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修复录像问题
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@ -1833,6 +1833,7 @@ control.prototype.startReplay = function (list) {
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////// 更改播放状态 //////
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control.prototype.triggerReplay = function () {
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console.log(core.dymCanvas.replay.canvas.style.width);
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if (core.status.replay.pausing) this.resumeReplay();
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else this.pauseReplay();
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};
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@ -4362,7 +4363,9 @@ control.prototype._resize_canvas = function (obj) {
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for (var name in core.dymCanvas) {
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var ctx = core.dymCanvas[name],
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canvas = ctx.canvas;
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var ratio = canvas.hasAttribute('isHD') ? core.domStyle.ratio : 1;
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var ratio = canvas.hasAttribute('isHD')
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? core.domStyle.ratio * devicePixelRatio
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: 1;
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canvas.style.width =
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(canvas.width / ratio) * core.domStyle.scale + 'px';
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canvas.style.height =
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@ -76,7 +76,8 @@ items.prototype.getItemEffectTip = function (itemId) {
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////// 使用道具 //////
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items.prototype.useItem = function (itemId, noRoute, callback) {
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if (!this.canUseItem(itemId)) {
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const ignore = ['I560', 'I559'];
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if (!this.canUseItem(itemId) || ignore.includes(itemId)) {
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if (callback) callback();
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return;
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}
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@ -3547,6 +3547,15 @@ ui.prototype._drawViewMaps_buildData = function (index, x, y) {
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////// 绘制道具栏 //////
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ui.prototype._drawToolbox = function (index) {};
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////// 获得所有应该在道具栏显示的某个类型道具 //////
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ui.prototype.getToolboxItems = function (cls) {
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return Object.keys(core.status.hero.items[cls] || {})
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.filter(function (id) {
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return !core.material.items[id].hideInToolbox;
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})
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.sort();
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};
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////// 绘制装备界面 //////
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ui.prototype._drawEquipbox = function (index) {};
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@ -1255,6 +1255,6 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
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"name": "百科全书",
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"canUseItemEffect": "true",
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"text": "一个包含游戏中所有功能详细说明的百科全书,可以查看游戏中所有的功能",
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"useItemEffect": "if (!core.isPlaying()) core.plugin.descOpened.value = true;"
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"useItemEffect": "if (!core.isReplaying()) core.plugin.descOpened.value = true;"
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}
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}
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@ -55,7 +55,7 @@ onMounted(async () => {
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return;
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}
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if (time >= 4000) {
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if (time >= 4050) {
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chapterShowed.value = false;
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ani.ticker.destroy();
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}
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