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https://github.com/unanmed/HumanBreak.git
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fix: 色调 & 开局动画
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parent
ef3fbd73a9
commit
1c04f68982
@ -143,7 +143,7 @@
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<canvas class='gameCanvas draw-canvas hide' id='fg'></canvas>
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<canvas class='gameCanvas draw-canvas hide' id='fg'></canvas>
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<canvas class='gameCanvas hide' id='damage'></canvas>
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<canvas class='gameCanvas hide' id='damage'></canvas>
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<canvas class='gameCanvas hide' id='animate'></canvas>
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<canvas class='gameCanvas hide' id='animate'></canvas>
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<canvas class='gameCanvas hide' id='curtain'></canvas>
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<canvas class='gameCanvas' id='curtain'></canvas>
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<canvas class='gameCanvas' id='ui'></canvas>
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<canvas class='gameCanvas' id='ui'></canvas>
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<canvas class='gameCanvas' id='data'>此浏览器不支持HTML5</canvas>
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<canvas class='gameCanvas' id='data'>此浏览器不支持HTML5</canvas>
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<div id="next"></div>
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<div id="next"></div>
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@ -500,7 +500,9 @@ control.prototype._showStartAnimate_finished = function (start, callback) {
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////// 隐藏游戏开始界面 //////
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////// 隐藏游戏开始界面 //////
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control.prototype.hideStartAnimate = function (callback) {
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control.prototype.hideStartAnimate = function (callback) {
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core.hideWithAnimate(core.dom.startPanel, 20, callback);
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core.dom.startPanel.style.display = 'none';
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callback?.();
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// core.hideWithAnimate(core.dom.startPanel, 20, callback);
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};
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};
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////// 游戏是否已经开始 //////
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////// 游戏是否已经开始 //////
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@ -294,6 +294,17 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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1
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1
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],
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],
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"action": [
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"action": [
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{
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"type": "setCurtain",
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"color": [
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0,
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0,
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0,
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1
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],
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"time": 0,
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"keep": true
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},
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{
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{
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"type": "setValue",
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"type": "setValue",
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"name": "status:atk",
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"name": "status:atk",
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@ -319,7 +330,19 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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0,
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0,
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1
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1
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],
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],
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"action": []
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"action": [
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{
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"type": "setCurtain",
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"color": [
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0,
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0,
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0,
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1
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],
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"time": 0,
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"keep": true
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}
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]
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}
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}
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],
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],
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"equipName": [
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"equipName": [
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@ -521,11 +544,6 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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}
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}
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],
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],
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"startText": [
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"startText": [
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{
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"type": "setValue",
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"name": "flag:itemDetail",
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"value": "true"
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},
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{
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{
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"type": "hideStatusBar"
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"type": "hideStatusBar"
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},
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},
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@ -28,6 +28,17 @@ main.floors.MT0=
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[141,141,141,141,141,141,141,141,141,141,141,141,141,141,20040]
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[141,141,141,141,141,141,141,141,141,141,141,141,141,141,20040]
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],
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],
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"firstArrive": [
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"firstArrive": [
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{
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"type": "setCurtain",
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"color": [
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0,
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0,
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0,
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0
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],
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"time": 500,
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"keep": true
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},
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"\t[原始人]\b[up,hero]家里有没有柴火了,看来需要上山砍柴了啊。",
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"\t[原始人]\b[up,hero]家里有没有柴火了,看来需要上山砍柴了啊。",
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"\t[原始人]\b[up,hero]刚刚经历过山火,山上的柴火也不多了。",
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"\t[原始人]\b[up,hero]刚刚经历过山火,山上的柴火也不多了。",
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"\t[原始人]\b[up,hero]为什么这么倒霉的事会摊在我头上。",
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"\t[原始人]\b[up,hero]为什么这么倒霉的事会摊在我头上。",
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@ -36,7 +36,7 @@ main.floors.MT50=
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}
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}
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],
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],
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"5,13": [
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"5,13": [
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"欢迎来到苍蓝之殿,这是本塔第二章里面最大的一个区,也是最复杂的一个区。整个苍蓝之殿分为无个部分:左下角、右下角、左上角、右上角和中心,每个部分都有不一样的玩法,多多动脑哦。",
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"欢迎来到苍蓝之殿,这是本塔第二章里面最大的一个区,也是最复杂的一个区。整个苍蓝之殿分为五个部分:左下角、右下角、左上角、右上角和中心,每个部分都有不一样的玩法,多多动脑哦。",
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"在你刚进入苍蓝之殿时,你只能先前往左下角部分(本地图的左面),右下角暂时不能前往。注意往上走往左依然可以进入左下角,不要只盯着这个地图的左边不放。",
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"在你刚进入苍蓝之殿时,你只能先前往左下角部分(本地图的左面),右下角暂时不能前往。注意往上走往左依然可以进入左下角,不要只盯着这个地图的左边不放。",
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"本区域极大,建议打开小地图游玩。如果打开小地图后打怪出现卡顿,可以尝试在 设置->ui设置 里面打开小地图懒更新设置",
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"本区域极大,建议打开小地图游玩。如果打开小地图后打怪出现卡顿,可以尝试在 设置->ui设置 里面打开小地图懒更新设置",
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"此区域建议多多使用定点查看功能,鼠标移动到怪物上按C或E即可打开(如果你没有设置自己的快捷键的话)。手机端暂时无法定点查看",
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"此区域建议多多使用定点查看功能,鼠标移动到怪物上按C或E即可打开(如果你没有设置自己的快捷键的话)。手机端暂时无法定点查看",
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@ -44,6 +44,7 @@ body {
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}
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}
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#startPanel {
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#startPanel {
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opacity: 0;
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width: 150%;
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width: 150%;
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height: 100%;
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height: 100%;
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position: absolute;
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position: absolute;
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