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https://github.com/unanmed/HumanBreak.git
synced 2025-10-08 11:21:47 +08:00
feat: 工具栏整合成一个组件
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parent
7276380482
commit
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@ -117,6 +117,7 @@ const MainScene = defineComponent(() => {
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magicDef: 0
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magicDef: 0
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});
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});
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const replayStatus: ReplayingStatus = reactive({
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const replayStatus: ReplayingStatus = reactive({
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replaying: false,
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playing: false,
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playing: false,
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speed: 1,
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speed: 1,
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played: 0,
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played: 0,
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@ -129,7 +130,6 @@ const MainScene = defineComponent(() => {
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jumpCount: 0,
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jumpCount: 0,
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springCount: 0,
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springCount: 0,
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floor: 'MT0',
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floor: 'MT0',
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replaying: false,
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replayStatus,
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replayStatus,
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night: 0
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night: 0
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});
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});
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@ -161,8 +161,8 @@ const MainScene = defineComponent(() => {
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rightStatus.skillDesc = HeroSkill.getSkillDesc();
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rightStatus.skillDesc = HeroSkill.getSkillDesc();
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rightStatus.night = NightSpecial.getNight(floor);
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rightStatus.night = NightSpecial.getNight(floor);
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rightStatus.floor = floor;
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rightStatus.floor = floor;
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rightStatus.replaying = core.isReplaying();
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const { pausing, speed, toReplay, totalList } = core.status.replay;
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const { pausing, speed, toReplay, totalList } = core.status.replay;
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replayStatus.replaying = core.isReplaying();
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replayStatus.playing = !pausing;
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replayStatus.playing = !pausing;
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replayStatus.speed = speed;
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replayStatus.speed = speed;
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replayStatus.played = totalList.length - toReplay.length;
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replayStatus.played = totalList.length - toReplay.length;
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@ -12,12 +12,7 @@ import { transitionedColor } from '../use';
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import { linear } from 'mutate-animate';
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import { linear } from 'mutate-animate';
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import { Scroll } from '../components';
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import { Scroll } from '../components';
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import { getArea, MinimapDrawer } from '@motajs/legacy-ui';
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import { getArea, MinimapDrawer } from '@motajs/legacy-ui';
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import {
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import { MixedToolbar, ReplayingStatus } from './toolbar';
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NumpadToolbar,
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PlayingToolbar,
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ReplayingStatus,
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ReplayingToolbar
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} from './toolbar';
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import { HeroSkill } from '@user/data-state';
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import { HeroSkill } from '@user/data-state';
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import { openViewMap } from './viewmap';
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import { openViewMap } from './viewmap';
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import { mainUIController } from './controller';
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import { mainUIController } from './controller';
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@ -55,8 +50,6 @@ export interface IRightHeroStatus {
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springCount: number;
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springCount: number;
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/** 当前楼层 */
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/** 当前楼层 */
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floor: FloorIds;
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floor: FloorIds;
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/** 是否正在录像播放 */
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replaying: boolean;
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/** 录像播放状态 */
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/** 录像播放状态 */
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replayStatus: ReplayingStatus;
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replayStatus: ReplayingStatus;
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/** 极昼永夜 */
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/** 极昼永夜 */
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@ -216,11 +209,6 @@ export const RightStatusBar = defineComponent<StatusBarProps<IRightHeroStatus>>(
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const font2 = new Font('normal', 16);
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const font2 = new Font('normal', 16);
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const minimap = ref<Sprite>();
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const minimap = ref<Sprite>();
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const inNumpad = ref(false);
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const onNumpad = () => {
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inNumpad.value = !inNumpad.value;
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};
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const s = p.status;
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const s = p.status;
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const skill = computed(() =>
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const skill = computed(() =>
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@ -395,22 +383,10 @@ export const RightStatusBar = defineComponent<StatusBarProps<IRightHeroStatus>>(
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lineWidth={1}
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lineWidth={1}
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zIndex={-20}
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zIndex={-20}
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></g-line>
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></g-line>
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{inNumpad.value ? (
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<MixedToolbar
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<NumpadToolbar
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loc={[0, 367, 180, 113]}
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loc={[0, 367, 180, 113]}
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status={s.replayStatus}
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onNumpad={onNumpad}
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/>
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/>
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) : s.replaying ? (
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<ReplayingToolbar
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loc={[0, 367, 180, 113]}
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status={s.replayStatus}
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/>
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) : (
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<PlayingToolbar
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loc={[0, 367, 180, 113]}
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onNumpad={onNumpad}
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/>
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)}
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</container>
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</container>
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);
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);
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};
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};
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@ -145,6 +145,8 @@ export const PlayingToolbar = defineComponent<
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}, toolbarProps);
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}, toolbarProps);
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export interface ReplayingStatus {
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export interface ReplayingStatus {
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/** 是否处在录像播放状态 */
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replaying: boolean;
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/** 是否正在播放 */
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/** 是否正在播放 */
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playing: boolean;
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playing: boolean;
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/** 录像播放速度 */
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/** 录像播放速度 */
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@ -378,3 +380,20 @@ export const NumpadToolbar = defineComponent<
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</container>
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</container>
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);
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);
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}, toolbarProps);
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}, toolbarProps);
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export const MixedToolbar = defineComponent<ReplayingProps>(props => {
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const inNumpad = ref(false);
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const onNumpad = () => {
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inNumpad.value = !inNumpad.value;
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};
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return () =>
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inNumpad.value ? (
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<NumpadToolbar loc={props.loc} onNumpad={onNumpad} />
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) : props.status.replaying ? (
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<ReplayingToolbar loc={props.loc} status={props.status} />
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) : (
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<PlayingToolbar loc={props.loc} onNumpad={onNumpad} />
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);
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}, replayingProps);
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