mirror of
https://github.com/unanmed/HumanBreak.git
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格式化
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parent
6b412c1691
commit
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12
.prettierrc
Normal file
12
.prettierrc
Normal file
@ -0,0 +1,12 @@
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{
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"printWidth": 80,
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"tabWidth": 4,
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"useTabs": false,
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"semi": true,
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"singleQuote": true,
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"quoteProps": "as-needed",
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"bracketSpacing": true,
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"vueIndentScriptAndStyle": false,
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"arrowParens": "avoid",
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"trailingComma": "none"
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}
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@ -425,34 +425,34 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
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if (core.status.event.id == null) core.continueAutomaticRoute();
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else core.clearContinueAutomaticRoute();
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// 打怪特效
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if (core.has(x) && core.has(y)) {
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const frame = core.status.globalAnimateStatus % 2;
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const canvas = document.createElement('canvas');
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canvas.width = 32;
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canvas.height = 32;
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core.drawIcon(canvas, enemy.id, 0, 0, 32, 32, frame);
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const manager = core.applyFragWith(canvas);
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const frag = manager.canvas;
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frag.style.imageRendering = 'pixelated';
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frag.style.width = `${frag.width * core.domStyle.scale}px`;
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frag.style.height = `${frag.height * core.domStyle.scale}px`;
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const left =
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(x * 32 + 16 - frag.width / 2 - core.bigmap.offsetX) *
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core.domStyle.scale;
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const top =
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(y * 32 + 16 - frag.height / 2 - core.bigmap.offsetY) *
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core.domStyle.scale;
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frag.style.left = `${left}px`;
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frag.style.top = `${top}px`;
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frag.style.zIndex = '45';
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frag.style.position = 'absolute';
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frag.style.filter = 'sepia(20%)brightness(120%)';
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core.dom.gameDraw.appendChild(frag);
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manager.onEnd.then(() => {
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frag.remove();
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});
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}
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// 打怪特效
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if (core.has(x) && core.has(y)) {
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const frame = core.status.globalAnimateStatus % 2;
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const canvas = document.createElement('canvas');
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canvas.width = 32;
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canvas.height = 32;
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core.drawIcon(canvas, enemy.id, 0, 0, 32, 32, frame);
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const manager = core.applyFragWith(canvas);
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const frag = manager.canvas;
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frag.style.imageRendering = 'pixelated';
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frag.style.width = `${frag.width * core.domStyle.scale}px`;
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frag.style.height = `${frag.height * core.domStyle.scale}px`;
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const left =
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(x * 32 + 16 - frag.width / 2 - core.bigmap.offsetX) *
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core.domStyle.scale;
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const top =
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(y * 32 + 16 - frag.height / 2 - core.bigmap.offsetY) *
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core.domStyle.scale;
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frag.style.left = `${left}px`;
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frag.style.top = `${top}px`;
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frag.style.zIndex = '45';
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frag.style.position = 'absolute';
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frag.style.filter = 'sepia(20%)brightness(120%)';
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core.dom.gameDraw.appendChild(frag);
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manager.onEnd.then(() => {
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frag.remove();
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});
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}
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},
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afterOpenDoor: function (doorId, x, y) {
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// 开一个门后触发的事件
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