diff --git a/public/libs/control.js b/public/libs/control.js index 8ae6c91..6d0011d 100644 --- a/public/libs/control.js +++ b/public/libs/control.js @@ -2318,7 +2318,6 @@ control.prototype._doSL_load = function (id, callback) { )[0]; if (!main.replayChecking) { ancTe.plugin.ui.startOpened.value = false; - ancTe.plugin.ui.loaded.value = false; } if (core.isPlaying() && !core.status.gameOver) { core.control.autosave(0); @@ -2336,7 +2335,6 @@ control.prototype._doSL_load = function (id, callback) { function (data) { if (!main.replayChecking && data) { ancTe.plugin.ui.startOpened.value = false; - ancTe.plugin.ui.loaded.value = false; } if (id == 'autoSave' && data != null) { core.saves.autosave.data = data; diff --git a/public/libs/events.js b/public/libs/events.js index a9d86e7..fee06ae 100644 --- a/public/libs/events.js +++ b/public/libs/events.js @@ -27,7 +27,6 @@ events.prototype.startGame = function (hard, seed, route, callback) { core.dom.gameGroup.style.display = 'block'; if (!main.replayChecking) { ancTe.plugin.ui.startOpened.value = false; - ancTe.plugin.ui.loaded.value = false; } if (main.mode != 'play') return; diff --git a/src/plugin/game/ui.js b/src/plugin/game/ui.js index c5594d8..c800742 100644 --- a/src/plugin/game/ui.js +++ b/src/plugin/game/ui.js @@ -18,7 +18,8 @@ export {}; function updateVueStatusBar() { if (main.replayChecking) return; - core.plugin.statusBarStatus.value = !core.plugin.statusBarStatus.value; + ancTe.plugin.status.statusBarStatus.value = + !ancTe.plugin.status.statusBarStatus.value; ancTe.plugin.mark.checkMarkedEnemy(); }