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https://github.com/unanmed/HumanBreak.git
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refactor: 开头剧情
This commit is contained in:
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@ -2663,6 +2663,11 @@ packages:
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engines: {node: ^10 || ^12 || ^13.7 || ^14 || >=15.0.1}
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hasBin: true
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nanoid@3.3.8:
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resolution: {integrity: sha512-WNLf5Sd8oZxOm+TzppcYk8gVOgP+l58xNy58D0nbUnOxOWRWvlcCV4kUF7ltmI6PsrLl/BgKEyS4mqsGChFN0w==}
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engines: {node: ^10 || ^12 || ^13.7 || ^14 || >=15.0.1}
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hasBin: true
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nanopop@2.4.2:
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resolution: {integrity: sha512-NzOgmMQ+elxxHeIha+OG/Pv3Oc3p4RU2aBhwWwAqDpXrdTbtRylbRLQztLy8dMMwfl6pclznBdfUhccEn9ZIzw==}
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@ -2784,8 +2789,8 @@ packages:
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picocolors@1.0.1:
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resolution: {integrity: sha512-anP1Z8qwhkbmu7MFP5iTt+wQKXgwzf7zTyGlcdzabySa9vd0Xt392U0rVmz9poOaBj0uHJKyyo9/upk0HrEQew==}
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picocolors@1.1.0:
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resolution: {integrity: sha512-TQ92mBOW0l3LeMeyLV6mzy/kWr8lkd/hp3mTg7wYK7zJhuBStmGMBG0BdeDZS/dZx1IukaX6Bk11zcln25o1Aw==}
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picocolors@1.1.1:
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resolution: {integrity: sha512-xceH2snhtb5M9liqDsmEw56le376mTZkEX/jEb/RxNFyegNul7eNslCXP9FDj/Lcu0X8KEyMceP2ntpaHrDEVA==}
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picomatch@2.3.1:
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resolution: {integrity: sha512-JU3teHTNjmE2VCGFzuY8EXzCDVwEqB2a8fsIvwaStHhAWJEeVd1o1QD80CU6+ZdEXXSLbSsuLwJjkCBWqRQUVA==}
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@ -6275,6 +6280,8 @@ snapshots:
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nanoid@3.3.7: {}
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nanoid@3.3.8: {}
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nanopop@2.4.2: {}
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needle@3.3.1:
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@ -6396,7 +6403,7 @@ snapshots:
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picocolors@1.0.1: {}
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picocolors@1.1.0: {}
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picocolors@1.1.1: {}
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picomatch@2.3.1: {}
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@ -6627,8 +6634,8 @@ snapshots:
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postcss@8.4.47:
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dependencies:
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nanoid: 3.3.7
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picocolors: 1.1.0
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nanoid: 3.3.8
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picocolors: 1.1.1
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source-map-js: 1.2.1
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process-nextick-args@2.0.1: {}
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@ -550,6 +550,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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},
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{
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"type": "setText",
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"position": "down",
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"text": [
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0,
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0,
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@ -570,78 +571,63 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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"type": "playSound",
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"name": "paper.mp3"
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},
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"人们说要铭记历史,但他们却忘记了历史。\n ——我是这样评价这个故事的。",
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{
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"type": "playSound",
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"name": "paper.mp3"
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},
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"人类简史——起源篇",
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{
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"type": "playSound",
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"name": "paper.mp3"
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},
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"在万物的发展中,任何物体都有它自己的发光点。",
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"在历史的长河中,山火、暴雨、地震不过是自然界的常态,是时间流逝中微不足道的涟漪。",
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{
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"type": "playSound",
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"name": "paper.mp3"
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},
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"人类,这个起初完全不起眼的种族,",
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"这些自然现象如同大地的呼吸,时而平静,时而狂暴。",
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{
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"type": "playSound",
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"name": "paper.mp3"
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},
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"却在那一天发生了惊天的变动。",
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"对于动物和植物而言,这些变化是生存的考验,是自然选择的无情法则。",
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{
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"type": "playSound",
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"name": "paper.mp3"
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},
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"那曾是一个不起眼的日子。",
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"每一次山火,都意味着森林的重生与毁灭;每一场暴雨,都带来了生命的滋润与洪水的威胁;每一次地震,都改变了地貌,塑造了新的环境。",
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{
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"type": "playSound",
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"name": "paper.mp3"
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},
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"直到一记闪电劈在了山上。",
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"在这片土地上,生命在自然的力量中挣扎、适应、繁衍。",
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{
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"type": "playSound",
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"name": "paper.mp3"
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},
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"山火蔓延,霎时间,茂密的树林已然变为了焦炭。",
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"那些无法适应的,最终被淘汰;而那些幸存者,则继续在这片土地上书写着生命的传奇。",
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{
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"type": "playSound",
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"name": "paper.mp3"
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},
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"山火的发生让野兽饥不择食,",
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"然而,对于那些在这片土地上生存的原始人而言,这些自然现象不仅仅是生存的考验,更是他们日常生活中不可或缺的一部分。",
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{
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"type": "playSound",
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"name": "paper.mp3"
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},
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"无数的人类被野兽硬生生拖走。",
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"在公元前8000年,这里曾有一个不起眼的山洞,隐匿于群山之间,仿佛与世隔绝。山洞中,原始人正忙碌着,准备迎接即将到来的季节变化。",
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{
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"type": "playSound",
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"name": "paper.mp3"
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},
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"那又是一个不起眼的日子,",
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{
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"type": "playSound",
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"name": "paper.mp3"
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},
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"却让人类又一次发生了翻天地覆的变化。",
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{
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"type": "playSound",
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"name": "paper.mp3"
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},
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"一位野蛮人,也是我们的主角,",
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{
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"type": "playSound",
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"name": "paper.mp3"
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},
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"踏上了属于他的旅途。",
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{
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"type": "sleep",
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"time": 1000
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},
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{
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"type": "playSound",
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"name": "paper.mp3"
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},
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"公元前8000年",
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{
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"type": "setText",
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"position": "down",
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"text": [
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255,
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255,
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@ -39,10 +39,14 @@ main.floors.MT0=
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"time": 500,
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"keep": true
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},
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"\t[原始人]\b[up,hero]家里有没有柴火了,看来需要上山砍柴了啊。",
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"\t[原始人]\b[up,hero]刚刚经历过山火,山上的柴火也不多了。",
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"\t[原始人]\b[up,hero]为什么这么倒霉的事会摊在我头上。",
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"\t[原始人]\b[up,hero]哎,不管了,先出去看看再说。",
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"\t[原始人]又到了秋天,天气开始变凉了",
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"秋风从石头的缝隙中穿过,原始人站在山洞中,感受着秋风的凉意,心中涌起一丝熟悉的紧迫感。",
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"他知道,随着秋天的到来,山上的树木将变得干燥,而山火的风险也会随之增加。",
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"他也知道,每一次暴雨过后,山洞外的河流可能会泛滥,淹没他们的狩猎场。",
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"\t[原始人]柴火的消耗逐渐变多了,看来需要再上山砍柴了啊。",
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"他从石头的缝隙中看去,看到满山的枫叶在秋风中摇曳,仿佛在提醒他时间的流逝。",
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"这些自然的变迁,虽然无情,却也教会了他如何适应和生存。",
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"\t[原始人]今天的天气似乎不错,那就上山看看吧。",
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"\r[red]注意!!!\r[]该塔新增了很多新的功能,同时对样板的ui进行了大幅度的改动,操作也有改变,由于内容过多,这里不再一一描述,具体请在道具栏查看百科全书!!百科全书是在你面前的几个道具中的其中一个",
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{
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"type": "function",
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@ -58,8 +62,7 @@ main.floors.MT0=
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"本塔有很多新的功能,所有的说明都详细地写在了前方的百科全书里面,里面包含所有的功能说明,不阅读可能会影响正常的游戏体验,请仔细阅读。",
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"例如你现在首先感受到的应该是状态栏的变动,你可以打开百科全书阅读状态栏相关内容。里面包含状态栏的功能说明与布局说明等。",
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"注意百科全书中的内容非常基础详细,如果对魔塔有一定的了解,可以选择性地阅读。",
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"打开百科全书的快捷键是H",
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"特别提醒:本游戏没有考虑录像的二次播放性,因此如果你播放录像之后继续游玩,最后可能会导致提交成绩后红录像。"
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"打开百科全书的快捷键是H"
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],
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"8,12": [
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"第一章计分方式:生命+5000*黄钥匙+15000*蓝钥匙"
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"defaultGround": "T331",
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"bgm": "cave.mp3",
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"firstArrive": [
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"\t[原始人]\b[up,hero]呼,今天也有这些黏糊糊的东西啊。",
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"\t[原始人]\b[up,hero]真是奇怪,自从那次山火之后这里就出现了这些东西。",
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"\t[原始人]\b[up,hero]真是搞不清他们的来历。",
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"\t[原始人]\b[up,hero]不过好在他们反抗能力很弱,随便打打就能打过去了。",
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"\t[原始人]不知为何,最近这些蝙蝠的攻击性变得很强,而且还不知道从哪冒出来了这些黏糊糊的东西。",
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"\t[原始人]之前捡到了一个来历不明的方块状东西(怪物手册),好像能打开,不知道里面有没有写什么",
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"\t[原始人]或许会有一些东西吧,但愿是我能看懂的文字,别像之前杰克给我的东西一样,完全看不懂是什么文字。",
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"\t[系统提示]游戏中每个怪物都有自己的说明,这些说明不会影响正常的剧情流程,但查看它们可以更好地了解本游戏的世界观,剧情玩家建议阅读。",
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{
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"type": "if",
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"condition": "(flag:hard===1)",
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 3.1 KiB |
@ -147,7 +147,6 @@ function showSpecialSetting(id: string, vBind?: any) {
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mainUi.showAll();
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});
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mainUi.open(id, vBind);
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console.log(core.status.lockControl);
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}
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function HotkeySetting(props: SettingComponentProps) {
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