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修复压缩报错
This commit is contained in:
parent
e4a556329b
commit
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@ -2,4 +2,5 @@ vite.config.ts
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public/project/data.js
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public/project/data.js
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story.md
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story.md
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public/project/floors/*.js
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public/project/floors/*.js
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public/project/items.js
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public/project/items.js
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public/project/floors/*.js
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@ -1,284 +1,295 @@
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main.floors.MT31 = {
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main.floors.MT31=
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floorId: 'MT31',
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{
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title: '智慧小径',
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"floorId": "MT31",
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name: '智慧小径',
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"title": "智慧小径",
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width: 15,
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"name": "智慧小径",
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height: 15,
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"width": 15,
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canFlyTo: true,
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"height": 15,
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canFlyFrom: true,
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"canFlyTo": true,
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canUseQuickShop: true,
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"canFlyFrom": true,
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cannotViewMap: false,
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"canUseQuickShop": true,
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images: [],
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"cannotViewMap": false,
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ratio: 2,
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"images": [],
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defaultGround: 'grass',
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"ratio": 2,
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bgm: 'road.mp3',
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"defaultGround": "grass",
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firstArrive: [
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"bgm": "road.mp3",
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'\t[低级智人]\b[up,hero]杰克,你为什么在这?',
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"firstArrive": [
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'\t[杰克,thief]\b[up,4,7]哟,咱好久不见了,我只是来这里寻找点东西。',
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"\t[低级智人]\b[up,hero]杰克,你为什么在这?",
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'\t[低级智人]\b[up,hero]这里怪物这么强,你怎么能打败他?',
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"\t[杰克,thief]\b[up,4,7]哟,咱好久不见了,我只是来这里寻找点东西。",
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'\t[杰克,thief]\b[up,4,7]我有我的特殊办法。',
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"\t[低级智人]\b[up,hero]这里怪物这么强,你怎么能打败他?",
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'\t[低级智人]\b[up,hero]那些...绿色宝石吗?',
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"\t[杰克,thief]\b[up,4,7]我有我的特殊办法。",
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'\t[杰克,thief]\b[up,4,7]绿色宝石?我没见过那东西。',
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"\t[低级智人]\b[up,hero]那些...绿色宝石吗?",
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'\t[低级智人]\b[up,hero]那是什么办法呢?',
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"\t[杰克,thief]\b[up,4,7]绿色宝石?我没见过那东西。",
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'\t[杰克,thief]\b[up,4,7]这个你就不用操心了。',
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"\t[低级智人]\b[up,hero]那是什么办法呢?",
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'\t[杰克,thief]\b[up,4,7]对了,有人让我给你说一句话。',
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"\t[杰克,thief]\b[up,4,7]这个你就不用操心了。",
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'\t[杰克,thief]\b[up,4,7]时间会诉说真相,而历史不会。',
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"\t[杰克,thief]\b[up,4,7]对了,有人让我给你说一句话。",
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'\t[杰克,thief]\b[up,4,7]即使历史是真实的。',
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"\t[杰克,thief]\b[up,4,7]时间会诉说真相,而历史不会。",
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'\t[低级智人]\b[up,hero]什么意思?',
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"\t[杰克,thief]\b[up,4,7]即使历史是真实的。",
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'\t[杰克,thief]\b[up,4,7]我也不清楚,不过我先走了,你慢慢理解。',
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"\t[低级智人]\b[up,hero]什么意思?",
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"\t[杰克,thief]\b[up,4,7]我也不清楚,不过我先走了,你慢慢理解。",
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{
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{
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type: 'jump',
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"type": "jump",
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from: [4, 7],
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"from": [
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dxy: [15, 0],
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4,
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time: 500
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7
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],
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"dxy": [
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15,
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0
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],
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"time": 500
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},
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},
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'\t[低级智人]\b[up,hero]...',
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"\t[低级智人]\b[up,hero]...",
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'\t[低级智人]\b[up,hero]时间会诉说真相,而历史不会...',
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"\t[低级智人]\b[up,hero]时间会诉说真相,而历史不会...",
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'\t[低级智人]\b[up,hero]能相信的只有时间,而历史能被篡改吗...',
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"\t[低级智人]\b[up,hero]能相信的只有时间,而历史能被篡改吗...",
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'\t[低级智人]\b[up,hero]历史是真实的,又为何不会诉说真相呢...',
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"\t[低级智人]\b[up,hero]历史是真实的,又为何不会诉说真相呢...",
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'\t[低级智人]\b[up,hero]完全不能理解。'
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"\t[低级智人]\b[up,hero]完全不能理解。"
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],
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],
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eachArrive: [],
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"eachArrive": [],
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parallelDo: '',
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"parallelDo": "",
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events: {
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"events": {
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'14,7': [
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"14,7": [
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{
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{
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type: 'if',
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"type": "if",
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condition: '(!flag:inWinter)',
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"condition": "(!flag:inWinter)",
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true: [
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"true": [
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{
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{
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type: 'setCurtain',
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"type": "setCurtain",
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color: [0, 0, 0, 1],
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"color": [
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time: 1500,
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0,
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keep: true
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0,
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0,
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1
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],
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"time": 1500,
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"keep": true
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},
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},
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{
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{
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type: 'setText',
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"type": "setText",
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text: [0, 0, 0, 1],
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"text": [
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background: 'winskin3.png'
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0,
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0,
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0,
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1
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],
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"background": "winskin3.png"
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},
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},
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'人类简史——进化篇',
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"人类简史——进化篇",
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{
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{
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type: 'playSound',
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"type": "playSound",
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name: 'paper.mp3'
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"name": "paper.mp3"
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},
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},
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'经过了漫长的行走,他感到真相越来越接近。',
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"经过了漫长的行走,他感到真相越来越接近。",
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{
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{
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type: 'playSound',
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"type": "playSound",
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name: 'paper.mp3'
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"name": "paper.mp3"
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},
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},
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'前方,是会将凛冽渗入骨髓的冰封雪原。',
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"前方,是会将凛冽渗入骨髓的冰封雪原。",
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{
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{
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type: 'playSound',
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"type": "playSound",
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name: 'paper.mp3'
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"name": "paper.mp3"
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},
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},
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'这里,他将寻找到所谓的真相。',
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"这里,他将寻找到所谓的真相。",
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{
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{
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type: 'changeFloor',
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"type": "changeFloor",
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floorId: 'MT32',
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"floorId": "MT32",
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loc: [0, 7]
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"loc": [
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0,
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7
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]
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},
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},
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{
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{
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type: 'setCurtain',
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"type": "setCurtain",
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time: 1000
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"time": 1000
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},
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},
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{
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{
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type: 'setText',
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"type": "setText",
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text: [255, 255, 255, 1],
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"text": [
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background: 'winskin2.png'
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255,
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255,
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255,
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1
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],
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"background": "winskin2.png"
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},
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},
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'\t[低级智人]\b[up,hero]呼,好冷。',
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"\t[低级智人]\b[up,hero]呼,好冷。",
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'\t[低级智人]\b[up,hero]嗯?',
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"\t[低级智人]\b[up,hero]嗯?",
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{
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{
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type: 'moveHero',
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"type": "moveHero",
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time: 250,
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"time": 250,
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steps: ['right:1']
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"steps": [
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"right:1"
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]
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},
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},
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'\t[低级智人]\b[up,hero]这是杰克给我留下的衣服吗?',
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"\t[低级智人]\b[up,hero]这是杰克给我留下的衣服吗?",
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'\t[低级智人]\b[up,hero]先穿上吧,这里太冷了。',
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"\t[低级智人]\b[up,hero]先穿上吧,这里太冷了。",
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{
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{
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type: 'setValue',
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"type": "setValue",
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name: 'flag:inWinter',
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"name": "flag:inWinter",
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value: 'true'
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"value": "true"
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}
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}
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],
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],
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false: [
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"false": [
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{
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{
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type: 'changeFloor',
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"type": "changeFloor",
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floorId: 'MT32',
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"floorId": "MT32",
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loc: [0, 7]
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"loc": [
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0,
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7
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]
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}
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}
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]
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]
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}
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}
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],
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],
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'2,6': [
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"2,6": [
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'注意右方的清怪检测是检测\r[gold]勇气之路\r[]的怪物,本区域的怪物不检测,可以暂时留怪'
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"注意右方的清怪检测是检测\r[gold]勇气之路\r[]的怪物,本区域的怪物不检测,可以暂时留怪"
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],
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],
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'13,7': [
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"13,7": [
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'这里是漏怪检测,会检测\r[gold]勇气之路\r[]区域是否有遗漏怪物',
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"这里是漏怪检测,会检测\r[gold]勇气之路\r[]区域是否有遗漏怪物",
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{
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{
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type: 'function',
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"type": "function",
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function:
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"function": "function(){\nconst enemy = core.plugin.remainEnemy.getRemainEnemyString(core.floorIds.slice(17, 22));\nif (enemy.length === 0) {\n\tcore.insertAction(['当前无剩余怪物!', { \"type\": \"hide\", \"remove\": true }, ]);\n} else {\n\tcore.insertAction(enemy);\n}\n}"
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'function(){\nconst enemy = core.plugin.remainEnemy.getRemainEnemyString(core.floorIds.slice(17, 22));\nif (enemy.length === 0) {\n\tcore.insertAction([\'当前无剩余怪物!\', { "type": "hide", "remove": true }, ]);\n} else {\n\tcore.insertAction(enemy);\n}\n}'
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}
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}
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]
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]
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},
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},
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changeFloor: {
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"changeFloor": {
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'0,7': {
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"0,7": {
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floorId: 'MT29',
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"floorId": "MT29",
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loc: [14, 8]
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"loc": [
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14,
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8
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]
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}
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}
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},
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},
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beforeBattle: {},
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"beforeBattle": {},
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afterBattle: {
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"afterBattle": {
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'10,7': [
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"10,7": [
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'\t[智慧守护者,E577]\b[up,10,7]智慧!终于有人可以得到这些智慧了!',
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"\t[智慧守护者,E577]\b[up,10,7]智慧!终于有人可以得到这些智慧了!",
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'\t[智慧守护者,E577]\b[up,10,7]终于要迎来结束战争的那一天了!',
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"\t[智慧守护者,E577]\b[up,10,7]终于要迎来结束战争的那一天了!",
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'\t[智慧守护者,E577]\b[up,10,7]我的任务终于完成了!!',
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"\t[智慧守护者,E577]\b[up,10,7]我的任务终于完成了!!",
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'\t[低级智人]\b[up,hero]什么结束战争,什么完成任务?',
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"\t[低级智人]\b[up,hero]什么结束战争,什么完成任务?",
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{
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{
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type: 'setBlock',
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"type": "setBlock",
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number: 'I476',
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"number": "I476",
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time: 1000
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"time": 1000
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},
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},
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'\t[低级智人]\b[up,hero]哎,没问到啊...',
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"\t[低级智人]\b[up,hero]哎,没问到啊...",
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'\t[低级智人]\b[up,hero]战争,又是什么意思呢?',
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"\t[低级智人]\b[up,hero]战争,又是什么意思呢?",
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'\t[低级智人]\b[up,hero]之前智慧之神也提过战争,但是我还没问我们就打起来了。',
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"\t[低级智人]\b[up,hero]之前智慧之神也提过战争,但是我还没问我们就打起来了。",
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'\t[低级智人]\b[up,hero]之后应该就知道了。',
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"\t[低级智人]\b[up,hero]之后应该就知道了。",
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{
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{
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type: 'function',
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"type": "function",
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function: 'function(){\ncore.getNextItem()\n}'
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"function": "function(){\ncore.getNextItem()\n}"
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},
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},
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{
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{
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type: 'sleep',
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"type": "sleep",
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time: 1000
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"time": 1000
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},
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},
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'\t[低级智人]\b[up,hero]!!!',
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"\t[低级智人]\b[up,hero]!!!",
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'\t[低级智人]\b[up,hero]这种感觉!',
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"\t[低级智人]\b[up,hero]这种感觉!",
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'\t[低级智人]\b[up,hero]感觉前所未有的东西涌入了大脑。',
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"\t[低级智人]\b[up,hero]感觉前所未有的东西涌入了大脑。",
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'\t[低级智人]\b[up,hero]这就是智慧吗。',
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"\t[低级智人]\b[up,hero]这就是智慧吗。",
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'\t[低级智人]\b[up,hero]原来如此。',
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"\t[低级智人]\b[up,hero]原来如此。",
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'\t[低级智人]\b[up,hero]原来,智慧是这个意思。',
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"\t[低级智人]\b[up,hero]原来,智慧是这个意思。",
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'\t[低级智人]\b[up,hero]我明白了,我全都明白了。',
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"\t[低级智人]\b[up,hero]我明白了,我全都明白了。",
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'\t[低级智人]\b[up,hero]智慧,真的可以掌握万物。',
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"\t[低级智人]\b[up,hero]智慧,真的可以掌握万物。",
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{
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{
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type: 'setValue',
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"type": "setValue",
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name: 'flag:door_MT31_7_6',
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"name": "flag:door_MT31_7_6",
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operator: '+=',
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"operator": "+=",
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||||||
value: '1'
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"value": "1"
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}
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}
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]
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]
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},
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},
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afterGetItem: {},
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"afterGetItem": {},
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afterOpenDoor: {},
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"afterOpenDoor": {},
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autoEvent: {
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"autoEvent": {
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'7,5': {
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"7,5": {
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0: {
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"0": {
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condition: 'flag:door_MT31_7_6==1',
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"condition": "flag:door_MT31_7_6==1",
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currentFloor: true,
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"currentFloor": true,
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priority: 0,
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"priority": 0,
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delayExecute: false,
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"delayExecute": false,
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multiExecute: false,
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"multiExecute": false,
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data: [
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"data": [
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{
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{
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type: 'openDoor'
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"type": "openDoor"
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},
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},
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{
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{
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type: 'setValue',
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"type": "setValue",
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name: 'flag:door_MT31_7_6',
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"name": "flag:door_MT31_7_6",
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operator: '=',
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"operator": "=",
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value: 'null'
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"value": "null"
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}
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}
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]
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]
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},
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},
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1: null
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"1": null
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},
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},
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'7,9': {
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"7,9": {
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||||||
0: {
|
"0": {
|
||||||
condition: 'flag:door_MT31_7_6==1',
|
"condition": "flag:door_MT31_7_6==1",
|
||||||
currentFloor: true,
|
"currentFloor": true,
|
||||||
priority: 0,
|
"priority": 0,
|
||||||
delayExecute: false,
|
"delayExecute": false,
|
||||||
multiExecute: false,
|
"multiExecute": false,
|
||||||
data: [
|
"data": [
|
||||||
{
|
{
|
||||||
type: 'openDoor'
|
"type": "openDoor"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
type: 'setValue',
|
"type": "setValue",
|
||||||
name: 'flag:door_MT31_7_6',
|
"name": "flag:door_MT31_7_6",
|
||||||
operator: '=',
|
"operator": "=",
|
||||||
value: 'null'
|
"value": "null"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
1: null
|
"1": null
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
cannotMove: {},
|
"cannotMove": {},
|
||||||
cannotMoveIn: {},
|
"cannotMoveIn": {},
|
||||||
map: [
|
"map": [
|
||||||
[
|
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|
[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143],
|
||||||
143, 143
|
[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143],
|
||||||
],
|
[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143],
|
||||||
[
|
[143,143, 0, 0, 0, 0,143,491,491,468,468,466,466,143,143],
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143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143,
|
[143,143, 0,491,491, 0,143, 85,143,143,143,143,143,143,143],
|
||||||
143, 143
|
[143,143,129, 0, 0, 0,143, 0, 0, 0, 0, 0, 0,143,143],
|
||||||
],
|
[ 92, 0, 0, 23,123, 0,497, 0, 0, 0,577, 0, 0,516, 94],
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[
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[143,143, 0, 0, 0, 0,143, 0, 0, 0, 0, 0, 0,143,143],
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143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143,
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[143,143, 0,491,491, 0,143, 85,143,143,143,143,143,143,143],
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143, 143
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[143,143, 0, 0, 0, 0,143,491,491,468,468,467,467,143,143],
|
||||||
],
|
[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143],
|
||||||
[
|
[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143],
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||||||
143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143,
|
[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143],
|
||||||
143, 143
|
[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143]
|
||||||
],
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],
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||||||
[143, 143, 0, 0, 0, 0, 143, 491, 491, 468, 468, 466, 466, 143, 143],
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"bgmap": [
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[143, 143, 0, 491, 491, 0, 143, 85, 143, 143, 143, 143, 143, 143, 143],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[143, 143, 129, 0, 0, 0, 143, 0, 0, 0, 0, 0, 0, 143, 143],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[92, 0, 0, 23, 123, 0, 497, 0, 0, 0, 577, 0, 0, 516, 94],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[143, 143, 0, 0, 0, 0, 143, 0, 0, 0, 0, 0, 0, 143, 143],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[143, 143, 0, 491, 491, 0, 143, 85, 143, 143, 143, 143, 143, 143, 143],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[143, 143, 0, 0, 0, 0, 143, 491, 491, 468, 468, 467, 467, 143, 143],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143,
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[144,144,144,144,144,144,144,144,144,144,144,144,144,144,144],
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143, 143
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143,
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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143, 143
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143,
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],
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143, 143
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"fgmap": [
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],
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|
||||||
[
|
],
|
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143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143,
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"bg2map": [
|
||||||
143, 143
|
|
||||||
]
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],
|
||||||
],
|
"fg2map": [
|
||||||
bgmap: [
|
|
||||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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]
|
||||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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}
|
||||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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|
||||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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|
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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|
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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|
||||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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|
||||||
[
|
|
||||||
144, 144, 144, 144, 144, 144, 144, 144, 144, 144, 144, 144, 144,
|
|
||||||
144, 144
|
|
||||||
],
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|
||||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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|
||||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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|
||||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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|
||||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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|
||||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
|
||||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
|
||||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
|
|
||||||
],
|
|
||||||
fgmap: [],
|
|
||||||
bg2map: [],
|
|
||||||
fg2map: []
|
|
||||||
};
|
|
Loading…
Reference in New Issue
Block a user