格式化

This commit is contained in:
unanmed 2023-08-01 16:30:23 +08:00
parent 6b412c1691
commit 2c7fdd2d21
2 changed files with 40 additions and 28 deletions

12
.prettierrc Normal file
View File

@ -0,0 +1,12 @@
{
"printWidth": 80,
"tabWidth": 4,
"useTabs": false,
"semi": true,
"singleQuote": true,
"quoteProps": "as-needed",
"bracketSpacing": true,
"vueIndentScriptAndStyle": false,
"arrowParens": "avoid",
"trailingComma": "none"
}

View File

@ -425,34 +425,34 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
if (core.status.event.id == null) core.continueAutomaticRoute();
else core.clearContinueAutomaticRoute();
// 打怪特效
if (core.has(x) && core.has(y)) {
const frame = core.status.globalAnimateStatus % 2;
const canvas = document.createElement('canvas');
canvas.width = 32;
canvas.height = 32;
core.drawIcon(canvas, enemy.id, 0, 0, 32, 32, frame);
const manager = core.applyFragWith(canvas);
const frag = manager.canvas;
frag.style.imageRendering = 'pixelated';
frag.style.width = `${frag.width * core.domStyle.scale}px`;
frag.style.height = `${frag.height * core.domStyle.scale}px`;
const left =
(x * 32 + 16 - frag.width / 2 - core.bigmap.offsetX) *
core.domStyle.scale;
const top =
(y * 32 + 16 - frag.height / 2 - core.bigmap.offsetY) *
core.domStyle.scale;
frag.style.left = `${left}px`;
frag.style.top = `${top}px`;
frag.style.zIndex = '45';
frag.style.position = 'absolute';
frag.style.filter = 'sepia(20%)brightness(120%)';
core.dom.gameDraw.appendChild(frag);
manager.onEnd.then(() => {
frag.remove();
});
}
// 打怪特效
if (core.has(x) && core.has(y)) {
const frame = core.status.globalAnimateStatus % 2;
const canvas = document.createElement('canvas');
canvas.width = 32;
canvas.height = 32;
core.drawIcon(canvas, enemy.id, 0, 0, 32, 32, frame);
const manager = core.applyFragWith(canvas);
const frag = manager.canvas;
frag.style.imageRendering = 'pixelated';
frag.style.width = `${frag.width * core.domStyle.scale}px`;
frag.style.height = `${frag.height * core.domStyle.scale}px`;
const left =
(x * 32 + 16 - frag.width / 2 - core.bigmap.offsetX) *
core.domStyle.scale;
const top =
(y * 32 + 16 - frag.height / 2 - core.bigmap.offsetY) *
core.domStyle.scale;
frag.style.left = `${left}px`;
frag.style.top = `${top}px`;
frag.style.zIndex = '45';
frag.style.position = 'absolute';
frag.style.filter = 'sepia(20%)brightness(120%)';
core.dom.gameDraw.appendChild(frag);
manager.onEnd.then(() => {
frag.remove();
});
}
},
afterOpenDoor: function (doorId, x, y) {
// 开一个门后触发的事件