mirror of
https://github.com/unanmed/HumanBreak.git
synced 2025-11-27 13:42:58 +08:00
feat: 默认帧数
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parent
7fcefd62c4
commit
1c27014ab3
@ -1,6 +1,7 @@
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import { ITexture } from '@motajs/render-assets';
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import { materials } from './ins';
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import { IBlockIdentifier, IIndexedIdentifier } from './types';
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import { isNil } from 'lodash-es';
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function extractClsBlocks<C extends Exclude<Cls, 'tileset'>>(
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cls: C,
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@ -52,7 +53,11 @@ export function fallbackLoad() {
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const idNumMap: Record<string, number> = {};
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for (const [key, value] of Object.entries(core.maps.blocksInfo)) {
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idNumMap[value.id] = Number(key);
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const num = Number(key);
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idNumMap[value.id] = Number(num);
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if (!isNil(value.animate)) {
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materials.setDefaultFrame(num, value.animate - 1);
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}
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}
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const terrains = extractClsBlocks('terrains', idNumMap, icons.terrains);
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@ -65,6 +65,8 @@ export class MaterialManager implements IMaterialManager {
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readonly numIdMap: Map<number, string> = new Map();
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/** 图块数字到图块类型的映射 */
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readonly clsMap: Map<number, BlockCls> = new Map();
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/** 图块的默认帧数 */
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readonly defaultFrames: Map<number, number> = new Map();
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/** 网格切分器 */
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readonly gridSplitter: TextureGridSplitter = new TextureGridSplitter();
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@ -218,7 +220,19 @@ export class MaterialManager implements IMaterialManager {
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return data;
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}
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getTile(identifier: number): IMaterialFramedData | null {
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setDefaultFrame(identifier: number, defaultFrame: number): void {
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this.defaultFrames.set(identifier, defaultFrame);
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const bigImageData = this.bigImageData.get(identifier);
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if (bigImageData) {
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bigImageData.defaultFrame = defaultFrame;
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}
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}
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getDefaultFrame(identifier: number): number {
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return this.defaultFrames.get(identifier) ?? -1;
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}
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getTile(identifier: number): Readonly<IMaterialFramedData> | null {
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if (identifier < 10000) {
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const cls = this.clsMap.get(identifier) ?? BlockCls.Unknown;
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if (
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@ -233,7 +247,8 @@ export class MaterialManager implements IMaterialManager {
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texture,
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cls,
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offset: 32,
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frames: getTextureFrame(cls, texture)
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frames: getTextureFrame(cls, texture),
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defaultFrame: this.defaultFrames.get(identifier) ?? -1
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};
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} else {
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const texture = this.cacheTileset(identifier);
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@ -242,7 +257,8 @@ export class MaterialManager implements IMaterialManager {
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texture,
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cls: BlockCls.Tileset,
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offset: 32,
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frames: 1
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frames: 1,
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defaultFrame: -1
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};
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}
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}
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@ -255,7 +271,7 @@ export class MaterialManager implements IMaterialManager {
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return this.imageStore.getTexture(identifier);
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}
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getTileByAlias(alias: string): IMaterialFramedData | null {
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getTileByAlias(alias: string): Readonly<IMaterialFramedData> | null {
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if (/X\d{5,}/.test(alias)) {
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return this.getTile(parseInt(alias.slice(1)));
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} else {
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@ -537,7 +553,8 @@ export class MaterialManager implements IMaterialManager {
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texture: image,
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cls,
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offset: image.width / 4,
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frames
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frames,
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defaultFrame: this.defaultFrames.get(identifier) ?? -1
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};
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this.bigImageData.set(identifier, store);
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const data: IBigImageReturn = {
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@ -551,17 +568,17 @@ export class MaterialManager implements IMaterialManager {
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return this.bigImageData.has(identifier);
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}
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getBigImage(identifier: number): IMaterialFramedData | null {
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getBigImage(identifier: number): Readonly<IMaterialFramedData> | null {
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return this.bigImageData.get(identifier) ?? null;
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}
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getBigImageByAlias(alias: string): IMaterialFramedData | null {
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getBigImageByAlias(alias: string): Readonly<IMaterialFramedData> | null {
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const identifier = this.idNumMap.get(alias);
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if (isNil(identifier)) return null;
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return this.bigImageData.get(identifier) ?? null;
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}
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getIfBigImage(identifier: number): IMaterialFramedData | null {
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getIfBigImage(identifier: number): Readonly<IMaterialFramedData> | null {
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const bigImage = this.bigImageData.get(identifier);
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if (bigImage) return bigImage;
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else return this.getTile(identifier);
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@ -90,13 +90,15 @@ export interface IBigImageReturn {
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export interface IMaterialFramedData {
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/** 贴图对象 */
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readonly texture: ITexture;
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texture: ITexture;
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/** 图块类型 */
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readonly cls: BlockCls;
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cls: BlockCls;
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/** 贴图总帧数 */
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readonly frames: number;
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frames: number;
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/** 每帧的横向偏移量 */
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readonly offset: number;
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offset: number;
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/** 默认帧数 */
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defaultFrame: number;
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}
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export interface IMaterialAsset
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@ -160,7 +162,7 @@ export interface IAutotileProcessor {
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* @returns 连接方式的可渲染对象,可以通过偏移量依次获取其他帧
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*/
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renderWith(
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tile: IMaterialFramedData,
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tile: Readonly<IMaterialFramedData>,
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connection: number
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): ITextureRenderable | null;
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@ -171,7 +173,7 @@ export interface IAutotileProcessor {
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* @returns 连接方式的可渲染对象,可以通过偏移量依次获取其他帧
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*/
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renderWithoutCheck(
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tile: IMaterialFramedData,
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tile: Readonly<IMaterialFramedData>,
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connection: number
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): ITextureRenderable | null;
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@ -193,7 +195,7 @@ export interface IAutotileProcessor {
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* @returns 生成器,每一个输出代表每一帧的渲染对象,不同自动元件的帧数可能不同
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*/
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renderAnimatedWith(
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tile: IMaterialFramedData,
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tile: Readonly<IMaterialFramedData>,
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connection: number
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): Generator<ITextureRenderable, void>;
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}
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@ -203,7 +205,7 @@ export interface IMaterialGetter {
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* 根据图块数字获取图块,可以获取额外素材,会自动将未缓存的额外素材缓存
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* @param identifier 图块的图块数字
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*/
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getTile(identifier: number): IMaterialFramedData | null;
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getTile(identifier: number): Readonly<IMaterialFramedData> | null;
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/**
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* 根据图块标识符获取图块类型
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@ -221,14 +223,14 @@ export interface IMaterialGetter {
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* 根据图块标识符获取一个图块的 `bigImage` 贴图
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* @param identifier 图块标识符,即图块数字
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*/
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getBigImage(identifier: number): IMaterialFramedData | null;
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getBigImage(identifier: number): Readonly<IMaterialFramedData> | null;
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/**
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* 根据图块标识符,首先判断是否是 `bigImage` 贴图,如果是,则返回 `bigImage` 贴图,
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* 否则返回普通贴图。如果图块不存在,则返回 `null`
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* @param identifier 图块标识符,即图块数字
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*/
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getIfBigImage(identifier: number): IMaterialFramedData | null;
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getIfBigImage(identifier: number): Readonly<IMaterialFramedData> | null;
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/**
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* 根据标识符获取图集信息
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@ -254,7 +256,7 @@ export interface IMaterialAliasGetter {
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* 根据图块 id 获取图块,可以获取额外素材,会自动将未缓存的额外素材缓存
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* @param alias 图块 id
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*/
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getTileByAlias(alias: string): IMaterialFramedData | null;
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getTileByAlias(alias: string): Readonly<IMaterialFramedData> | null;
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/**
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* 根据额外素材名称获取额外素材
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@ -284,7 +286,7 @@ export interface IMaterialAliasGetter {
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* 根据图块别名获取一个图块的 `bigImage` 贴图
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* @param alias 图块别名,即图块的 id
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*/
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getBigImageByAlias(alias: string): IMaterialFramedData | null;
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getBigImageByAlias(alias: string): Readonly<IMaterialFramedData> | null;
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}
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export interface IMaterialManager
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@ -364,6 +366,19 @@ export interface IMaterialManager
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identifier: IIndexedIdentifier
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): IMaterialData;
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/**
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* 设置指定图块默认显示第几帧
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* @param identifier 图块标识符,即图块数字
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* @param defaultFrame 图块的默认帧数
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*/
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setDefaultFrame(identifier: number, defaultFrame: number): void;
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/**
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* 获取图块的默认帧数,-1 表示正常动画,非负整数表示默认使用指定帧数,除非单独指定
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* @param identifier 图块标识符,即图块数字
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*/
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getDefaultFrame(identifier: number): number;
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/**
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* 缓存某个 tileset,当需要缓存多个时,请使用 {@link cacheTilesetList} 方法
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* @param identifier tileset 的标识符,即图块数字
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@ -14,5 +14,4 @@ void main() {
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// todo: 透明像素应该如何解决??
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if (alpha < 0.1) discard;
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outColor = vec4(texColor.rgb, alpha);
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// outColor = vec4(texColor.a * 0.001, v_texCoord.x * 6.0, v_texCoord.y * 0.0, v_texCoord.a);
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}
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@ -44,6 +44,8 @@ export interface IMapDataGetter {
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}
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interface BlockMapPos {
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/** 图块的图块数字 */
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readonly num: number;
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/** 地图中的横坐标 */
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readonly mapX: number;
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/** 地图中的纵坐标 */
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@ -77,11 +79,15 @@ interface VertexArrayOfBlock {
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const enum VertexUpdate {
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/** 更新顶点位置信息 */
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Position = 0b01,
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Position = 0b001,
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/** 更新贴图信息 */
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Texture = 0b10,
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Texture = 0b010,
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/** 是否更新默认帧数 */
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Frame = 0b100,
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/** 除帧数外全部更新 */
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NoFrame = 0b011,
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/** 全部更新 */
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All = 0b11
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All = 0b111
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}
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/**
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@ -153,6 +159,7 @@ export class MapVertexGenerator
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staticCount * INSTANCED_COUNT,
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count * INSTANCED_COUNT
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);
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// 不透明度默认是 1,帧数默认是 -1
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for (let i = 0; i < count; i++) {
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const start = i * INSTANCED_COUNT;
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this.instancedArray[start + 9] = 1;
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@ -405,6 +412,12 @@ export class MapVertexGenerator
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instancedArray[startIndex + 14] = offsetIndex;
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instancedArray[startIndex + 15] = assetIndex;
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}
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if (update & VertexUpdate.Frame) {
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const defaultFrame = this.renderer.manager.getDefaultFrame(
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index.num
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);
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instancedArray[startIndex + 12] = defaultFrame;
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}
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}
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/**
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@ -473,11 +486,14 @@ export class MapVertexGenerator
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if (!vertex) return;
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const bx = mx - block.dataX;
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const by = my - block.dataY;
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const mapIndex = my * this.mapWidth + mx;
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const num = mapArray[mapIndex];
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const newIndex: BlockIndex = {
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layer,
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num,
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mapX: mx,
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mapY: my,
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mapIndex: my * this.mapWidth + mx,
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mapIndex,
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blockX: bx,
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blockY: by,
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blockIndex: by * block.width + bx
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@ -489,6 +505,7 @@ export class MapVertexGenerator
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vertex,
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newIndex,
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tile,
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// 周围一圈的自动元件应该只更新贴图,不需要更新位置和默认帧数
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VertexUpdate.Texture,
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false
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);
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@ -525,6 +542,7 @@ export class MapVertexGenerator
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return;
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}
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// todo: 这样的话,如果更新了指定分块,那么本来设置的帧数也会重置为默认帧数,如何修改?
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if (tile.cls === BlockCls.Autotile) {
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// 如果图块是自动元件
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this.updateAutotile(
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@ -532,6 +550,7 @@ export class MapVertexGenerator
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vertex,
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index,
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tile,
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// 图块变了,所以全部要更新
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VertexUpdate.All,
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dynamic
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);
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@ -560,6 +579,7 @@ export class MapVertexGenerator
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assetIndex,
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offsetIndex,
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tile.frames,
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// 图块变了,所以全部要更新
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VertexUpdate.All,
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dynamic
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);
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@ -590,6 +610,7 @@ export class MapVertexGenerator
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const dIndex = dy * block.width + dx;
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const index: BlockIndex = {
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layer,
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num,
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mapX: x,
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mapY: y,
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mapIndex: y * this.mapWidth + x,
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@ -790,8 +811,10 @@ export class MapVertexGenerator
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const mapX = nx + block.dataX;
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const mapY = ny + block.dataY;
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const mapIndex = mapY * this.mapWidth + mapX;
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const num = array[mapIndex];
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const index: BlockIndex = {
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layer,
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num,
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blockX: nx,
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blockY: ny,
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blockIndex: ny * block.width + nx,
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@ -799,13 +822,7 @@ export class MapVertexGenerator
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mapY,
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mapIndex
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};
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this.updateVertexArray(
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array,
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vertex,
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index,
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array[mapIndex],
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false
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);
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this.updateVertexArray(array, vertex, index, num, false);
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}
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}
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});
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@ -823,6 +840,7 @@ export class MapVertexGenerator
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};
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const index: IndexedBlockMapPos = {
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layer: block.layer,
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num: block.tile,
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mapX: block.x,
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mapY: block.y,
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blockIndex: block.index
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@ -833,7 +851,9 @@ export class MapVertexGenerator
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logger.error(40, block.tile.toString());
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return;
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}
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const update = updateTexture ? VertexUpdate.All : VertexUpdate.Position;
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const update = updateTexture
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? VertexUpdate.NoFrame
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: VertexUpdate.Position;
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if (cls === BlockCls.Autotile) {
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// 自动元件使用全部不连接
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const renderable = this.renderer.autotile.renderWithoutCheck(
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