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chore: buildAssets 只能调用一次
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@ -57,6 +57,8 @@ export class MaterialManager implements IMaterialManager {
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private nowTilesetIndex: number = -1;
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/** 当前 tileset 偏移 */
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private nowTilesetOffset: number = 0;
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/** 是否已经构建过素材 */
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private built: boolean = false;
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constructor() {
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this.assetBuilder.pipe(this.assetStore);
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@ -303,7 +305,11 @@ export class MaterialManager implements IMaterialManager {
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}
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buildAssets(): Iterable<IMaterialAssetData> {
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this.assetBuilder.pipe(this.assetStore);
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if (this.built) {
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logger.warn(79);
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return [];
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}
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this.built = true;
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const data = this.assetBuilder.addTextureList(this.tileStore.values());
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const arr = [...data];
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const res: IMaterialAssetData[] = [];
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@ -107,9 +107,10 @@
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"73": "Consistent size is needed when using WebGL2 composer.",
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"74": "Frame size not match texture's size, incomplete data will be skipped.",
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"75": "Material count splitted by grid does not match alias count, some material may have no alias or some alias may not map to a texture. Splitted: $1, alias: $2.",
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"76": "Cannot pipe texture store when asset builder is started.",
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"76": "Cannot pipe texture store when asset builder has been started.",
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"77": "Texture is clipped to an area of 0. Ensure that the texture contains your clip rect and clip rect's area is not zero.",
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"78": "Adding tileset source must follow index order.",
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"79": "Assets can only be built once.",
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"1001": "Item-detail extension needs 'floor-binder' and 'floor-damage' extension as dependency.",
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"1101": "Cannot add new effect to point effect instance, for there's no more reserve space for it. Please increase the max count of the instance."
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}
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