feat: 勇士移动兼容与修复

This commit is contained in:
unanmed 2025-11-24 23:53:10 +08:00
parent ac260e3ab3
commit 4f3154d497
26 changed files with 301 additions and 180 deletions

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@ -105,6 +105,8 @@ class TrackedAssetData
private originSourceMap: Map<number, SizedCanvasImageSource> = new Map();
private promises: Set<Promise<ImageBitmap>> = new Set();
constructor(
readonly materials: IMaterialGetter,
readonly builder: AssetBuilder
@ -137,7 +139,10 @@ class TrackedAssetData
this.sourceList.set(index, source);
this.skipRef.set(source, index);
} else {
const bitmap = await createImageBitmap(source);
const promise = createImageBitmap(source);
this.promises.add(promise);
const bitmap = await promise;
this.promises.delete(promise);
this.sourceList.set(index, bitmap);
this.skipRef.set(bitmap, index);
// 要把源也加到映射中,因为这里的 bitmap 与外部源并不同引用
@ -146,5 +151,9 @@ class TrackedAssetData
this.dirty(index);
}
async then(): Promise<void> {
await Promise.all([...this.promises]);
}
close(): void {}
}

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@ -6,6 +6,7 @@ export function createMaterial() {
createAutotile();
loading.once('loaded', () => {
fallbackLoad();
loading.emit('assetBuilt');
});
}

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@ -442,6 +442,7 @@ export class MaterialManager implements IMaterialManager {
store: this.assetStore
};
this.checkAssetDirty(data);
texture.toAsset(data);
return assetData;
}
@ -567,10 +568,10 @@ export class MaterialManager implements IMaterialManager {
}
assetContainsTexture(texture: ITexture): boolean {
return this.assetMap.has(texture);
return this.trackedAsset.skipRef.has(texture.source);
}
getTextureAsset(texture: ITexture): number | undefined {
return this.assetMap.get(texture);
return this.trackedAsset.skipRef.get(texture.source);
}
}

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@ -505,4 +505,9 @@ export interface ITrackedAssetData extends IDirtyTracker<Set<number>> {
* 使
*/
close(): void;
/**
*
*/
then(): Promise<void>;
}

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@ -1,8 +1,21 @@
import { state } from '@user/data-state';
import { MapRenderer } from './map/renderer';
import { materials } from '@user/client-base';
import { MapRenderer, MapExtensionManager } from './map';
/** 主地图渲染器,用于渲染游戏画面 */
export const mainMapRenderer = new MapRenderer(materials, state.layer);
/** 主地图渲染器拓展 */
export const mainMapExtension = new MapExtensionManager(mainMapRenderer);
/** 副地图渲染器,用于渲染缩略图、浏览地图等 */
// export const expandMapRenderer = new MapRenderer(materials, state.layer);
export async function createMainExtension() {
// 算是一种妥协吧,等之后加载系统重构之后应该会清晰很多
await materials.trackedAsset.then();
mainMapRenderer.useAsset(materials.trackedAsset);
const layer = state.layer.getLayerByAlias('event');
if (layer) {
mainMapExtension.addHero(state.hero, layer);
}
}

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@ -11,6 +11,7 @@ import { createLegacy } from './legacy';
import { sceneController } from './scene';
import { GameTitleUI } from './ui/title';
import { createWeather } from './weather';
import { createMainExtension } from './commonIns';
export function createGameRenderer() {
const App = defineComponent(_props => {
@ -33,11 +34,15 @@ export function createRender() {
createLoopMap();
createWeather();
loading.on('loaded', () => {
loading.once('loaded', () => {
sceneController.open(GameTitleUI, {});
mainRenderer.show();
});
loading.once('assetBuilt', () => {
createMainExtension();
});
hook.on('restart', () => {
sceneController.closeAll();
sceneController.open(GameTitleUI, {});

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@ -1,7 +1,6 @@
import { MotaOffscreenCanvas2D, RenderItem } from '@motajs/render-core';
import { ILayerState } from '@user/data-state';
import { IMapRenderer } from './types';
import { materials } from '@user/client-base';
import { ElementNamespace, ComponentInternalInstance } from 'vue';
import { CELL_HEIGHT, CELL_WIDTH, MAP_HEIGHT, MAP_WIDTH } from '../shared';
@ -14,10 +13,9 @@ export class MapRender extends RenderItem {
readonly layerState: ILayerState,
readonly renderer: IMapRenderer
) {
super('static');
super('static', false, false);
this.renderer.setLayerState(layerState);
this.renderer.useAsset(materials.trackedAsset);
this.renderer.setCanvasSize(this.width, this.height);
this.renderer.setCellSize(CELL_WIDTH, CELL_HEIGHT);
this.renderer.setRenderSize(MAP_WIDTH, MAP_HEIGHT);

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@ -127,7 +127,9 @@ export class MapHeroRenderer implements IMapHeroRenderer {
if (!tex) {
return renderer.addMovingBlock(layer, 0, hero.x, hero.y);
}
return renderer.addMovingBlock(layer, tex, hero.x, hero.y);
const block = renderer.addMovingBlock(layer, tex, hero.x, hero.y);
block.useSpecifiedFrame(0);
return block;
}
/**
@ -162,10 +164,7 @@ export class MapHeroRenderer implements IMapHeroRenderer {
private tick(time: number) {
this.entities.forEach(v => {
if (!v.animating) {
v.animateFrame = 0;
return;
}
if (v.animating) {
const dt = time - v.lastAnimateTime;
if (dt > v.animateInterval) {
if (v.animateDirection === HeroAnimateDirection.Forward) {
@ -180,6 +179,12 @@ export class MapHeroRenderer implements IMapHeroRenderer {
v.lastAnimateTime = time;
v.block.useSpecifiedFrame(v.animateFrame);
}
} else {
if (v.animateFrame !== 0) {
v.animateFrame = 0;
v.block.useSpecifiedFrame(0);
}
}
});
}
@ -221,14 +226,13 @@ export class MapHeroRenderer implements IMapHeroRenderer {
const nextTex = this.renderer.manager.getIfBigImage(
nextTile?.identifier ?? block.tile
);
entity.animateInterval = time;
entity.promise = entity.promise.then(async () => {
entity.moving = true;
entity.animating = true;
entity.direction = direction;
if (nextTex) block.setTexture(nextTex);
await block.lineTo(tx, ty, time);
entity.moving = false;
entity.animating = false;
entity.nextDirection = entity.direction;
});
}
@ -272,34 +276,41 @@ export class MapHeroRenderer implements IMapHeroRenderer {
entity.animating = false;
entity.animateFrame = 0;
await block.moveRelative(fn, time);
entity.moving = false;
entity.animating = false;
});
}
startMove(): void {
this.heroEntity.moving = true;
this.heroEntity.animating = true;
this.heroEntity.animateFrame = 1;
this.heroEntity.lastAnimateTime = this.ticker.timestamp;
this.heroEntity.block.useSpecifiedFrame(1);
}
private endEntityMoving(entity: HeroRenderEntity) {
entity.moving = false;
entity.animating = false;
entity.animateFrame = 0;
entity.block.useSpecifiedFrame(0);
}
async waitMoveEnd(waitFollower: boolean): Promise<void> {
if (waitFollower) {
await Promise.all(this.entities.map(v => v.promise));
return;
}
return this.heroEntity.promise;
await this.heroEntity.promise;
this.entities.forEach(v => this.endEntityMoving(v));
}
stopMove(stopFollower: boolean): void {
if (stopFollower) {
this.entities.forEach(v => {
v.block.endMoving();
this.endEntityMoving(v);
});
} else {
this.heroEntity.block.endMoving();
this.endEntityMoving(this.heroEntity);
}
}

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@ -1,2 +1,3 @@
export * from './hero';
export * from './manager';
export * from './types';

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@ -0,0 +1,28 @@
import { IHeroState, IMapLayer } from '@user/data-state';
import { IMapExtensionManager, IMapHeroRenderer } from './types';
import { IMapRenderer } from '../types';
import { MapHeroRenderer } from './hero';
import { logger } from '@motajs/common';
export class MapExtensionManager implements IMapExtensionManager {
/** 勇士状态至勇士渲染器的映射 */
readonly heroMap: WeakMap<IHeroState, IMapHeroRenderer> = new WeakMap();
constructor(readonly renderer: IMapRenderer) {}
addHero(state: IHeroState, layer: IMapLayer): void {
if (this.heroMap.has(state)) {
logger.error(45);
return;
}
const heroRenderer = new MapHeroRenderer(this.renderer, layer, state);
this.heroMap.set(state, heroRenderer);
}
removeHero(state: IHeroState): void {
const renderer = this.heroMap.get(state);
if (!renderer) return;
renderer.destroy();
this.heroMap.delete(state);
}
}

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@ -1,5 +1,25 @@
import { ITexture } from '@motajs/render-assets';
import { FaceDirection, HeroAnimateDirection } from '@user/data-state';
import {
FaceDirection,
HeroAnimateDirection,
IHeroState,
IMapLayer
} from '@user/data-state';
export interface IMapExtensionManager {
/**
*
* @param state
* @param layer
*/
addHero(state: IHeroState, layer: IMapLayer): void;
/**
*
* @param state
*/
removeHero(state: IHeroState): void;
}
export interface IMapHeroRenderer {
/**

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@ -1,3 +1,5 @@
export * from './extension';
export * from './block';
export * from './constant';
export * from './element';

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@ -121,6 +121,7 @@ export class MovingBlock extends DynamicBlockStatus implements IMovingBlock {
this.dy = y - this.y;
this.time = time;
this.relative = false;
this.startTime = this.renderer.getTimestamp();
if (time === 0) {
this.x = x;
this.y = y;
@ -142,6 +143,7 @@ export class MovingBlock extends DynamicBlockStatus implements IMovingBlock {
this.relative = false;
this.startX = this.x;
this.startY = this.y;
this.startTime = this.renderer.getTimestamp();
if (time === 0) {
const [tx, ty] = curve(1);
this.x = tx;
@ -168,6 +170,7 @@ export class MovingBlock extends DynamicBlockStatus implements IMovingBlock {
this.relative = false;
this.startX = this.x;
this.startY = this.y;
this.startTime = this.renderer.getTimestamp();
if (time === 0) {
const [tx, ty] = curve(1);
this.x = tx + this.startX;

View File

@ -196,6 +196,9 @@ export class MapRenderer
readonly manager: IMaterialManager,
layerState: ILayerState
) {
this.movingIndexPool.push(
...Array.from({ length: this.movingCount }, (_, i) => i).reverse()
);
this.canvas = document.createElement('canvas');
this.gl = this.canvas.getContext('webgl2')!;
this.transform = new Transform();
@ -476,6 +479,7 @@ export class MapRenderer
//#region 渲染设置
useAsset(asset: ITrackedAssetData): void {
if (this.assetData === asset) return;
this.assetData = asset;
this.sortedLayers.forEach(v => {
this.updateLayerArea(v, 0, 0, v.width, v.height);
@ -483,6 +487,7 @@ export class MapRenderer
}
setRenderSize(width: number, height: number): void {
if (width === this.renderWidth && height === this.renderHeight) return;
this.renderWidth = width;
this.renderHeight = height;
this.sortedLayers.forEach(v => {
@ -491,6 +496,7 @@ export class MapRenderer
}
setCellSize(width: number, height: number): void {
if (width === this.cellWidth && height === this.cellHeight) return;
this.cellWidth = width;
this.cellHeight = height;
this.sortedLayers.forEach(v => {
@ -544,6 +550,13 @@ export class MapRenderer
const offset = data.texture.width / data.frames;
pool.add(offset);
}
// 还有勇士图片
for (const tex of this.manager.imageStore.values()) {
if (!this.manager.assetContainsTexture(tex)) continue;
const { w } = tex.render().rect;
pool.add(w / 4);
}
// 其他判断
if (pool.size > 64 && import.meta.env.DEV) {
logger.warn(82);
}
@ -633,7 +646,7 @@ export class MapRenderer
gl.disable(gl.CULL_FACE);
gl.enable(gl.DEPTH_TEST);
gl.enable(gl.BLEND);
gl.depthFunc(gl.LESS);
gl.depthFunc(gl.LEQUAL);
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
const data: IContextData = {
@ -1238,6 +1251,7 @@ export class MapRenderer
v.data.render();
}
});
this.vertex.renderDynamic();
if (area.dirty.length > 0) {
// 如果需要更新顶点数组...
@ -1491,6 +1505,8 @@ export class MapRenderer
this.needUpdateFrameCounter = true;
}
this.tickers.forEach(v => void v.fn(timestamp));
// 图块移动
if (this.movingBlock.size > 0) {
const toUpdate: IMovingBlock[] = [];

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@ -26,7 +26,7 @@ void main() {
vec2 pos = a_position.xy * a_tilePos.zw + a_tilePos.xy;
vec2 texCoord = a_position.zw * a_texCoord.zw + a_texCoord.xy;
// 偏移量
float offset = a_texData.x < 0.0 ? mod(u_nowFrame, a_texData.y) : a_texData.x;
float offset = mod(a_texData.x < 0.0 ? u_nowFrame : a_texData.x, a_texData.y);
int offsetIndex = int(a_texData.z);
// 贴图偏移
texCoord.x += u_offsetPool[offsetIndex] * offset;

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@ -1,5 +1,8 @@
import { IDirtyMark, IDirtyTracker } from '@motajs/common';
import { ITextureRenderable } from '@motajs/render-assets';
import {
ITextureRenderable,
SizedCanvasImageSource
} from '@motajs/render-assets';
import { Transform } from '@motajs/render-core';
import {
IAutotileProcessor,
@ -373,6 +376,12 @@ export interface IMapRenderer {
*/
getLayerIndex(layer: IMapLayer): number;
/**
*
* @param source
*/
getAssetSourceIndex(source: SizedCanvasImageSource): number;
/**
*
* @param offset

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@ -21,7 +21,7 @@ import { DYNAMIC_RESERVE, MAP_BLOCK_HEIGHT, MAP_BLOCK_WIDTH } from '../shared';
import { BlockSplitter } from './block';
import { clamp, isNil } from 'lodash-es';
import { BlockCls, IMaterialFramedData } from '@user/client-base';
import { IRect, SizedCanvasImageSource } from '@motajs/render-assets';
import { IRect } from '@motajs/render-assets';
import { INSTANCED_COUNT } from './constant';
export interface IMapDataGetter {
@ -36,12 +36,6 @@ export interface IMapDataGetter {
/** 图块大小与格子大小判断方式 */
readonly tileTestMode: MapTileSizeTestMode;
/**
*
* @param source
*/
getAssetSourceIndex(source: SizedCanvasImageSource): number;
/**
*
* @param moving
@ -159,6 +153,11 @@ export class MapVertexGenerator
staticCount * INSTANCED_COUNT,
count * INSTANCED_COUNT
);
for (let i = 0; i < count; i++) {
const start = i * INSTANCED_COUNT;
this.instancedArray[start + 9] = 1;
this.instancedArray[start + 12] = -1;
}
}
private splitBlock() {
@ -320,12 +319,12 @@ export class MapVertexGenerator
}
case MapTileAlign.Center: {
// 左右居中对齐
left = cl + cwu - twu;
left = cl - cwu + twu;
break;
}
case MapTileAlign.End: {
// 右对齐
left = cl + cw - tw;
left = cl - cw + tw;
break;
}
}
@ -337,12 +336,12 @@ export class MapVertexGenerator
}
case MapTileAlign.Center: {
// 上下居中对齐
top = ct + chu - thu;
top = ct - chu + thu;
break;
}
case MapTileAlign.End: {
// 下对齐
top = ct + ch - th;
top = ct - ch + th;
}
}
return { x: left, y: top, w: tw, h: th };
@ -378,7 +377,8 @@ export class MapVertexGenerator
const layerIndex = this.renderer.getLayerIndex(index.layer);
// 避免 z 坐标是 1 的时候被裁剪,因此范围选择 [-0.9, 0.9]
const layerStart = (layerIndex / layerCount) * 1.8 - 0.9;
const zIndex = -layerStart - index.mapY / this.mapHeight;
const zIndex =
-layerStart - index.mapY / this.mapHeight / layerCount;
const { x, y, w, h } = this.getTilePosition(index, width, height);
// 图块位置
instancedArray[startIndex] = x;
@ -398,10 +398,7 @@ export class MapVertexGenerator
instancedArray[startIndex + 5] = texY;
instancedArray[startIndex + 6] = texWidth;
instancedArray[startIndex + 7] = texHeight;
// 不透明度
instancedArray[startIndex + 9] = 1;
// 帧数、偏移、纹理索引
instancedArray[startIndex + 12] = -1;
instancedArray[startIndex + 13] = frames;
instancedArray[startIndex + 14] = offsetIndex;
instancedArray[startIndex + 15] = assetIndex;

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@ -11,6 +11,8 @@ interface GameLoadEvent {
coreInit: [];
/** 当所有启动必要资源加载完毕后触发 */
loaded: [];
/** 当资源构建完毕后触发,后续需要用新的加载系统替代 */
assetBuilt: [];
/** 当客户端(渲染端)和数据端都挂载完毕后触发 */
registered: [];
/** 当数据端挂载完毕后触发 */

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@ -2,12 +2,13 @@ import { Hookable, HookController, IHookController } from '@motajs/common';
import { IHeroFollower, IHeroState, IHeroStateHooks } from './types';
import { FaceDirection, getFaceMovement, nextFaceDirection } from '../common';
import { isNil } from 'lodash-es';
import { DEFAULT_HERO_IMAGE } from '../shared';
export class HeroState extends Hookable<IHeroStateHooks> implements IHeroState {
x: number = 0;
y: number = 0;
direction: FaceDirection = FaceDirection.Down;
image?: ImageIds;
image: ImageIds = DEFAULT_HERO_IMAGE;
/** 当前勇士是否正在移动 */
moving: boolean = false;

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@ -14,6 +14,7 @@ import type {
} from '@user/client-modules';
import { BluePalace, MiscData } from '../mechanism/misc';
import { sleep } from '@motajs/common';
import { fromDirectionString, state } from '..';
// todo: 转身功能
@ -437,8 +438,6 @@ const enum HeroMoveCode {
}
export class HeroMover extends ObjectMoverBase {
/** 勇士渲染适配器,用于等待动画等操作 */
static adapter?: RenderAdapter<HeroRenderer>;
/** 视角适配器 */
static viewport?: RenderAdapter<FloorViewport>;
@ -485,12 +484,10 @@ export class HeroMover extends ObjectMoverBase {
protected async onMoveStart(controller: IMoveController): Promise<void> {
this.beforeMoveSpeed = this.moveSpeed;
const adapter = HeroMover.adapter;
const viewport = HeroMover.viewport;
if (!adapter || !viewport) return;
if (!core.isReplaying() || core.status.replay.speed <= 3) {
adapter.sync('startAnimate');
await adapter.all('readyMove');
if (!viewport) return;
if (!core.isReplaying() || core.status.replay.speed <= 12) {
state.hero.startMove();
}
// 这里要检查前面那一格能不能走,不能走则不触发平滑视角,以避免撞墙上视角卡住
if (!this.ignoreTerrain) {
@ -512,11 +509,9 @@ export class HeroMover extends ObjectMoverBase {
protected async onMoveEnd(controller: IMoveController): Promise<void> {
this.moveSpeed = this.beforeMoveSpeed;
this.onSetMoveSpeed(this.moveSpeed, controller);
const adapter = HeroMover.adapter;
const viewport = HeroMover.viewport;
if (!adapter || !viewport) return;
adapter.sync('endAnimate');
await adapter.all('endMove');
if (!viewport) return;
await state.hero.endMove();
viewport.sync('endMove');
core.clearContinueAutomaticRoute();
core.stopAutomaticRoute();
@ -667,40 +662,43 @@ export class HeroMover extends ObjectMoverBase {
speed: number,
_controller: IMoveController
): void {
const adapter = HeroMover.adapter;
if (!adapter) return;
adapter.sync('setMoveSpeed', speed);
this.moveSpeed = speed;
}
/**
*
* @param x
* @param y
* @param showDir
* @param _showDir
* @param moveDir
*/
private async moveAnimate(
x: number,
y: number,
showDir: Dir,
_showDir: Dir,
moveDir: Dir2
) {
const adapter = HeroMover.adapter;
const viewport = HeroMover.viewport;
if (!adapter || !viewport) return;
if (!viewport) return;
const replay = core.status.replay.speed;
const speed = replay === 24 ? 1 : this.moveSpeed / replay;
viewport.all('moveTo', x, y, speed * 1.6);
adapter.sync('setAnimateDir', showDir);
if (core.isReplaying() && core.status.replay.speed > 3) {
adapter.sync('endAnimate');
const replaying = core.isReplaying();
if (replaying) {
if (core.status.replay.speed > 12) {
await state.hero.endMove();
await sleep(speed);
await adapter.all('setHeroLoc', x, y);
state.hero.setPosition(x, y);
} else {
if (core.isReplaying()) {
adapter.sync('startAnimate');
state.hero.startMove();
await state.hero.move(
fromDirectionString(moveDir),
this.moveSpeed / core.status.replay.speed
);
}
await adapter.all('move', moveDir);
} else {
state.hero.startMove();
await state.hero.move(fromDirectionString(moveDir), this.moveSpeed);
}
}
@ -784,101 +782,99 @@ export class HeroMover extends ObjectMoverBase {
return { portal: false };
}
private renderHeroSwap(data: BluePalace.PortalTo) {
const adapter = HeroMover.adapter;
if (!adapter) return;
const list = adapter.items;
const { x: tx, y: ty, dir: toDir } = data;
const { x, y, direction } = core.status.hero.loc;
const { x: dx } = core.utils.scan[direction];
const { x: tdx } = core.utils.scan[toDir];
private renderHeroSwap(_data: BluePalace.PortalTo) {
// todo: 传送门
// const list = adapter.items;
// const { x: tx, y: ty, dir: toDir } = data;
// const { x, y, direction } = core.status.hero.loc;
// const { x: dx } = core.utils.scan[direction];
// const { x: tdx } = core.utils.scan[toDir];
const promises = [...list].map(v => {
if (!v.renderable) return;
const renderable = { ...v.renderable };
renderable.render = v.getRenderFromDir(toDir);
renderable.zIndex = ty;
const heroDir = v.moveDir;
// const promises = [...list].map(v => {
// if (!v.renderable) return;
// const renderable = { ...v.renderable };
// renderable.render = v.getRenderFromDir(toDir);
// renderable.zIndex = ty;
// const heroDir = v.moveDir;
const width = v.renderable.render[0][2];
const height = v.renderable.render[0][3];
const cell = v.layer.cellSize;
const restHeight = height - cell;
if (!width || !height) return;
// const width = v.renderable.render[0][2];
// const height = v.renderable.render[0][3];
// const cell = v.layer.cellSize;
// const restHeight = height - cell;
// if (!width || !height) return;
const originFrom = structuredClone(v.renderable.render);
const originTo = structuredClone(renderable.render);
v.layer.moving.add(renderable);
v.layer.requestUpdateMoving();
// const originFrom = structuredClone(v.renderable.render);
// const originTo = structuredClone(renderable.render);
// v.layer.moving.add(renderable);
// v.layer.requestUpdateMoving();
const start = Date.now();
return new Promise<void>(res => {
const tick = () => {
const now = Date.now();
const progress = (now - start) / this.moveSpeed;
const clipWidth = cell * progress;
const clipHeight = cell * progress;
const beforeWidth = width - clipWidth;
const beforeHeight = height - clipHeight;
// const start = Date.now();
// return new Promise<void>(res => {
// const tick = () => {
// const now = Date.now();
// const progress = (now - start) / this.moveSpeed;
// const clipWidth = cell * progress;
// const clipHeight = cell * progress;
// const beforeWidth = width - clipWidth;
// const beforeHeight = height - clipHeight;
v.renderable!.x = x;
v.renderable!.y = y;
if (heroDir === 'left' || heroDir === 'right') {
v.renderable!.x = x + (clipWidth / 2 / cell) * dx;
v.renderable!.render.forEach((v, i) => {
v[2] = beforeWidth;
if (heroDir === 'left') {
v[0] = originFrom[i][0] + clipWidth;
}
});
} else {
v.renderable!.render.forEach((v, i) => {
v[3] = beforeHeight;
if (heroDir === 'up') {
v[1] =
originFrom[i][1] + clipHeight + restHeight;
}
});
}
// v.renderable!.x = x;
// v.renderable!.y = y;
// if (heroDir === 'left' || heroDir === 'right') {
// v.renderable!.x = x + (clipWidth / 2 / cell) * dx;
// v.renderable!.render.forEach((v, i) => {
// v[2] = beforeWidth;
// if (heroDir === 'left') {
// v[0] = originFrom[i][0] + clipWidth;
// }
// });
// } else {
// v.renderable!.render.forEach((v, i) => {
// v[3] = beforeHeight;
// if (heroDir === 'up') {
// v[1] =
// originFrom[i][1] + clipHeight + restHeight;
// }
// });
// }
renderable.x = tx;
renderable.y = ty;
if (toDir === 'left' || toDir === 'right') {
renderable.x = tx + (clipWidth / 2 / cell - 0.5) * tdx;
renderable.render.forEach((v, i) => {
v[2] = clipWidth;
if (toDir === 'right') {
v[0] = originTo[i][0] + beforeWidth;
}
});
} else {
if (toDir === 'down') renderable.y = ty - 1 + progress;
renderable.render.forEach((v, i) => {
v[3] = clipHeight + restHeight;
if (toDir === 'down') {
v[1] = originTo[i][1] + clipHeight + restHeight;
v[3] = clipHeight;
}
});
}
};
v.layer.delegateTicker(tick, this.moveSpeed, () => {
v.renderable!.render = originFrom;
v.setAnimateDir(data.dir);
v.layer.moving.delete(renderable);
v.layer.requestUpdateMoving();
res();
});
});
});
// renderable.x = tx;
// renderable.y = ty;
// if (toDir === 'left' || toDir === 'right') {
// renderable.x = tx + (clipWidth / 2 / cell - 0.5) * tdx;
// renderable.render.forEach((v, i) => {
// v[2] = clipWidth;
// if (toDir === 'right') {
// v[0] = originTo[i][0] + beforeWidth;
// }
// });
// } else {
// if (toDir === 'down') renderable.y = ty - 1 + progress;
// renderable.render.forEach((v, i) => {
// v[3] = clipHeight + restHeight;
// if (toDir === 'down') {
// v[1] = originTo[i][1] + clipHeight + restHeight;
// v[3] = clipHeight;
// }
// });
// }
// };
// v.layer.delegateTicker(tick, this.moveSpeed, () => {
// v.renderable!.render = originFrom;
// v.setAnimateDir(data.dir);
// v.layer.moving.delete(renderable);
// v.layer.requestUpdateMoving();
// res();
// });
// });
// });
return Promise.all(promises);
return Promise.all([]);
}
private renderHeroLoop() {
const adapter = HeroMover.adapter;
const viewport = HeroMover.viewport;
if (!adapter || !viewport) return;
if (!viewport) return;
const MotaRenderer = Mota.require('@motajs/render').MotaRenderer;
const render = MotaRenderer.get('render-main');
const group = render?.getElementById('layer-loop') as LayerGroup;
@ -952,10 +948,8 @@ loading.once('coreInit', () => {
loading.once('coreInit', () => {
if (main.replayChecking || main.mode === 'editor') return;
const Adapter = Mota.require('@motajs/render').RenderAdapter;
const adapter = Adapter.get<HeroRenderer>('hero-adapter');
const viewport = Adapter.get<FloorViewport>('viewport');
const layerAdapter = Adapter.get<Layer>('layer');
HeroMover.adapter = adapter;
HeroMover.viewport = viewport;
BlockMover.adapter = layerAdapter;
});

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@ -0,0 +1,2 @@
/** 默认的勇士图片 */
export const DEFAULT_HERO_IMAGE: ImageIds = 'hero1.png';

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@ -49,9 +49,9 @@ export function create() {
}
async function createModule() {
LegacyUI.create();
ClientModules.create();
UserClientBase.create();
ClientModules.create();
LegacyUI.create();
await import('ant-design-vue/dist/antd.dark.css');
main.renderLoaded = true;

View File

@ -44,6 +44,7 @@
"42": "The '$1' property of map-render element is required.",
"43": "Cannot bind face direction to main block $1, please call malloc in advance.",
"44": "Cannot bind face direction to main block $1, since main direction cannot be override.",
"45": "Cannot add hero renderer, sincehero renderer already exists for the given state.",
"1101": "Shadow extension needs 'floor-hero' extension as dependency.",
"1201": "Floor-damage extension needs 'floor-binder' extension as dependency.",
"1301": "Portal extension need 'floor-binder' extension as dependency.",

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@ -8,9 +8,10 @@ import { ITexture, ITextureSplitter, IRect } from './types';
export class TextureRowSplitter implements ITextureSplitter<number> {
*split(texture: ITexture, data: number): Generator<ITexture> {
const lines = Math.ceil(texture.height / data);
const { x, y } = texture.render().rect;
for (let i = 0; i < lines; i++) {
const tex = new Texture(texture.source);
tex.clip(0, i * data, texture.width, data);
tex.clip(x, y + i * data, texture.width, data);
yield tex;
}
}
@ -23,9 +24,10 @@ export class TextureRowSplitter implements ITextureSplitter<number> {
export class TextureColumnSplitter implements ITextureSplitter<number> {
*split(texture: ITexture, data: number): Generator<ITexture> {
const lines = Math.ceil(texture.width / data);
const { x, y } = texture.render().rect;
for (let i = 0; i < lines; i++) {
const tex = new Texture(texture.source);
tex.clip(i * data, 0, data, texture.height);
tex.clip(x + i * data, y, data, texture.height);
yield tex;
}
}
@ -40,10 +42,11 @@ export class TextureGridSplitter implements ITextureSplitter<[number, number]> {
const [w, h] = data;
const rows = Math.ceil(texture.width / w);
const lines = Math.ceil(texture.height / h);
for (let y = 0; y < lines; y++) {
for (let x = 0; x < rows; x++) {
const { x, y } = texture.render().rect;
for (let ny = 0; ny < lines; ny++) {
for (let nx = 0; nx < rows; nx++) {
const tex = new Texture(texture.source);
tex.clip(x * w, y * h, w, h);
tex.clip(x + nx * w, y + ny * h, w, h);
yield tex;
}
}

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@ -140,7 +140,6 @@ export class TextureMaxRectsStreamComposer
private nextCanvas() {
this.nowCanvas = document.createElement('canvas');
this.nowCanvas.id = `${Math.random()}`;
this.nowCtx = this.nowCanvas.getContext('2d')!;
this.nowCanvas.width = this.maxWidth;
this.nowCanvas.height = this.maxHeight;

View File

@ -30,8 +30,8 @@ export class Texture implements ITexture {
this.height = source.height;
this.cl = 0;
this.ct = 0;
this.cr = 0;
this.cb = 0;
this.cr = source.width;
this.cb = source.height;
}
/**
@ -42,16 +42,14 @@ export class Texture implements ITexture {
* @param h
*/
clip(x: number, y: number, w: number, h: number) {
const r = x + w;
const b = y + h;
if (x > this.width || y > this.height || r < 0 || b < 0) {
const left = clamp(this.cl + x, this.cl, this.cr);
const top = clamp(this.ct + y, this.ct, this.cb);
const right = clamp(this.cl + x + w, this.cl, this.cr);
const bottom = clamp(this.ct + y + h, this.ct, this.cb);
if (left === right || top === bottom) {
logger.warn(69);
return;
}
const left = Math.max(0, x);
const top = Math.max(0, y);
const right = Math.min(this.width, r);
const bottom = Math.min(this.height, b);
const width = right - left;
const height = bottom - top;
if (width <= 0 || height <= 0) {
@ -60,6 +58,8 @@ export class Texture implements ITexture {
}
this.cl = left;
this.ct = top;
this.cr = right;
this.cb = bottom;
this.width = right - left;
this.height = bottom - top;
}