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	fix: 动画生成器 cycled 结果错误
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				@ -68,12 +68,13 @@ export class TextureRowAnimater extends FrameBasedAnimater<void> {
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        const h = height / this.frames;
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        let i = 0;
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        while (true) {
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            if (i === this.frames) i = 0;
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            const renderable: ITextureRenderable = {
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                source: this.texture!.source,
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                rect: this.texture!.clampRect({ x: i * w + ox, y: oy, w, h })
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            };
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            yield renderable;
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            i++;
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            if (i === this.frames) i = 0;
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        }
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    }
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}
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@ -105,12 +106,13 @@ export class TextureColumnAnimater extends FrameBasedAnimater<void> {
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        const w = width / this.frames;
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        let i = 0;
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        while (true) {
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            if (i === this.frames) i = 0;
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            const renderable: ITextureRenderable = {
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                source: this.texture!.source,
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                rect: this.texture!.clampRect({ x: i * w + ox, y: oy, w, h })
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            };
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            yield renderable;
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            i++;
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            if (i === this.frames) i = 0;
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        }
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    }
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}
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@ -202,7 +204,7 @@ export class TextureScanAnimater
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                rect: texture.clampRect({ x: x * w, y: y * h, w, h })
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            };
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            yield data;
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            index++;
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            if (index === this.frames) index = 0;
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        }
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    }
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