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更改点光源的代码路径
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@ -31,13 +31,6 @@ main.floors.MT42=
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5,
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0
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]
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},
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"8,12": {
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"floorId": "MT46",
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"loc": [
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7,
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8
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]
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}
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},
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"beforeBattle": {},
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@ -92,8 +85,8 @@ main.floors.MT42=
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[604, 0, 0, 0, 0, 0, 0,604, 0, 0,588,588,588,614,584],
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[584,584,584,584,584, 0, 0,604, 0, 0, 0,592, 0, 0,584],
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[ 0, 0, 0, 0, 0,595,604,604,608,604,584,588, 0,584,584],
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[ 0, 0, 0, 0, 0, 0, 0,274, 0, 0, 0,588, 0, 0, 0],
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[ 92, 0, 0, 0,617, 0,587,587, 0, 0,586,588,617,586,586],
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[ 0, 0, 0, 0, 0,381, 0,274, 0, 0, 0,588, 0, 0, 0],
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[ 92, 0, 0, 0,617, 34,587,587, 0, 0,586,588,617,586,586],
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[584,584,617,70022,70023,611,70022,70023, 0,600,587, 0, 0, 0,586],
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[584, 0, 0,584,608,482,608,584, 0, 0,587,587,587,614,586],
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[584, 0, 0,584,584, 85,584,584, 0,602, 0, 0, 0, 0,586],
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@ -26,38 +26,24 @@ main.floors.MT46=
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"cannotMove": {},
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"cannotMoveIn": {},
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"map": [
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[ 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0],
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[ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0],
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[ 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0],
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[ 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0],
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[ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0],
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[ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1],
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[ 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0],
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[ 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0],
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[ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0],
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[ 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0],
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[ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0],
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[ 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0],
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[ 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0]
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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],
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"bgmap": [
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[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
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[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
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[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
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[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
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[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
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[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
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[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
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[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
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[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
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[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
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[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
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[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
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[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
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[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
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[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300]
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],
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"fgmap": [
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@ -12,8 +12,8 @@ import fly from './plugin/ui/fly';
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import chase from './plugin/chase/chase';
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import fixed from './plugin/ui/fixed';
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import webglUtils from './plugin/webgl/utils';
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import shadow from './plugin/webgl/shadow';
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import gameShadow from './plugin/webgl/gameShadow';
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import shadow from './plugin/shadow/shadow';
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import gameShadow from './plugin/shadow/gameShadow';
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function forward() {
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// 每个引入的插件都要在这里执行,否则不会被转发
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