fix: 第一阶段bug

This commit is contained in:
unanmed 2024-11-17 16:55:51 +08:00
parent 3261572365
commit 526c742dd6
9 changed files with 190 additions and 148 deletions

View File

@ -113,11 +113,10 @@ main.floors.tower7=
],
"no": [
"屏幕上方有boss血条和提示等请注意阅读",
"注意:重新开始特殊战需要刷新页面!!!!!!!!!!!!",
"下面,就让我们开始吧!",
{
"type": "function",
"function": "function(){\ncore.plugin.replay.readyClip();\n}"
"function": "function(){\nMota.Plugin.require('replay_g').readyClip();\n}"
}
]
},
@ -153,7 +152,7 @@ main.floors.tower7=
},
{
"type": "function",
"function": "function(){\ncore.drawWarning(7, 2, \"智慧之神\");\n}"
"function": "function(){\n// core.drawWarning(7, 2, \"智慧之神\");\n}"
},
{
"type": "sleep",
@ -162,7 +161,7 @@ main.floors.tower7=
},
{
"type": "function",
"function": "function(){\ncore.plugin.towerBoss.initTowerBoss();\n}"
"function": "function(){\nMota.Plugin.require('boss_r').startTowerBoss();\n}"
}
],
"eachArrive": [],

View File

@ -427,6 +427,9 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
this.remove();
parent.children.add(this);
this.parent = parent;
parent.requestSort();
this.needUpdate = false;
this.update();
if (this._id !== '') {
const root = this.findRoot();
if (!root) return;
@ -439,8 +442,11 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
*/
remove(): boolean {
if (!this.parent) return false;
const success = this.parent.children.delete(this);
const parent = this.parent;
const success = parent.children.delete(this);
this.parent = void 0;
parent.requestSort();
parent.update();
if (!success) return false;
RenderItem.itemMap.delete(this._id);
return true;

View File

@ -31,12 +31,13 @@ export class MotaRenderer extends Container {
if (this.needUpdate) return;
this.needUpdate = true;
this.requestRenderFrame(() => {
this.needUpdate = false;
this.refresh(item);
});
}
protected refresh(item: RenderItem = this): void {
if (!this.needUpdate) return;
this.needUpdate = false;
this.emit('beforeUpdate', item);
this.target.clear();
this.renderContent(this.target, Transform.identity);

View File

@ -160,6 +160,7 @@ interface PluginInterface {
completion_r: typeof import('../plugin/completion');
gameCanvas_r: typeof import('../plugin/fx/gameCanvas');
frag_r: typeof import('../plugin/fx/frag');
boss_r: typeof import('../plugin/boss');
// 游戏进程定义的插件
utils_g: typeof import('../plugin/game/utils');
shop_g: typeof import('../plugin/game/shop');

13
src/plugin/boss/index.ts Normal file
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@ -0,0 +1,13 @@
import { BarrageBoss } from './barrage';
import { TowerBoss } from './towerBoss';
let boss: BarrageBoss;
export function startTowerBoss() {
boss = new TowerBoss();
boss.start();
}
export function getBoss<T extends BarrageBoss>(): T {
return boss as T;
}

View File

@ -17,6 +17,7 @@ import {
import { Container } from '@/core/render/container';
import {
ArrowProjectile,
AttackProjectile,
BoomProjectile,
ChainProjectile,
IceProjectile,
@ -56,23 +57,6 @@ const enum HealthBarStatus {
End
}
interface TowerBossAttack {
x: number;
y: number;
damage: number;
/** 生成时刻 */
spwan: number;
/** 持续时长 */
last: number;
}
interface AttackCircleRenderable {
cx: number;
cy: number;
alpha: number;
lineOffset: number;
}
export class TowerBoss extends BarrageBoss {
static effect: PointEffect = new PointEffect();
static shader: Shader;
@ -88,9 +72,6 @@ export class TowerBoss extends BarrageBoss {
readonly state: IStateDamageable;
readonly main: BossEffect;
/** 攻击位点 */
private attackLoc: Set<TowerBossAttack> = new Set();
/** 血条显示元素 */
private healthBar: HealthBar;
/** 对话文字显示元素 */
@ -108,8 +89,6 @@ export class TowerBoss extends BarrageBoss {
private attackTime: number = 0;
/** 攻击boss的红圈间隔时长 */
private attackInterval: number = 7000;
private attackIn: TimingFn = hyper('sin', 'out');
private attackOut: TimingFn = hyper('sin', 'in');
/** 使用技能1 智慧之矢 的次数 */
private skill1Time: number = 0;
@ -156,9 +135,7 @@ export class TowerBoss extends BarrageBoss {
this.word.init();
this.main.init();
this.healthBar.append(this.group);
this.word.append(this.group);
this.main.append(this.group);
TowerBoss.effect.setTransform(this.group.camera);
const { x, y } = core.status.hero.loc;
const cell = 32;
@ -171,10 +148,17 @@ export class TowerBoss extends BarrageBoss {
this.group.remove();
this.group.append(TowerBoss.shader);
TowerBoss.shader.append(this.mapDraw);
this.healthBar.append(this.group);
this.word.append(this.group);
this.main.append(this.group);
ArrowProjectile.init();
PortalProjectile.init();
ThunderProjectile.init();
AttackProjectile.init();
TowerBoss.effect.start();
TowerBoss.effect.use();
}
override end() {
@ -188,6 +172,9 @@ export class TowerBoss extends BarrageBoss {
ArrowProjectile.end();
PortalProjectile.end();
ThunderProjectile.end();
AttackProjectile.end();
TowerBoss.effect.end();
}
/**
@ -229,64 +216,20 @@ export class TowerBoss extends BarrageBoss {
* @param last
* @param damage
*/
addAttackCircle(last: number, damage: number) {
let nx = 0;
let ny = 0;
if (this.stage === TowerBossStage.Stage3) {
nx = Math.floor(Math.random() * 11 + 2);
ny = Math.floor(Math.random() * 11 + 2);
} else if (this.stage === TowerBossStage.Stage4) {
nx = Math.floor(Math.random() * 9 + 3);
ny = Math.floor(Math.random() * 9 + 3);
} else if (this.stage === TowerBossStage.Stage5) {
nx = Math.floor(Math.random() * 7 + 4);
ny = Math.floor(Math.random() * 7 + 4);
} else {
nx = Math.floor(Math.random() * 13 + 1);
ny = Math.floor(Math.random() * 13 + 1);
}
const obj: TowerBossAttack = {
x: nx,
y: ny,
spwan: this.time,
damage,
last
};
this.attackLoc.add(obj);
}
private getAttackCircleRenderable(): AttackCircleRenderable[] {
return [...this.attackLoc].map(v => {
const progress = (this.time - v.spwan) / v.last;
let alpha = 1;
let offset = 0;
if (progress < 0.1) {
alpha = progress * 10;
offset = 32 * this.attackIn(10 * (0.1 - progress));
} else if (progress > 0.9) {
alpha = 10 * (1 - progress);
offset = 32 * this.attackOut(10 * (progress - 0.9));
}
return {
cx: v.x * 32,
cy: v.y * 32,
alpha,
lineOffset: offset
};
});
}
private renderAttack() {
const renderable = this.getAttackCircleRenderable();
this.main.setAttackCircle(renderable);
addAttackCircle(damage: number, n: number) {
const s = 13 - n * 2;
const nx = Math.floor(Math.random() * s + n + 1);
const ny = Math.floor(Math.random() * s + n + 1);
const proj = this.createProjectile(AttackProjectile, nx * 32, ny * 32);
proj.damage = damage;
}
ai(time: number, frame: number): void {
this.time = time;
const fixedTime = time - this.stageStartTime;
this.main.update();
this.renderAttack();
this.check(time);
TowerBoss.effect.requestUpdate();
switch (this.stage) {
case TowerBossStage.Prologue:
this.aiPrologue(fixedTime, frame);
@ -351,9 +294,9 @@ export class TowerBoss extends BarrageBoss {
let i = 0;
while (i < count) {
const dir = Math.floor(Math.random() * 2);
const pos = Math.floor(Math.random() * 13 + 1);
const pos = Math.floor(Math.random() * 13);
const loc = pos + dir * 13;
if (!locs.has(loc)) continue;
if (locs.has(loc)) continue;
i++;
locs.add(loc);
const proj = this.createProjectile(ArrowProjectile, 0, 0);
@ -412,7 +355,7 @@ export class TowerBoss extends BarrageBoss {
this.skill3Time++;
}
if (time > attack) {
this.addAttackCircle(3000, 500);
this.addAttackCircle(500, 0);
this.attackTime++;
}
@ -481,7 +424,7 @@ export class TowerBoss extends BarrageBoss {
this.skill5Time++;
}
if (time > attack) {
this.addAttackCircle(3000, 500);
this.addAttackCircle(500, 0);
this.attackTime++;
}
@ -575,7 +518,7 @@ export class TowerBoss extends BarrageBoss {
this.skill7Time++;
}
if (time > attack) {
this.addAttackCircle(3000, 500);
this.addAttackCircle(500, 1);
this.attackTime++;
}
@ -603,7 +546,7 @@ export class TowerBoss extends BarrageBoss {
this.skill7Time++;
}
if (time > attack) {
this.addAttackCircle(3000, 500);
this.addAttackCircle(500, 2);
this.attackTime++;
}
@ -631,7 +574,7 @@ export class TowerBoss extends BarrageBoss {
this.skill7Time++;
}
if (time > attack) {
this.addAttackCircle(3000, 500);
this.addAttackCircle(500, 3);
this.attackTime++;
}
@ -644,9 +587,6 @@ export class TowerBoss extends BarrageBoss {
}
class BossEffect extends BossSprite<TowerBoss> {
private attackCircle: AttackCircleRenderable[] = [];
private chainPath: LocArr[] = [];
/**
*
*/
@ -656,18 +596,10 @@ class BossEffect extends BossSprite<TowerBoss> {
this.setZIndex(80);
}
/**
* boss圆圈的渲染信息
*/
setAttackCircle(renderable: AttackCircleRenderable[]) {
this.attackCircle = renderable;
}
protected preDraw(
canvas: MotaOffscreenCanvas2D,
transform: Transform
): boolean {
this.renderAttackCircle(canvas);
return true;
}
@ -675,32 +607,6 @@ class BossEffect extends BossSprite<TowerBoss> {
canvas: MotaOffscreenCanvas2D,
transform: Transform
): void {}
private renderAttackCircle(canvas: MotaOffscreenCanvas2D) {
const ctx = canvas.ctx;
ctx.strokeStyle = '#ffe229';
ctx.fillStyle = '#ffe229';
ctx.lineWidth = 2;
this.attackCircle.forEach(({ cx, cy, lineOffset, alpha }) => {
ctx.globalAlpha = alpha;
ctx.beginPath();
const offset = lineOffset + 8;
ctx.arc(cx, cy, 2, 0, Math.PI * 2);
ctx.fill();
ctx.beginPath();
ctx.arc(cx, cy, offset, 0, Math.PI * 2);
ctx.moveTo(cx + offset, cy);
ctx.lineTo(cx + offset + 16, cy);
ctx.moveTo(cx, cy + offset);
ctx.lineTo(cx, cy + offset + 16);
ctx.moveTo(cx - offset, cy);
ctx.lineTo(cx - offset - 16, cy);
ctx.moveTo(cx, cy - offset);
ctx.lineTo(cx, cy - offset - 16);
ctx.stroke();
});
ctx.globalAlpha = 1;
}
}
interface TextRenderable {

View File

@ -17,6 +17,88 @@ export const enum ProjectileDirection {
BottomToTop
}
export class AttackProjectile extends Projectile<TowerBoss> {
static easeIn?: TimingFn;
static easeOut?: TimingFn;
damage: number = 500;
hitbox: Hitbox.Rect = new Hitbox.Rect(0, 0, 32, 32);
static init() {
this.easeIn = hyper('sin', 'out');
this.easeOut = hyper('sin', 'in');
}
static end() {
this.easeIn = void 0;
this.easeOut = void 0;
}
isIntersect(hitbox: Hitbox.HitboxType): boolean {
if (hitbox instanceof Hitbox.Rect) {
return Hitbox.checkRectRect(this.hitbox, hitbox);
} else {
return false;
}
}
updateHitbox(x: number, y: number): void {
this.hitbox.setPosition(x, y);
}
doDamage(target: IStateDamageable): boolean {
this.boss.attackBoss(this.damage);
this.destroy();
return true;
}
ai(boss: TowerBoss, time: number, frame: number): void {
if (time > 4000) {
this.destroy();
}
}
render(canvas: MotaOffscreenCanvas2D, transform: Transform): void {
const progress = this.time / 4000;
let alpha = 1;
let offset = 0;
if (progress < 0.1) {
alpha = progress * 10;
offset = 24 * AttackProjectile.easeIn!(10 * (0.1 - progress));
} else if (progress > 0.9) {
alpha = 10 * (1 - progress);
offset = 24 * AttackProjectile.easeOut!(10 * (progress - 0.9));
} else {
alpha = 1;
offset = 0;
}
const ctx = canvas.ctx;
ctx.save();
ctx.strokeStyle = '#ffe229';
ctx.fillStyle = '#ffe229';
ctx.lineWidth = 2;
ctx.globalAlpha = alpha;
ctx.beginPath();
const o = offset + 16;
const cx = this.x + 16;
const cy = this.y + 16;
ctx.arc(cx, cy, 2, 0, Math.PI * 2);
ctx.fill();
ctx.beginPath();
ctx.arc(cx, cy, o, 0, Math.PI * 2);
ctx.moveTo(cx + o, cy);
ctx.lineTo(cx + o + 16, cy);
ctx.moveTo(cx, cy + o);
ctx.lineTo(cx, cy + o + 16);
ctx.moveTo(cx - o, cy);
ctx.lineTo(cx - o - 16, cy);
ctx.moveTo(cx, cy - o);
ctx.lineTo(cx, cy - o - 16);
ctx.stroke();
ctx.restore();
}
}
export class ArrowProjectile extends Projectile<TowerBoss> {
static easing?: TimingFn;
static dangerEasing?: TimingFn;
@ -42,23 +124,23 @@ export class ArrowProjectile extends Projectile<TowerBoss> {
this.horizontal = new MotaOffscreenCanvas2D();
this.vertical = new MotaOffscreenCanvas2D();
const hor = this.horizontal;
hor.size(480 - 64, 32);
hor.size(480, 32);
hor.setHD(true);
hor.withGameScale(true);
const ctxHor = hor.ctx;
ctxHor.fillStyle = '#f00';
ctxHor.globalAlpha = 0.6;
for (let i = 0; i < 13; i++) {
for (let i = 0; i < 15; i++) {
ctxHor.fillRect(i * 32 + 2, 2, 28, 28);
}
const ver = this.vertical;
ver.size(480 - 64, 32);
ver.size(32, 480);
ver.setHD(true);
ver.withGameScale(true);
const ctxVer = ver.ctx;
ctxVer.fillStyle = '#f00';
ctxVer.globalAlpha = 0.6;
for (let i = 0; i < 13; i++) {
for (let i = 0; i < 15; i++) {
ctxVer.fillRect(2, i * 32 + 2, 28, 28);
}
}
@ -113,9 +195,9 @@ export class ArrowProjectile extends Projectile<TowerBoss> {
const dx = res * 640;
const x = 480 - 32 - dx;
if (this.direction === ProjectileDirection.Horizontal) {
this.setPosition(this.x, x);
} else {
this.setPosition(x, this.y);
} else {
this.setPosition(this.x, x);
}
} else if (time > 5000) {
this.destroy();
@ -125,6 +207,9 @@ export class ArrowProjectile extends Projectile<TowerBoss> {
render(canvas: MotaOffscreenCanvas2D, transform: Transform): void {
const ctx = canvas.ctx;
ctx.globalAlpha = 1;
const ratio = devicePixelRatio * core.domStyle.scale;
const cell = 32 * ratio;
ctx.save();
if (this.time < 3000) {
let begin = 1;
@ -132,27 +217,39 @@ export class ArrowProjectile extends Projectile<TowerBoss> {
begin = ArrowProjectile.dangerEasing!(this.time / 2000);
}
const len = begin * 13 * 32;
const fl = len * ratio;
const x1 = 480 - 32 - len;
const fx1 = x1 * ratio;
if (this.direction === ProjectileDirection.Horizontal) {
const canvas = ArrowProjectile.horizontal!.canvas;
ctx.drawImage(canvas, x1, 0, len, 32, x1, this.y, len, 32);
ctx.drawImage(canvas, fx1, 0, fl, cell, x1, this.y, len, 32);
} else {
const canvas = ArrowProjectile.vertical!.canvas;
ctx.drawImage(canvas, 0, x1, 32, len, this.y, x1, 32, len);
ctx.drawImage(canvas, 0, fx1, cell, fl, this.x, x1, 32, len);
}
} else {
const len = Math.max(this.y - 32, 0);
if (this.direction === ProjectileDirection.Horizontal) {
const len = Math.max(this.x - 32, 0);
const fl = len * ratio;
const canvas = ArrowProjectile.horizontal!.canvas;
ctx.drawImage(canvas, 32, 0, len, 32, 32, this.y, len, 32);
ctx.drawImage(canvas, cell, 0, fl, cell, 32, this.y, len, 32);
} else {
const len = Math.max(this.y - 32, 0);
const fl = len * ratio;
const canvas = ArrowProjectile.vertical!.canvas;
ctx.drawImage(canvas, 0, 32, 32, len, this.y, 32, 32, len);
ctx.drawImage(canvas, 0, cell, cell, fl, this.x, 32, 32, len);
}
}
const img = core.material.images.images['arrow.png'];
ctx.drawImage(img, this.x, this.y, 102, 32);
if (this.direction === ProjectileDirection.Vertical) {
ctx.translate(this.x + 32, this.y);
ctx.rotate(Math.PI / 2);
ctx.drawImage(img, 0, 0, 102, 32);
} else {
ctx.drawImage(img, this.x, this.y, 102, 32);
}
ctx.restore();
}
}
@ -170,7 +267,8 @@ export class PortalProjectile extends Projectile<TowerBoss> {
private transfered: boolean = false;
private effect?: PointEffect;
private effectId?: number;
private effectId1?: number;
private effectId2?: number;
static init() {
this.easing = hyper('sin', 'out');
@ -182,13 +280,20 @@ export class PortalProjectile extends Projectile<TowerBoss> {
createEffect(effect: PointEffect) {
this.effect = effect;
const id = effect.addEffect(
const id1 = effect.addEffect(
PointEffectType.CircleWarpTangetial,
Date.now(),
4000,
[this.tx * 32, this.ty * 32, 12, 20]
[this.tx * 32 + 16, this.ty * 32 + 16, 0, 32]
);
this.effectId = id;
const id2 = effect.addEffect(
PointEffectType.CircleContrast,
Date.now(),
4000,
[this.tx * 32 + 16, this.ty * 32 + 16, 32, 24]
);
this.effectId1 = id1;
this.effectId2 = id2;
}
/**
@ -225,16 +330,21 @@ export class PortalProjectile extends Projectile<TowerBoss> {
render(canvas: MotaOffscreenCanvas2D, transform: Transform): void {
const effect = this.effect;
const id = this.effectId;
if (!effect || isNil(id)) return;
const id1 = this.effectId1;
const id2 = this.effectId2;
if (!effect || isNil(id1) || isNil(id2)) return;
const time = this.time;
const max = Math.PI * 8;
const max = Math.PI * 2;
if (time < 2000) {
const progress = PortalProjectile.easing!(time / 2000);
effect.setEffect(id, void 0, [0, max * progress, 0, 0]);
const ratio = Math.min(progress * 3, 1);
effect.setEffect(id1, void 0, [0, max * progress, 0, 0]);
effect.setEffect(id2, void 0, [ratio, 0, 0, 0]);
} else {
const progress = PortalProjectile.easing!((time - 2000) / 2000);
effect.setEffect(id, void 0, [max * progress, max, 0, 0]);
const ratio = Math.min((1 - progress) * 3, 1);
effect.setEffect(id1, void 0, [max * progress, max, 0, 0]);
effect.setEffect(id2, void 0, [ratio, 0, 0, 0]);
}
}
}

View File

@ -138,6 +138,7 @@ export class PointEffect {
this.effectCount = itemCount;
this.dataList = new Float32Array(itemCount * 16);
this.transformed = new Float32Array(itemCount * 16);
this.transform = shader.transform;
return program;
}
@ -146,7 +147,9 @@ export class PointEffect {
*
*/
requestUpdate() {
this.needUpdateData = true;
if (this.dataList[0] !== PointEffectType.None) {
this.needUpdateData = true;
}
if (this.shader) this.shader.update(this.shader);
}
@ -369,6 +372,7 @@ export class PointEffect {
transformed.set(list);
this.transformData();
block.set(transformed);
this.needUpdateData = false;
}
});
}

View File

@ -7,6 +7,7 @@ import * as use from './use';
import * as gameCanvas from './fx/gameCanvas';
import * as animateController from './animateController';
import * as achievement from './ui/achievement';
import * as boss from './boss';
import './loopMap';
Mota.Plugin.register('fly_r', fly);
@ -23,3 +24,4 @@ Mota.Plugin.register(
);
Mota.Plugin.register('chase_r', chase);
Mota.Plugin.register('achievement_r', achievement);
Mota.Plugin.register('boss_r', boss);