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	Deploying to gh-pages from  @ 8ab10d5612 🚀
				
					
				
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				@ -279,6 +279,12 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
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		||||
					"_docs": "火焰之核",
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		||||
					"_data": "火焰之核"
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		||||
				},
 | 
			
		||||
				"paleShield": {
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		||||
					"_leaf": true,
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		||||
					"_type": "textarea",
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		||||
					"_docs": "苍蓝刻",
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		||||
					"_data": "苍蓝刻"
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		||||
				},
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		||||
				"value": {
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		||||
					"_leaf": true,
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		||||
					"_type": "textarea",
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		||||
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		||||
@ -18,6 +18,13 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
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		||||
					"_docs": "楼层列表",
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		||||
					"_data": "在这里按顺序放所有的楼层;其顺序直接影响到楼层传送器、浏览地图和上/下楼器的顺序"
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		||||
				},
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		||||
				"plugin": {
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		||||
					"_leaf": true,
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		||||
					"_type": "textarea",
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		||||
					"_range": "thiseval instanceof Array",
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		||||
					"_docs": "插件列表",
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		||||
					"_data": "在这里按顺序放所有的插件,顺序会影响到插件的加载,越靠前越早加载"
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		||||
				},
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		||||
				"floorPartitions": {
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		||||
					"_leaf": true,
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		||||
					"_type": "event",
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		||||
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		||||
										
											
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										1
									
								
								assets/index.b2cce329.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								assets/index.b2cce329.js
									
									
									
									
									
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							@ -18,7 +18,7 @@
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		||||
    <meta name="x5-fullscreen" content="true">
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		||||
    <meta name="x5-page-mode" content="app">
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		||||
    <link id="mota-css" type='text/css' href='/HumanBreak/styles.css' rel='stylesheet'>
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		||||
  <script type="module" crossorigin src="/HumanBreak/assets/index.72206e16.js"></script>
 | 
			
		||||
  <script type="module" crossorigin src="/HumanBreak/assets/index.b2cce329.js"></script>
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		||||
  <link rel="modulepreload" crossorigin href="/HumanBreak/assets/antdv.40889ba9.js">
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		||||
  <link rel="modulepreload" crossorigin href="/HumanBreak/assets/common.2bb356dd.js">
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		||||
  <link rel="stylesheet" href="/HumanBreak/assets/index.ca3ec9f3.css">
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		||||
@ -205,7 +205,7 @@
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		||||
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		||||
  <script nomodule>!function(){var e=document,t=e.createElement("script");if(!("noModule"in t)&&"onbeforeload"in t){var n=!1;e.addEventListener("beforeload",(function(e){if(e.target===t)n=!0;else if(!e.target.hasAttribute("nomodule")||!n)return;e.preventDefault()}),!0),t.type="module",t.src=".",e.head.appendChild(t),t.remove()}}();</script>
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		||||
  <script nomodule crossorigin id="vite-legacy-polyfill" src="/HumanBreak/assets/polyfills-legacy.27bbe950.js"></script>
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		||||
  <script nomodule crossorigin id="vite-legacy-entry" data-src="/HumanBreak/assets/index-legacy.ba33fc24.js">System.import(document.getElementById('vite-legacy-entry').getAttribute('data-src'))</script>
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		||||
  <script nomodule crossorigin id="vite-legacy-entry" data-src="/HumanBreak/assets/index-legacy.a378b2f9.js">System.import(document.getElementById('vite-legacy-entry').getAttribute('data-src'))</script>
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		||||
</body>
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		||||
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		||||
</html>
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		||||
							
								
								
									
										1
									
								
								main.js
									
									
									
									
									
								
							
							
						
						
									
										1
									
								
								main.js
									
									
									
									
									
								
							@ -4,6 +4,7 @@ function main() {
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		||||
    this.version = '2.10.0'; // 游戏版本号;如果更改了游戏内容建议修改此version以免造成缓存问题。
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		||||
 | 
			
		||||
    this.useCompress = false; // 是否使用压缩文件
 | 
			
		||||
    this.pluginUseCompress = true; // 仅限于gh-pages使用
 | 
			
		||||
    // 当你即将发布你的塔时,请使用“JS代码压缩工具”将所有js代码进行压缩,然后将这里的useCompress改为true。
 | 
			
		||||
    // 请注意,只有useCompress是false时才会读取floors目录下的文件,为true时会直接读取libs目录下的floors.min.js文件。
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		||||
    // 如果要进行剧本的修改请务必将其改成false。
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		||||
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		||||
@ -1,85 +0,0 @@
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		||||
<!DOCTYPE html>
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		||||
<html lang="zh-CN">
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		||||
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		||||
<head>
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		||||
    <meta charset="UTF-8">
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		||||
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
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		||||
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
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		||||
    <title>人类:开天辟地 缩略图集</title>
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    <style>
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        html {
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		||||
            width: 100%;
 | 
			
		||||
            height: 100%;
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		||||
        }
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		||||
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		||||
        body {
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		||||
            background-color: black;
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		||||
            padding: 0;
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		||||
            margin: 0;
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		||||
            display: flex;
 | 
			
		||||
            flex-direction: column;
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		||||
            align-items: center;
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		||||
            width: 100%;
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		||||
            height: 100%;
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		||||
        }
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		||||
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		||||
        #map-group {
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		||||
            display: flex;
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		||||
            width: 50%;
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		||||
            flex-direction: column;
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		||||
            align-items: center;
 | 
			
		||||
        }
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		||||
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		||||
        #map-group span {
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		||||
            font-size: 32px;
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		||||
        }
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		||||
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		||||
        a {
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		||||
            color: aqua;
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		||||
            text-decoration: none;
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		||||
            transition: color 0.2s linear;
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		||||
            width: 100%;
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		||||
        }
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		||||
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		||||
        a:hover {
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            color: aquamarine;
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		||||
        }
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        img {
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            width: 90%;
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            border: 1px solid #ddd4;
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            border-style: dashed;
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		||||
            cursor: pointer;
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		||||
        }
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        .map-one {
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            display: flex;
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		||||
            width: 100%;
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            justify-content: space-between;
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            align-items: center;
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        }
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    </style>
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</head>
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<body>
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		||||
    <div id="map-group">
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        <span>人类:开天辟地 缩略图集</span>
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    </div>
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    <script>
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        const list = ['草原', '洞穴', '勇气之路', '智慧小径'];
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        let html = '';
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        list.forEach(v => {
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            html += `
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        <div class="map-one">
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		||||
            <a href="${v}.png" class="map-a" target="_blank">${v}</a>
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		||||
            <img src="${v}.png" class="map-img" onclick="window.open('${v}.png')"></img>
 | 
			
		||||
        </div>
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		||||
`
 | 
			
		||||
        });
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		||||
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        const div = document.getElementById('map-group');
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        div.innerHTML += html;
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		||||
    </script>
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</body>
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</html>
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											BIN
										
									
								
								maps/勇气之路.png
									
									
									
									
									
								
							
							
						
						
									
										
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		 Before Width: | Height: | Size: 3.0 MiB  | 
							
								
								
									
										
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		 Before Width: | Height: | Size: 1.5 MiB  | 
							
								
								
									
										
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							| 
		 Before Width: | Height: | Size: 6.9 MiB  | 
@ -313,7 +313,8 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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			],
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		||||
			"font": "normal"
 | 
			
		||||
		},
 | 
			
		||||
		"splitImages": []
 | 
			
		||||
		"splitImages": [],
 | 
			
		||||
		"plugin": []
 | 
			
		||||
	},
 | 
			
		||||
	"firstData": {
 | 
			
		||||
		"title": "人类:开天辟地",
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		||||
 | 
			
		||||
@ -143,7 +143,7 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
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	"E591": {"name":"新敌人","hp":10000,"atk":2000,"def":1000,"money":0,"exp":0,"point":0,"special":[]},
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		||||
	"E592": {"name":"冰封巨兽","hp":10000,"atk":2000,"def":1000,"money":2,"exp":85,"point":0,"special":[20,21],"iceHalo":20,"ice":50},
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		||||
	"E593": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
 | 
			
		||||
	"E594": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
 | 
			
		||||
	"E594": {"name":"苍蓝骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
 | 
			
		||||
	"E595": {"name":"寒冰兽人","hp":12500,"atk":1800,"def":800,"money":2,"exp":100,"point":0,"special":[7],"hungry":25},
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		||||
	"E596": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
 | 
			
		||||
	"E597": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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		||||
@ -166,5 +166,6 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
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		||||
	"E615": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
 | 
			
		||||
	"E616": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
 | 
			
		||||
	"E617": {"name":"冰封雕像","hp":12500,"atk":2500,"def":2000,"money":2,"exp":150,"point":0,"special":[]},
 | 
			
		||||
	"E618": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]}
 | 
			
		||||
	"E618": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
 | 
			
		||||
	"E643": {"name":"苍蓝史莱姆","hp":17500,"atk":2800,"def":2000,"money":3,"exp":175,"point":0,"special":[28],"paleShield":30}
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		||||
}
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@ -52,6 +52,13 @@ main.floors.MT39=
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                3,
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                14
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            ]
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		||||
        },
 | 
			
		||||
        "7,0": {
 | 
			
		||||
            "floorId": "MT43",
 | 
			
		||||
            "loc": [
 | 
			
		||||
                7,
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                14
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		||||
            ]
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        }
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    },
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    "beforeBattle": {},
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@ -63,7 +70,7 @@ main.floors.MT39=
 | 
			
		||||
    "cannotMoveIn": {},
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		||||
    "map": [
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		||||
    [  0,  0,  0,  0,  0,604,604, 91,604,604,  0,  0,  0,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,  0,472,604,609,604,472,  0,  0,  0,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,  0,472,604,611,604,472,  0,  0,  0,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,  0,613,420,608,430,614,  0,  0,  0,  0,  0],
 | 
			
		||||
    [604, 21,390,403,482,584,584,584,584,584,600,403,396,482, 94],
 | 
			
		||||
    [484,587, 34, 34,617,  0,  0,  0,  0,  0,  0,70022,70023,70022,70023],
 | 
			
		||||
 | 
			
		||||
@ -96,17 +96,17 @@ main.floors.MT42=
 | 
			
		||||
    [  0,  0, 91,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | 
			
		||||
    [604, 21,617,604,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
 | 
			
		||||
    [ 92,611,604,604,482,  0,  0,  0,  0,543,  0, 27, 28,482, 94],
 | 
			
		||||
    [604,  0,376,378,403, 28,  0,604,390,396,588,588,588,614,584],
 | 
			
		||||
    [604,  0,376,378,403, 28,  0,604,390,396,588,588,492,614,584],
 | 
			
		||||
    [584,584,584,584,584, 34, 29,604,484,441, 34,592, 33,376,584],
 | 
			
		||||
    [  0,  0,  0,  0,  0,595,604,604,608,604,584,588,403,584,584],
 | 
			
		||||
    [  0,  0,  0,  0,  0,381,  0,274, 34,  0,  0,588,  0,  0,  0],
 | 
			
		||||
    [ 92,  0, 27,  0,617, 34,587,587,  0,  0,586,588,617,586,586],
 | 
			
		||||
    [584,584,617,70022,70023,611,70022,70023,  0,600,587,376,482,378,586],
 | 
			
		||||
    [584,584,617,70022,70023,611,70022,70023,  0,600,492,376,482,378,586],
 | 
			
		||||
    [584, 28, 34,584,608,482,608,584,  0, 33,587,587,587,614,586],
 | 
			
		||||
    [584, 34,403,584,584, 85,584,584,  0,602,  0, 27,381,  0,586],
 | 
			
		||||
    [584,584,584,584,466,484,467,584,602,  0,604,604,604,277,586],
 | 
			
		||||
    [584,  0,  0,584,584,468,585,585,  0, 28,604,378,604,468,586],
 | 
			
		||||
    [  0,  0,  0,584,584,497,585,585,  0,  0,600,403,604,  0, 94],
 | 
			
		||||
    [  0,  0,  0,584,584,497,585,585,  0,  0,600,403,494,  0, 94],
 | 
			
		||||
    [  0,  0,  0,584,584, 93,585,585, 93,584,584,584,584,584,584]
 | 
			
		||||
],
 | 
			
		||||
    "bgmap": [
 | 
			
		||||
 | 
			
		||||
@ -31,6 +31,13 @@ main.floors.MT43=
 | 
			
		||||
                0,
 | 
			
		||||
                2
 | 
			
		||||
            ]
 | 
			
		||||
        },
 | 
			
		||||
        "7,14": {
 | 
			
		||||
            "floorId": "MT39",
 | 
			
		||||
            "loc": [
 | 
			
		||||
                7,
 | 
			
		||||
                0
 | 
			
		||||
            ]
 | 
			
		||||
        }
 | 
			
		||||
    },
 | 
			
		||||
    "beforeBattle": {},
 | 
			
		||||
@ -42,20 +49,20 @@ main.floors.MT43=
 | 
			
		||||
    "cannotMoveIn": {},
 | 
			
		||||
    "map": [
 | 
			
		||||
    [70031,70031,70031,  0,  0,70029,70029,70029,70029,70029,70029,  0,  0,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,586,586,586,  0,  0,  0,  0,  0,604],
 | 
			
		||||
    [  0,  0,585,585,585,  0,  0,  0,  0,  0,  0,604,604,  0, 94],
 | 
			
		||||
    [70031,  0,585,  0,585,  0,  0,  0,  0,588,588,588,  0,  0,604],
 | 
			
		||||
    [70031,  0,  0,  0,610,  0,  0,  0,  0,588,  0,  0,  0,584,584],
 | 
			
		||||
    [70031,  0,584,584,584,617,  0,  0,  0,  0,  0,588,588,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,617,  0,586,586,586,  0,  0,  0,611,  0,604],
 | 
			
		||||
    [  0,492,585,585,585,610,  0,  0,274,  0,  0,604,604,595, 94],
 | 
			
		||||
    [70031,  0,585,  0,585,  0,  0,  0,  0,588,588,592,  0,  0,604],
 | 
			
		||||
    [70031,  0,595,  0,610,  0,  0,  0,  0,588,  0,  0,588,584,584],
 | 
			
		||||
    [70031,600,584,584,584,608,  0,  0,  0,617,  0,588,588,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,584,  0,  0,  0,584,584,584,584,584,  0,  0],
 | 
			
		||||
    [  0,586,586,  0,584,  0,  0,  0,  0,  0,  0,  0,  0,  0, 94],
 | 
			
		||||
    [70030,  0,  0,  0,584,  0,602,584,  0,  0,  0,  0,  0,  0,584],
 | 
			
		||||
    [70030,584,584,584,584,584,  0,584,584,  0,  0,  0,  0,  0,584],
 | 
			
		||||
    [  0,586,586,614,584,  0,  0,  0,  0,  0,  0,  0,  0,  0, 94],
 | 
			
		||||
    [70030,  0,  0,  0,584,  0,602,584,  0,  0,  0,  0,  0, 34,584],
 | 
			
		||||
    [70030,584,584,584,584,584,  0,584,584,  0,608,  0,614,  0,584],
 | 
			
		||||
    [70030,  0,  0,  0,  0,  0,  0,  0,  0,  0,584,584,584,  0,584],
 | 
			
		||||
    [70030,  0,  0,  0,  0,  0,  0,604,604,  0,  0,  0,  0,  0,584],
 | 
			
		||||
    [70030,  0,  0,  0,  0,  0,643,604,604,602,  0,  0,  0,600,584],
 | 
			
		||||
    [584,584,584,584,584,584,  0,  0,604,  0,584,584,584,584,584],
 | 
			
		||||
    [  0,  0,  0,  0,  0,584,  0,  0,604,  0,  0,  0,  0,  0,  0],
 | 
			
		||||
    [  0,  0,  0,  0,  0,604,604,  0,604,604,  0,  0,  0,  0,  0]
 | 
			
		||||
    [  0,  0,  0,  0,  0,604,604, 93,604,604,  0,  0,  0,  0,  0]
 | 
			
		||||
],
 | 
			
		||||
    "bgmap": [
 | 
			
		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,70072,70073,70073,70073],
 | 
			
		||||
 | 
			
		||||
@ -712,6 +712,14 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
 | 
			
		||||
                        `怪物拥有灼热的火焰,使周围5*5范围内的怪物攻击增加${enemy.fireCore}%`,
 | 
			
		||||
                    '#ff6f0a',
 | 
			
		||||
                    1
 | 
			
		||||
                ],
 | 
			
		||||
                [
 | 
			
		||||
                    28,
 | 
			
		||||
                    '苍蓝刻',
 | 
			
		||||
                    enemy =>
 | 
			
		||||
                        `怪物使用苍蓝之灵的力量,使自身受到的伤害减少${enemy.paleShield}%`,
 | 
			
		||||
                    '#ff6f0a',
 | 
			
		||||
                    1
 | 
			
		||||
                ]
 | 
			
		||||
            ];
 | 
			
		||||
        },
 | 
			
		||||
@ -1042,6 +1050,10 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
 | 
			
		||||
 | 
			
		||||
                hero_per_damage *= 1 - enemyInfo.iceDecline / 100;
 | 
			
		||||
 | 
			
		||||
                if (core.hasSpecial(mon_special, 28)) {
 | 
			
		||||
                    hero_per_damage *= 1 - enemy.paleShield / 100;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                // 勇士的攻击回合数;为怪物生命除以每回合伤害向上取整
 | 
			
		||||
                let turn = Math.ceil(mon_hp / hero_per_damage);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -403,7 +403,8 @@ var icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1 =
 | 
			
		||||
		"E615": 159,
 | 
			
		||||
		"E616": 160,
 | 
			
		||||
		"E617": 161,
 | 
			
		||||
		"E618": 162
 | 
			
		||||
		"E618": 162,
 | 
			
		||||
		"E643": 163
 | 
			
		||||
	},
 | 
			
		||||
	"enemy48": {
 | 
			
		||||
		"angel": 0,
 | 
			
		||||
 | 
			
		||||
@ -571,6 +571,7 @@ var maps_90f36752_8815_4be8_b32b_d7fad1d0542e =
 | 
			
		||||
	"640": {"cls":"terrains","id":"T640","canPass":true},
 | 
			
		||||
	"641": {"cls":"items","id":"I641"},
 | 
			
		||||
	"642": {"cls":"items","id":"I642"},
 | 
			
		||||
	"643": {"cls":"enemys","id":"E643"},
 | 
			
		||||
	"20032": {"cls":"tileset","id":"X20032","cannotOut":["up","left"],"cannotIn":["up","left"]},
 | 
			
		||||
	"20033": {"cls":"tileset","id":"X20033","cannotOut":["up"],"cannotIn":["up"]},
 | 
			
		||||
	"20034": {"cls":"tileset","id":"X20034","cannotOut":["up","right"],"cannotIn":["up","right"]},
 | 
			
		||||
 | 
			
		||||
										
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										1
									
								
								project/plugin.min.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
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								project/plugin.min.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@ -0,0 +1 @@
 | 
			
		||||
function _toConsumableArray(arr){return _arrayWithoutHoles(arr)||_iterableToArray(arr)||_unsupportedIterableToArray(arr)||_nonIterableSpread()}function _nonIterableSpread(){throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.")}function _unsupportedIterableToArray(o,minLen){if(!o)return;if(typeof o==="string")return _arrayLikeToArray(o,minLen);var n=Object.prototype.toString.call(o).slice(8,-1);if(n==="Object"&&o.constructor)n=o.constructor.name;if(n==="Map"||n==="Set")return Array.from(o);if(n==="Arguments"||/^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n))return _arrayLikeToArray(o,minLen)}function _iterableToArray(iter){if(typeof Symbol!=="undefined"&&iter[Symbol.iterator]!=null||iter["@@iterator"]!=null)return Array.from(iter)}function _arrayWithoutHoles(arr){if(Array.isArray(arr))return _arrayLikeToArray(arr)}function _arrayLikeToArray(arr,len){if(len==null||len>arr.length)len=arr.length;for(var i=0,arr2=new Array(len);i<len;i++)arr2[i]=arr[i];return arr2}function slide(arr,delta){if(delta===0)return arr;delta%=arr.length;if(delta>0){arr.unshift.apply(arr,_toConsumableArray(arr.splice(arr.length-delta,delta)));return arr}if(delta<0){arr.push.apply(arr,_toConsumableArray(arr.splice(0,-delta)));return arr}}function backDir(dir){return{up:"down",down:"up",left:"right",right:"left"}[dir]}function has(v){return v!==null&&v!==void 0}function maxGameScale(){var n=arguments.length>0&&arguments[0]!==undefined?arguments[0]:0;var index=core.domStyle.availableScale.indexOf(core.domStyle.scale);core.control.setDisplayScale(core.domStyle.availableScale.length-1-index-n);if(!core.isPlaying()&&core.flags.enableHDCanvas){core.domStyle.ratio=Math.max(window.devicePixelRatio||1,core.domStyle.scale);core.resize()}}core.plugin.utils={slide:slide,backDir:backDir,has:has,maxGameScale:maxGameScale};
 | 
			
		||||
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		Reference in New Issue
	
	Block a user