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fix: 追猎自动存档
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@ -35,19 +35,19 @@ main.floors.MT91=
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"cannotMoveIn": {},
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"map": [
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[648,648,648,648,648,648,648,648,648,648,648,648,648,648,648],
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[648, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,648],
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[648, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,648],
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[648, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,648],
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[648, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,648],
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[648, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,648],
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[648, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,648],
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[ 92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 94],
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[648, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,648],
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[648, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,648],
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[648, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,648],
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[648, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,648],
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[648, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,648],
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[648, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,648],
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[648, 0, 0, 0,648, 0, 0, 0, 0, 0, 0, 0,648, 0,648],
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[648, 0, 0, 0, 0, 0, 0,648,648,648, 0, 0,648, 0,648],
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[648,648,648,648,648,648,648,648, 0,648, 0,648,648, 0,648],
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[648, 0,648, 0, 0, 0, 0, 0, 0,648, 0, 0, 0, 0,648],
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[648, 0, 0, 0,648, 0,648,648,648,648, 0,648,648,648,648],
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[648,648,648,648,648, 0, 0, 0, 0, 0, 0,648, 0, 0,648],
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[ 92, 0, 0, 0,648, 0,648,648, 0,648, 0,648, 0, 0, 94],
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[648, 0, 0, 0, 0, 0, 0,648, 0,648,648,648, 0,648,648],
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[648,648,648,648,648,648, 0,648, 0, 0, 0, 0, 0, 0,648],
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[648, 0, 0, 0, 0, 0, 0,648, 0, 0,648, 0,648, 0,648],
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[648, 0,648,648, 0,648,648,648,648,648,648, 0,648, 0,648],
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[648, 0, 0,648, 0,648, 0, 0, 0,648, 0, 0,648, 0,648],
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[648, 0, 0,648, 0,648, 0, 0, 0, 0, 0, 0,648, 0,648],
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[648,648,648,648,648,648,648, 93,648,648,648,648,648,648,648]
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],
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"bgmap": [
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@ -425,8 +425,7 @@ export class HeroMover extends ObjectMoverBase {
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const map = core.status.thisMap.enemy.mapDamage;
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const dam = map[index];
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const nextDam = map[nIndex];
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if (!dam) return false;
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if (nextDam.mockery || (!dam.hunt && nextDam.hunt)) {
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if (nextDam?.mockery || (!dam?.hunt && nextDam?.hunt)) {
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core.autosave();
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return true;
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}
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