mirror of
https://github.com/unanmed/HumanBreak.git
synced 2025-04-19 17:16:08 +08:00
fix: font & calAttribute
This commit is contained in:
parent
dcf540ae40
commit
5bf261b4a5
@ -4,19 +4,24 @@
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--pixel: 416px;
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--pixel: 416px;
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}
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}
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html, body, div, img {
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html,
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body,
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div,
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img {
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margin: 0;
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margin: 0;
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padding: 0;
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padding: 0;
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}
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}
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html, body {
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html,
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body {
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width: 100%;
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width: 100%;
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height: 100%;
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height: 100%;
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overflow: hidden;
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overflow: hidden;
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}
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}
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body {
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body {
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font-family: Roboto, "Helvetica Neue", Helvetica, "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "微软雅黑", Arial, sans-serif;;
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font-family: Roboto, 'Helvetica Neue', Helvetica, 'PingFang SC',
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'Hiragino Sans GB', 'Microsoft YaHei', '微软雅黑', Arial, sans-serif;
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}
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}
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/* ::-webkit-scrollbar {
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/* ::-webkit-scrollbar {
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@ -29,7 +34,7 @@ body {
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}
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}
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.cp-app {
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.cp-app {
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z-index: 250;
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z-index: 250;
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}
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}
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#colorPanel {
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#colorPanel {
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@ -43,12 +48,15 @@ body {
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}
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}
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#colorPicker {
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#colorPicker {
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margin: 2px 0;
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margin: 2px 0;
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border-radius: 3px;
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border-radius: 3px;
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width: 104px;
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width: 104px;
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}
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}
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#left, #mid, #mid2, #right {
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#left,
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#mid,
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#mid2,
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#right {
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border-radius: 2px;
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border-radius: 2px;
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box-sizing: border-box;
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box-sizing: border-box;
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}
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}
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@ -171,7 +179,7 @@ body {
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left: 0;
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left: 0;
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bottom: 0;
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bottom: 0;
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padding: 10px 5px;
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padding: 10px 5px;
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margin-left: 8px;;
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margin-left: 8px;
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box-sizing: border-box;
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box-sizing: border-box;
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}
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}
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@ -247,7 +255,8 @@ body {
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position: absolute;
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position: absolute;
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}
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}
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#dataSelection, .appendSelection {
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#dataSelection,
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.appendSelection {
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position: absolute;
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position: absolute;
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/* top:0;
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/* top:0;
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left:320px; */
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left:320px; */
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@ -279,7 +288,8 @@ body {
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line-height: 1.2em;
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line-height: 1.2em;
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}
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}
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#mapColMark, #mapRowMark {
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#mapColMark,
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#mapRowMark {
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cursor: crosshair;
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cursor: crosshair;
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}
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}
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@ -356,8 +366,11 @@ table.row {
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z-index: 100;
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z-index: 100;
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}
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}
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#menuDiv * { margin: 0; padding: 0; }
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#menuDiv * {
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#midMenu{
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margin: 0;
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padding: 0;
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}
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#midMenu {
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border-style: solid;
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border-style: solid;
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border-width: 1px;
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border-width: 1px;
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cursor: default;
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cursor: default;
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@ -373,7 +386,7 @@ table.row {
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border-radius: 4px;
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border-radius: 4px;
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}
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}
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#midMenu .menuitem{
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#midMenu .menuitem {
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font: normal 13px Arial, sans-serif;
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font: normal 13px Arial, sans-serif;
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list-style: none;
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list-style: none;
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margin: 0;
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margin: 0;
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@ -384,13 +397,13 @@ table.row {
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/* padding-right: 20px; */
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/* padding-right: 20px; */
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}
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}
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#midMenu .menuitem:hover{
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#midMenu .menuitem:hover {
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border-style: dotted;
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border-style: dotted;
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border-width: 1px 0;
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border-width: 1px 0;
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padding-bottom: 3px;
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padding-bottom: 3px;
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padding-top: 3px;
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padding-top: 3px;
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}
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}
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#midMenu .menuitem-content{
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#midMenu .menuitem-content {
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font: normal 13px Arial, sans-serif;
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font: normal 13px Arial, sans-serif;
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}
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}
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@ -408,7 +421,7 @@ table.row {
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position: absolute;
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position: absolute;
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left: 6px;
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left: 6px;
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top: 6px;
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top: 6px;
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background-image:url('data:image/svg+xml;base64,PHN2ZyB2ZXJzaW9uPSIxLjEiIGJhc2VQcm9maWxlPSJmdWxsIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB4bWxuczpldj0iaHR0cDovL3d3dy53My5vcmcvMjAwMS94bWwtZXZlbnRzIj4KPGc%2BCgk8cG9seWdvbiBmaWxsPSIjNjY2IiBwb2ludHM9IjkuMjA3LDYuMTI2IDcuNzkzLDcuNTQxIDExLjc5MywxMS41NDEgMTMuMjA3LDEwLjEyNiIgLz4KCTxwYXRoIGZpbGw9IiM2NjYiIGQ9Ik01LjkxNywyYzEuNjA4LDAsMi45MTcsMS4zMDgsMi45MTcsMi45MTdTNy41MjUsNy44MzMsNS45MTcsNy44MzNTMyw2LjUyNSwzLDQuOTE3UzQuMzA4LDIsNS45MTcsMgoJCSBNNS45MTcsMEMzLjIwMSwwLDEsMi4yMDEsMSw0LjkxN3MyLjIwMSw0LjkxNyw0LjkxNyw0LjkxN3M0LjkxNy0yLjIwMSw0LjkxNy00LjkxN0MxMC44MzMsMi4yMDEsOC42MzIsMCw1LjkxNywwTDUuOTE3LDB6IiAvPgo8L2c%2BCjwvc3ZnPgo%3D');
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background-image: url('data:image/svg+xml;base64,PHN2ZyB2ZXJzaW9uPSIxLjEiIGJhc2VQcm9maWxlPSJmdWxsIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB4bWxuczpldj0iaHR0cDovL3d3dy53My5vcmcvMjAwMS94bWwtZXZlbnRzIj4KPGc%2BCgk8cG9seWdvbiBmaWxsPSIjNjY2IiBwb2ludHM9IjkuMjA3LDYuMTI2IDcuNzkzLDcuNTQxIDExLjc5MywxMS41NDEgMTMuMjA3LDEwLjEyNiIgLz4KCTxwYXRoIGZpbGw9IiM2NjYiIGQ9Ik01LjkxNywyYzEuNjA4LDAsMi45MTcsMS4zMDgsMi45MTcsMi45MTdTNy41MjUsNy44MzMsNS45MTcsNy44MzNTMyw2LjUyNSwzLDQuOTE3UzQuMzA4LDIsNS45MTcsMgoJCSBNNS45MTcsMEMzLjIwMSwwLDEsMi4yMDEsMSw0LjkxN3MyLjIwMSw0LjkxNyw0LjkxNyw0LjkxN3M0LjkxNy0yLjIwMSw0LjkxNy00LjkxN0MxMC44MzMsMi4yMDEsOC42MzIsMCw1LjkxNywwTDUuOTE3LDB6IiAvPgo8L2c%2BCjwvc3ZnPgo%3D');
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}
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}
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#uieventDiv {
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#uieventDiv {
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@ -418,7 +431,7 @@ table.row {
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position: fixed;
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position: fixed;
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top: 0;
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top: 0;
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left: 0;
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left: 0;
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z-index: 2000
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z-index: 2000;
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}
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}
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#uieventDialog {
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#uieventDialog {
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@ -531,7 +544,7 @@ table.row {
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#appendPicSelection span {
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#appendPicSelection span {
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position: absolute;
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position: absolute;
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font-size: 11px;
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font-size: 11px;
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}
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}
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#left6 {
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#left6 {
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left: 5px;
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left: 5px;
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@ -583,7 +596,8 @@ table.row {
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width: 95%;
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width: 95%;
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}
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}
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.etable table, .etable table td {
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.etable table,
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.etable table td {
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cursor: auto;
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cursor: auto;
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}
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}
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@ -617,15 +631,15 @@ table.row {
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/* copy end --------------------------------------------- */
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/* copy end --------------------------------------------- */
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.etable tr {
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.etable tr {
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width: 100%
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width: 100%;
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}
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}
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.etable tr > :nth-child(1) {
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.etable tr > :nth-child(1) {
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width: 24%
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width: 24%;
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}
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}
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.etable tr > :nth-child(2) {
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.etable tr > :nth-child(2) {
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width: 19%
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width: 19%;
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}
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}
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.etable tr > :nth-child(3) {
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.etable tr > :nth-child(3) {
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@ -700,6 +714,11 @@ div.checkboxSet {
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margin: -5px;
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margin: -5px;
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}
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}
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.main .CodeMirror {
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@font-face {
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font-family: Fira Code;
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font-family: 'Fira Code';
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src: url(../../project/fonts/FiraCode-Regular.ttf);
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}
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.main .CodeMirror {
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font-family: 'Fira Code';
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}
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}
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@ -739,12 +739,44 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 = {
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});
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});
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// --------------- 战斗伤害
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// --------------- 战斗伤害
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const { getHeroStatusOn } = Mota.requireAll('fn');
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const Damage = Mota.require('module', 'Damage');
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const Damage = Mota.require('module', 'Damage');
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// 这个数组常量控制着在战斗时哪些属性计算真实属性,也就是经过buff加成的属性
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// 这个数组常量控制着在战斗时哪些属性计算真实属性,也就是经过buff加成的属性
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// 如果有属性不会经过buff加成等,请将其去除,可以提高性能表现
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// 如果有属性不会经过buff加成等,请将其去除,可以提高性能表现
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Damage.realStatus = ['atk', 'def', 'mdef', 'hpmax'];
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Damage.realStatus = ['atk', 'def', 'mdef', 'hpmax'];
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// 怪物属性计算,用于获取怪物的初始属性,不经过任何光环加成
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// 一般对于坚固、模仿等怪物会在这计算
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Mota.rewrite(
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Mota.require('class', 'DamageEnemy').prototype,
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'calAttribute',
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'full',
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function () {
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const { has } = Mota.Plugin.require('utils_g');
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if (this.progress !== 1 && has(this.x) && has(this.floorId))
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return;
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this.progress = 2;
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const special = this.info.special;
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const info = this.info;
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const floorId = this.floorId ?? core.status.floorId;
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const status = getHeroStatusOn(Damage.realStatus, floorId);
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// 坚固
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if (special.includes(3)) {
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info.def = status.atk - 1;
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}
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// 模仿
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if (special.includes(10)) {
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info.atk = status.atk;
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info.def = status.def;
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}
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}
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);
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// 复写系统的伤害计算函数即可,全量复写
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// 复写系统的伤害计算函数即可,全量复写
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// 函数接受两个参数,分别是怪物信息和勇士信息,返回一个数字作为伤害
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// 函数接受两个参数,分别是怪物信息和勇士信息,返回一个数字作为伤害
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// 返回null表示不能战斗,返回Infinity也可以
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// 返回null表示不能战斗,返回Infinity也可以
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@ -900,7 +932,6 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 = {
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);
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);
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// --------------- 地图伤害
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// --------------- 地图伤害
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const { getHeroStatusOn } = Mota.requireAll('fn');
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const caledBetween = new Set();
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const caledBetween = new Set();
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// 全量复写地图伤害计算,这个计算会调用所有的 DamageEnemy 的地图伤害计算
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// 全量复写地图伤害计算,这个计算会调用所有的 DamageEnemy 的地图伤害计算
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Mota.rewrite(
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Mota.rewrite(
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@ -33,7 +33,10 @@ const marked: MarkInfo<EnemyIds>[] = [];
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* @param id 标记的怪物id
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* @param id 标记的怪物id
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*/
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*/
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export function markEnemy(id: EnemyIds) {
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export function markEnemy(id: EnemyIds) {
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if (hasMarkedEnemy(id)) return;
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if (hasMarkedEnemy(id)) {
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unmarkEnemy(id);
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return;
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}
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const DamageEnemy = Mota.require('class', 'DamageEnemy');
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const DamageEnemy = Mota.require('class', 'DamageEnemy');
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const enemy = new DamageEnemy(core.material.enemys[id]);
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const enemy = new DamageEnemy(core.material.enemys[id]);
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enemy.calAttribute();
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enemy.calAttribute();
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@ -83,8 +83,8 @@
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}
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}
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@font-face {
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@font-face {
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font-family: Fira Code;
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font-family: 'Fira Code';
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src: url(/src/fonts/FiraCode-Regular.ttf);
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src: url(/project/fonts/FiraCode-Regular.ttf);
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}
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}
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#non-ui {
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#non-ui {
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@ -108,7 +108,7 @@ function update() {
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info.damage = enemy.enemy.calDamage().damage;
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info.damage = enemy.enemy.calDamage().damage;
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const critical = enemy.enemy.calCritical()[0];
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const critical = enemy.enemy.calCritical()[0];
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info.critical = critical?.atkDelta ?? 0;
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info.critical = critical?.atkDelta ?? 0;
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info.criticalDam = critical.delta ?? 0;
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info.criticalDam = critical?.delta ?? 0;
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info.defDamage = enemy.enemy.calDefDamage(ratio).delta;
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info.defDamage = enemy.enemy.calDefDamage(ratio).delta;
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}
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}
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