mirror of
https://github.com/unanmed/HumanBreak.git
synced 2025-04-11 15:47:06 +08:00
refactor: UI 系统类型加强
This commit is contained in:
parent
109e77d6a2
commit
5b2f42f692
@ -1,9 +1,9 @@
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import { computed, defineComponent, VNode } from 'vue';
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import { IUIMountable, UIComponent } from './shared';
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import { defineComponent, VNode } from 'vue';
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import { IUIMountable } from './shared';
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import { SetupComponentOptions } from '@/module';
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export interface UIContainerProps {
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controller: IUIMountable<UIComponent>;
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controller: IUIMountable;
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}
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const containerConfig = {
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@ -13,18 +13,29 @@ const containerConfig = {
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export const UIContainer = defineComponent<UIContainerProps>(props => {
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const data = props.controller;
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const back = data.backIns;
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const show = computed(() => data.stack.filter(v => !v.hidden));
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return (): VNode[] => {
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const elements: VNode[] = [];
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const b = back.value;
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if (b && data.showBack.value && !b.hidden) {
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elements.push(
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<b.ui.component {...b.vBind} key={b.key}></b.ui.component>
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<b.ui.component
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{...b.vBind}
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controller={data}
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instance={b}
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key={b.key}
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hidden={b.hidden}
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></b.ui.component>
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);
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}
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return elements.concat(
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show.value.map(v => (
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<v.ui.component {...v.vBind} key={v.key}></v.ui.component>
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data.stack.map(v => (
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<v.ui.component
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{...v.vBind}
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key={v.key}
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controller={data}
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instance={v}
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hidden={v.hidden}
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></v.ui.component>
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))
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);
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};
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@ -5,9 +5,9 @@ import {
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IKeepController,
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IUIInstance,
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IUIMountable,
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UIComponent
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UIComponent,
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UIProps
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} from './shared';
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import { Props } from '@/core/render';
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import { UIInstance } from './instance';
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import {
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computed,
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@ -35,13 +35,13 @@ export const enum UIMode {
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Custom
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}
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export interface IUICustomConfig<C extends UIComponent> {
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export interface IUICustomConfig {
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/**
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* 打开一个新的 UI
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* @param ins 要打开的 UI 实例
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* @param stack 当前的 UI 栈,还未将 UI 实例加入栈中
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*/
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open(ins: IUIInstance<C>, stack: IUIInstance<C>[]): void;
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open(ins: IUIInstance, stack: IUIInstance[]): void;
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/**
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* 关闭一个 UI
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@ -49,7 +49,7 @@ export interface IUICustomConfig<C extends UIComponent> {
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* @param stack 当前的 UI 栈,还未将 UI 实例移除
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* @param index 这个 UI 实例在 UI 栈中的索引
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*/
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close(ins: IUIInstance<C>, stack: IUIInstance<C>[], index: number): void;
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close(ins: IUIInstance, stack: IUIInstance[], index: number): void;
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/**
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* 隐藏一个 UI
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@ -57,7 +57,7 @@ export interface IUICustomConfig<C extends UIComponent> {
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* @param stack 当前的 UI 栈
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* @param index 这个 UI 实例在 UI 栈中的索引
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*/
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hide(ins: IUIInstance<C>, stack: IUIInstance<C>[], index: number): void;
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hide(ins: IUIInstance, stack: IUIInstance[], index: number): void;
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/**
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* 显示一个 UI
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@ -65,32 +65,32 @@ export interface IUICustomConfig<C extends UIComponent> {
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* @param stack 当前的 UI 栈
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* @param index 这个 UI 实例在 UI 栈中的索引
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*/
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show(ins: IUIInstance<C>, stack: IUIInstance<C>[], index: number): void;
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show(ins: IUIInstance, stack: IUIInstance[], index: number): void;
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/**
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* 更新所有 UI 的显示,一般会在显示模式更改时调用
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* @param stack 当前的 UI 栈
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*/
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update(stack: IUIInstance<C>[]): void;
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update(stack: IUIInstance[]): void;
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}
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interface UIControllerEvent {}
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export class UIController<C extends UIComponent = UIComponent>
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export class UIController
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extends EventEmitter<UIControllerEvent>
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implements IUIMountable<C>
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implements IUIMountable
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{
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static controllers: Map<string, UIController> = new Map();
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/** 当前的 ui 栈 */
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readonly stack: IUIInstance<C>[] = reactive([]);
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readonly stack: IUIInstance[] = reactive([]);
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/** UI 显示方式 */
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mode: UIMode = UIMode.LastOnlyStack;
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/** 这个 UI 实例的背景,当这个 UI 处于显示模式时,会显示背景 */
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background?: IGameUI<C>;
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background?: IGameUI;
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/** 背景 UI 实例 */
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readonly backIns: ShallowRef<IUIInstance<C> | null> = shallowRef(null);
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readonly backIns: ShallowRef<IUIInstance | null> = shallowRef(null);
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/** 当前是否显示背景 UI */
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readonly showBack: ComputedRef<boolean> = computed(
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() => this.userShowBack.value && this.sysShowBack.value
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@ -102,7 +102,7 @@ export class UIController<C extends UIComponent = UIComponent>
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}
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/** 自定义显示模式下的配置信息 */
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private config?: IUICustomConfig<C>;
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private config?: IUICustomConfig;
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/** 是否维持背景 UI */
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private keepBack: boolean = false;
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/** 用户是否显示背景 UI */
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@ -134,7 +134,7 @@ export class UIController<C extends UIComponent = UIComponent>
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* 设置背景 UI
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* @param back 这个 UI 控制器的背景 UI
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*/
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setBackground(back: IGameUI<C>) {
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setBackground(back: IGameUI) {
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this.background = back;
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}
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@ -171,13 +171,12 @@ export class UIController<C extends UIComponent = UIComponent>
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};
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}
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/**
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* 打开一个 ui
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* @param ui 要打开的 ui
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* @param vBind 传递给这个 ui 的响应式数据
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*/
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open(ui: IGameUI<C>, vBind: Props<C>) {
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const ins = new UIInstance(ui, vBind);
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open<T extends UIComponent>(
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ui: IGameUI<T>,
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vBind: UIProps<T>,
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alwaysShow: boolean = false
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): IUIInstance<T> {
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const ins = new UIInstance(ui, vBind, alwaysShow);
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switch (this.mode) {
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case UIMode.LastOnly:
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case UIMode.LastOnlyStack:
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@ -196,11 +195,7 @@ export class UIController<C extends UIComponent = UIComponent>
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return ins;
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}
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/**
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* 关闭一个 ui
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* @param ui 要关闭的 ui 实例
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*/
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close(ui: UIInstance<C>) {
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close(ui: IUIInstance) {
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const index = this.stack.indexOf(ui);
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if (index === -1) return;
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switch (this.mode) {
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@ -239,7 +234,16 @@ export class UIController<C extends UIComponent = UIComponent>
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this.keepBack = false;
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}
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hide(ins: IUIInstance<C>): void {
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closeAll(ui?: IGameUI): void {
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if (!ui) {
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this.stack.splice(0);
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} else {
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const list = this.stack.filter(v => v.ui === ui);
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list.forEach(v => this.close(v));
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}
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}
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hide(ins: IUIInstance): void {
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const index = this.stack.indexOf(ins);
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if (index === -1) return;
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if (this.mode === UIMode.Custom) {
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@ -249,7 +253,7 @@ export class UIController<C extends UIComponent = UIComponent>
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}
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}
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show(ins: IUIInstance<C>): void {
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show(ins: IUIInstance): void {
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const index = this.stack.indexOf(ins);
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if (index === -1) return;
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if (this.mode === UIMode.Custom) {
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@ -290,7 +294,7 @@ export class UIController<C extends UIComponent = UIComponent>
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* 使用自定义的显示模式
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* @param config 自定义显示模式的配置
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*/
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showCustom(config: IUICustomConfig<C>) {
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showCustom(config: IUICustomConfig) {
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this.mode = UIMode.Custom;
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this.config = config;
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config.update(this.stack);
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@ -300,10 +304,8 @@ export class UIController<C extends UIComponent = UIComponent>
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* 获取一个元素上的 ui 控制器
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* @param id 要获取的 ui 控制器的唯一标识符
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*/
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static getController<T extends UIComponent>(
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id: string
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): UIController<T> | null {
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const res = this.controllers.get(id) as UIController<T>;
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static getController(id: string): UIController | null {
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const res = this.controllers.get(id);
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return res ?? null;
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}
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}
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@ -1,5 +1,5 @@
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import { Props } from '@/core/render';
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import { IGameUI, IUIInstance, UIComponent } from './shared';
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import { IGameUI, IUIInstance, UIComponent, UIProps } from './shared';
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import EventEmitter from 'eventemitter3';
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import { markRaw, mergeProps } from 'vue';
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@ -21,7 +21,8 @@ export class UIInstance<C extends UIComponent>
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constructor(
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ui: IGameUI<C>,
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public vBind: Props<C>
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public vBind: UIProps<C>,
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public readonly alwaysShow: boolean = false
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) {
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super();
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this.ui = markRaw(ui);
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@ -30,13 +31,13 @@ export class UIInstance<C extends UIComponent>
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/**
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* 设置这个 UI 实例的响应式数据的值
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* @param data 要设置的值
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* @param merge 是将传入的值与原先的值合并(true),还是将当前值覆盖掉原先的值(false)
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* @param merge 是将传入的值与原先的值合并(true),还是将当前值覆盖掉原先的值(false),默认合并
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*/
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setVBind(data: Props<C>, merge: boolean = true) {
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setVBind(data: Partial<Props<C>>, merge: boolean = true) {
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if (merge) {
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this.vBind = mergeProps(this.vBind, data) as Props<C>;
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this.vBind = mergeProps(this.vBind, data) as UIProps<C>;
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} else {
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this.vBind = data;
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this.vBind = data as UIProps<C>;
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}
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}
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@ -3,7 +3,17 @@ import { DefineComponent, DefineSetupFnComponent, Ref, ShallowRef } from 'vue';
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export type UIComponent = DefineSetupFnComponent<any> | DefineComponent;
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export interface IGameUI<C extends UIComponent> {
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export interface UIComponentProps<T extends UIComponent = UIComponent> {
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controller: IUIMountable;
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instance: IUIInstance<T>;
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}
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export type UIProps<C extends UIComponent = UIComponent> = Omit<
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Props<C>,
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keyof UIComponentProps<C>
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>;
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export interface IGameUI<C extends UIComponent = UIComponent> {
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/** 这个 UI 的名称 */
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readonly name: string;
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/** 这个 UI 的组件 */
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@ -22,11 +32,11 @@ export interface IKeepController {
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unload(): void;
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}
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export interface IUIMountable<C extends UIComponent> {
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export interface IUIMountable {
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/** 当前的 UI 栈 */
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readonly stack: IUIInstance<C>[];
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readonly stack: IUIInstance<UIComponent>[];
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/** 当前的背景 UI */
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readonly backIns: ShallowRef<IUIInstance<C> | null>;
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readonly backIns: ShallowRef<IUIInstance<UIComponent> | null>;
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/** 当前是否显示背景 UI */
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readonly showBack: Ref<boolean>;
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@ -34,13 +44,46 @@ export interface IUIMountable<C extends UIComponent> {
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* 隐藏一个 UI
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* @param ins 要隐藏的 UI 实例
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*/
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hide(ins: IUIInstance<C>): void;
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hide(ins: IUIInstance<UIComponent>): void;
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/**
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* 显示一个 UI
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* @param ins 要显示的 UI 实例
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*/
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show(ins: IUIInstance<C>): void;
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show(ins: IUIInstance<UIComponent>): void;
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/**
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* 隐藏背景 UI
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*/
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hideBackground(): void;
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/**
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* 显示背景 UI
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*/
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showBackground(): void;
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/**
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* 打开一个 ui
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* @param ui 要打开的 ui
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* @param vBind 传递给这个 ui 的响应式数据
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* @param alwaysShow 这个 ui 是否保持开启,对于需要叠加显示的 ui 非常有用
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*/
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open<T extends UIComponent>(
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ui: IGameUI<T>,
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vBind: UIProps<T>,
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alwaysShow?: boolean
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): IUIInstance<T>;
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/**
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* 关闭一个 ui
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* @param ui 要关闭的 ui 实例
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*/
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close(ui: IUIInstance<UIComponent>): void;
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/**
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* 关闭所有或指定类型的所有 UI
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*/
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closeAll(ui?: IGameUI<UIComponent>): void;
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/**
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* 维持背景,直到下次所有 UI 都被关闭
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@ -48,15 +91,17 @@ export interface IUIMountable<C extends UIComponent> {
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keep(): IKeepController;
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}
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export interface IUIInstance<C extends UIComponent> {
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export interface IUIInstance<C extends UIComponent = UIComponent> {
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/** 这个 ui 实例的唯一 key,用于 vue */
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readonly key: number;
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/** 这个 ui 实例的 ui 信息 */
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readonly ui: IGameUI<C>;
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/** 传递给这个 ui 实例的响应式数据 */
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readonly vBind: Props<C>;
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readonly vBind: UIProps<C>;
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/** 当前元素是否被隐藏 */
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readonly hidden: boolean;
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/** 是否永远保持开启 */
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readonly alwaysShow: boolean;
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/**
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* 隐藏这个 ui
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