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Mota.register('module', 'Action', {
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HeroKeyMover
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@ -1,7 +1,8 @@
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import { Animation, Transition } from 'mutate-animate';
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import { Animation, TimingFn, Transition } from 'mutate-animate';
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import { RenderItem } from './item';
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import { logger } from '../common/logger';
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import { Transform } from './transform';
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import EventEmitter from 'eventemitter3';
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interface CameraTranslate {
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readonly type: 'translate';
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@ -26,7 +27,11 @@ interface CameraScale {
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type CameraOperation = CameraTranslate | CameraScale | CameraRotate;
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export class Camera {
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interface CameraEvent {
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destroy: [];
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}
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export class Camera extends EventEmitter<CameraEvent> {
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/** 当前绑定的渲染元素 */
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readonly binded: RenderItem;
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/** 目标变换矩阵,默认与 `this.binded.transform` 同引用 */
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@ -62,6 +67,8 @@ export class Camera {
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}
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constructor(item: RenderItem) {
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super();
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this.binded = item;
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this.delegation = item.delegateTicker(() => this.tick());
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@ -324,6 +331,13 @@ export class Camera {
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this.applyAnimation(time, update);
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}
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/**
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* 停止所有动画
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*/
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stopAllAnimates() {
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this.animationIds.forEach(v => this.binded.removeTicker(v));
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}
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/**
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* 摧毁这个摄像机,当绑定元素被摧毁之后摄像机会一并摧毁,如果这个摄像机不使用了,一定要将它摧毁
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*/
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@ -331,5 +345,257 @@ export class Camera {
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this.binded.removeTicker(this.delegation);
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this.animationIds.forEach(v => this.binded.removeTicker(v));
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Camera.cameraMap.delete(this.binded);
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this.emit('destroy');
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}
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}
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interface CameraAnimationBase {
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type: string;
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time: number;
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start: number;
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}
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interface TranslateAnimation extends CameraAnimationBase {
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type: 'translate';
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timing: TimingFn;
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x: number;
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y: number;
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}
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interface TranslateAsAnimation extends CameraAnimationBase {
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type: 'translateAs';
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timing: TimingFn<2>;
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time: number;
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}
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interface RotateAnimation extends CameraAnimationBase {
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type: 'rotate';
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timing: TimingFn;
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angle: number;
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time: number;
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}
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interface ScaleAnimation extends CameraAnimationBase {
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type: 'scale';
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timing: TimingFn;
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scale: number;
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time: number;
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}
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type CameraAnimationData =
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| TranslateAnimation
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| TranslateAsAnimation
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| RotateAnimation
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| ScaleAnimation;
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interface CameraAnimationExecution {
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data: CameraAnimationData[];
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animation: Animation;
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}
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interface CameraAnimationEvent {
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animate: [
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operation: CameraOperation,
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execution: CameraAnimationExecution,
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item: CameraAnimationData
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];
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}
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export class CameraAnimation extends EventEmitter<CameraAnimationEvent> {
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camera: Camera;
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/** 动画开始时刻 */
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private startTime: number = 0;
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/** 动画结束时刻 */
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private endTime: number = 0;
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/** 委托ticker的id */
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private delegation: number;
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/** 动画是否开始 */
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private started: boolean = false;
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/** 每个摄像机操作的动画映射 */
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private animateMap: Map<CameraOperation, CameraAnimationExecution> =
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new Map();
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constructor(camera: Camera) {
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super();
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this.camera = camera;
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this.delegation = camera.binded.delegateTicker(this.tick);
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}
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private tick = () => {
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if (!this.started) return;
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const now = Date.now();
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const time = now - this.startTime;
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if (now - this.startTime > this.endTime + 50) {
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this.destroy();
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return;
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}
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this.animateMap.forEach((exe, ope) => {
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const data = exe.data;
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if (data.length === 0) return;
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const item = data[0];
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if (item.time < time) {
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this.executeAnimate(exe, item);
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data.shift();
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this.emit('animate', ope, exe, item);
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}
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});
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};
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private executeAnimate(
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execution: CameraAnimationExecution,
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animate: CameraAnimationData
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) {
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if (animate.type === 'translateAs') {
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const ani = this.ensureAnimate(execution);
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ani.time(animate.time).moveAs(animate.timing);
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} else if (animate.type === 'translate') {
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const ani = this.ensureAnimate(execution);
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const { x, y, time, timing } = animate;
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ani.mode(timing).time(time).move(x, y);
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} else if (animate.type === 'rotate') {
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const ani = this.ensureAnimate(execution);
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const { angle, time, timing } = animate;
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ani.mode(timing).time(time).rotate(angle);
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} else {
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const ani = this.ensureAnimate(execution);
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const { scale, time, timing } = animate;
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ani.mode(timing).time(time).scale(scale);
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}
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}
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private ensureAnimate(execution: CameraAnimationExecution) {
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if (execution.animation) return execution.animation;
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const ani = new Animation();
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execution.animation = ani;
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return ani;
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}
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private ensureOperation(operation: CameraOperation) {
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if (!this.animateMap.has(operation)) {
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const data: CameraAnimationExecution = {
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data: [],
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animation: new Animation()
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};
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this.animateMap.set(operation, data);
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return data;
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} else {
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return this.animateMap.get(operation)!;
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}
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}
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/**
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* 添加一个平移动画
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* @param operation 摄像机操作对象
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* @param x 目标横坐标
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* @param y 目标纵坐标
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* @param time 动画时长
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* @param start 动画开始时间
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* @param timing 动画的缓动函数
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*/
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translate(
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operation: CameraTranslate,
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x: number,
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y: number,
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time: number,
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start: number,
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timing: TimingFn
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) {
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const exe = this.ensureOperation(operation);
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const data: TranslateAnimation = {
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type: 'translate',
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timing,
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x,
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y,
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time,
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start
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};
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exe.data.push(data);
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}
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/**
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* 添加一个旋转动画
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* @param operation 摄像机操作
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* @param angle 目标旋转弧度,单位弧度
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* @param time 动画时长
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* @param start 动画开始时间
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* @param timing 动画的缓动函数
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*/
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rotate(
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operation: CameraRotate,
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angle: number,
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time: number,
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start: number,
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timing: TimingFn
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) {
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const exe = this.ensureOperation(operation);
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const data: RotateAnimation = {
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type: 'rotate',
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timing,
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angle,
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time,
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start
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};
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exe.data.push(data);
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}
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/**
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* 添加一个缩放动画
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* @param operation 摄像机操作
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* @param scale 目标缩放倍率
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* @param time 动画时长
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* @param start 动画开始时间
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* @param timing 动画的缓动函数
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*/
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scale(
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operation: CameraScale,
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scale: number,
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time: number,
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start: number,
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timing: TimingFn
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) {
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const exe = this.ensureOperation(operation);
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const data: ScaleAnimation = {
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type: 'scale',
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timing,
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scale,
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time,
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start
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};
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exe.data.push(data);
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}
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/**
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* 开始执行这个动画
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*/
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start() {
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if (this.started) return;
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this.startTime = Date.now();
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this.started = true;
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let endTime = 0;
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this.animateMap.forEach((exe, ope) => {
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const data = exe.data;
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data.sort((a, b) => a.start - b.start);
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const end = data.at(-1);
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if (!end) return;
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const t = end.start + end.time;
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if (t > endTime) endTime = t;
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if (ope.type === 'translate') {
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this.camera.applyTranslateAnimation(ope, exe.animation, t + 50);
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} else if (ope.type === 'rotate') {
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this.camera.applyRotateAnimation(ope, exe.animation, t + 50);
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} else {
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this.camera.applyScaleAnimation(ope, exe.animation, t + 50);
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}
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});
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this.endTime = endTime + this.startTime;
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}
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destroy() {
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this.camera.binded.removeTicker(this.delegation);
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this.camera.stopAllAnimates();
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}
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}
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@ -102,6 +102,11 @@ export class FloorViewport implements ILayerGroupRenderExtends {
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*/
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enable() {
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this.enabled = true;
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const { x, y } = core.status.hero.loc;
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const { x: nx, y: ny } = this.transform;
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this.nx = nx;
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this.ny = ny;
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this.mutateTo(x, y);
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}
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/**
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@ -381,6 +386,12 @@ adapter.receive('setPosition', (item, x, y) => {
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item.setPosition(x, y);
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return Promise.resolve();
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});
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adapter.receiveSync('disable', item => {
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item.disable();
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});
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adapter.receiveSync('enable', item => {
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item.enable();
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});
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const hook = Mota.require('var', 'hook');
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hook.on('changingFloor', (_, loc) => {
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14
src/core/render/utils.ts
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14
src/core/render/utils.ts
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@ -0,0 +1,14 @@
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import { RenderAdapter } from './adapter';
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import { FloorViewport } from './preset/viewport';
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export function disableViewport() {
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const adapter = RenderAdapter.get<FloorViewport>('viewport');
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if (!adapter) return;
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adapter.sync('disable');
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}
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export function enableViewport() {
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const adapter = RenderAdapter.get<FloorViewport>('viewport');
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if (!adapter) return;
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adapter.sync('disable');
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}
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@ -40,6 +40,7 @@ import type { HeroKeyMover } from '@/core/main/action/move';
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import type { BlockMover, HeroMover, ObjectMoverBase } from './state/move';
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import type { Camera } from '@/core/render/camera';
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import type * as Animation from 'mutate-animate';
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import type * as RenderUtils from '@/core/render/utils';
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interface ClassInterface {
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// 渲染进程与游戏进程通用
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@ -122,6 +123,7 @@ interface ModuleInterface {
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Layer: typeof Layer;
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LayerGroupFloorBinder: typeof LayerGroupFloorBinder;
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Camera: typeof Camera;
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Utils: typeof RenderUtils;
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};
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State: {
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ItemState: typeof ItemState;
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@ -130,7 +132,7 @@ interface ModuleInterface {
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ObjectMoverBase: typeof ObjectMoverBase;
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heroMoveCollection: {
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mover: HeroMover;
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keyMover: HeroKeyMover;
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keyMover?: HeroKeyMover;
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};
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};
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Action: {
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@ -168,7 +170,6 @@ interface PluginInterface {
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chase_g: typeof import('../plugin/game/chase');
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skill_g: typeof import('../plugin/game/skill');
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towerBoss_g: typeof import('../plugin/game/towerBoss');
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rewrite_g: typeof import('../plugin/game/fx/rewrite');
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itemDetail_g: typeof import('../plugin/game/fx/itemDetail');
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checkBlock_g: typeof import('../plugin/game/enemy/checkblock');
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}
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