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fix: 移动的平滑视角
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@ -117,7 +117,6 @@ export class FloorViewport implements ILayerGroupRenderExtends {
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this.group.removeTicker(this.transition, false);
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this.nx = nx;
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this.ny = ny;
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console.log(nx, ny);
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}
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/**
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@ -486,9 +486,12 @@ export class HeroMover extends ObjectMoverBase {
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await adapter.all('readyMove');
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// 这里要检查前面那一格能不能走,不能走则不触发平滑视角,以避免撞墙上视角卡住
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const { x, y } = core.status.hero.loc;
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const data = this.checkCanMove(x, y, toDir(this.faceDir));
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if (data.canMove && !data.noPass) {
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viewport.sync('startMove');
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const firstDir = controller.queue.find(v => v.type === 'dir')?.value;
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if (firstDir) {
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const data = this.checkCanMove(x, y, toDir(firstDir as Dir));
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if (data.canMove && !data.noPass) {
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viewport.sync('startMove');
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}
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}
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adapter.sync('startAnimate');
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}
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