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feat: 楼层滤镜
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14
index.html
14
index.html
@ -136,14 +136,14 @@
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<div id="gameDraw">
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<div id="gif"></div>
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<div id="gif2"></div>
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<canvas class='gameCanvas draw-canvas' id='bg'></canvas>
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<canvas class='gameCanvas draw-canvas' id='event'></canvas>
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<canvas class='gameCanvas draw-canvas' id='hero'></canvas>
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<canvas class='gameCanvas draw-canvas' id='event2'></canvas>
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<canvas class='gameCanvas draw-canvas' id='fg'></canvas>
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<canvas class='gameCanvas' id='damage'></canvas>
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<canvas class='gameCanvas draw-canvas hide' id='bg'></canvas>
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<canvas class='gameCanvas draw-canvas hide' id='event'></canvas>
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<canvas class='gameCanvas draw-canvas hide' id='hero'></canvas>
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<canvas class='gameCanvas draw-canvas hide' id='event2'></canvas>
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<canvas class='gameCanvas draw-canvas hide' id='fg'></canvas>
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<canvas class='gameCanvas hide' id='damage'></canvas>
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<canvas class='gameCanvas' id='animate'></canvas>
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<canvas class='gameCanvas' id='curtain'></canvas>
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<canvas class='gameCanvas hide' id='curtain'></canvas>
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<canvas class='gameCanvas' id='ui'></canvas>
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<canvas class='gameCanvas' id='data'>此浏览器不支持HTML5</canvas>
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<div id="next"></div>
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@ -1014,6 +1014,7 @@ control.prototype.tryMoveDirectly = function (destX, destY) {
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////// 绘制勇士 //////
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control.prototype.drawHero = function (status, offset = 0, frame) {
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return;
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if (!core.isPlaying() || !core.status.floorId || core.status.gameOver)
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return;
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var x = core.getHeroLoc('x'),
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@ -1488,6 +1489,7 @@ control.prototype._updateDamage_extraDamage = function (floorId, onMap) {
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////// 重绘地图显伤 //////
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control.prototype.drawDamage = function (ctx, floorId = core.status.floorId) {
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return;
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if (core.status.gameOver || !core.status.damage || main.mode != 'play')
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return;
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var onMap = false;
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@ -615,9 +615,6 @@ p#name {
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}
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}
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#ui-editor {
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z-index: 9999;
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position: absolute;
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overflow: visible;
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height: 100%;
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.hide {
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display: none;
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}
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@ -5,7 +5,6 @@ import {
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createProgram,
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isWebGL2Supported
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} from './webgl';
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import { setCanvasFilterByFloorId } from '@/plugin/fx/gameCanvas';
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import { ILayerRenderExtends, Layer } from '../render/preset/layer';
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import { HeroRenderer } from '../render/preset/hero';
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import { Sprite } from '../render/sprite';
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@ -81,14 +80,14 @@ hook.once('reset', () => {
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core.floorIds.slice(61, 70).concat(core.floorIds.slice(72, 81)).concat(core.floorIds.slice(85, 103)),
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103,
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{ decay: 50, r: 300, color: [0.9333, 0.6, 0.333, 0.3] },
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{ background: [0, 0, 0, 0.26] },
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{ background: [0, 0, 0, 0.2] },
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{ decay: 50, r: 250, color: [0, 0, 0, 0] }
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);
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addLightFromBlock(
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['MT50', 'MT60', 'MT61', 'MT72', 'MT73', 'MT74', 'MT75'],
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103,
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{ decay: 20, r: 150, color: [0.9333, 0.6, 0.333, 0.4], noShelter: true },
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{ background: [0, 0, 0, 0.4] }
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{ decay: 20, r: 150, color: [0.9333, 0.6, 0.333, 0.3], noShelter: true },
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{ background: [0, 0, 0, 0.3] }
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);
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// Shadow.mount();
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@ -143,7 +142,7 @@ hook.on('setBlock', () => {
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hook.on('changingFloor', floorId => {
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Shadow.clearBuffer();
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Shadow.update();
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setCanvasFilterByFloorId(floorId);
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// setCanvasFilterByFloorId(floorId);
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LayerShadowExtends.shadowList.forEach(v => v.update());
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})
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@ -1336,12 +1335,12 @@ export class LayerShadowExtends implements ILayerRenderExtends {
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awake(layer: Layer): void {
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const ex = layer.getExtends('floor-hero');
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if (!ex) {
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if (!(ex instanceof HeroRenderer)) {
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layer.removeExtends('shadow');
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logger.error(1101, `Shadow extends needs 'floor-hero' extends as dependency.`);
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return;
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}
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this.hero = ex as HeroRenderer;
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this.hero = ex;
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this.layer = layer;
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this.listen();
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LayerShadowExtends.shadowList.add(this);
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@ -5,6 +5,7 @@ import { HeroRenderer } from './preset/hero';
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import { LayerGroup, FloorLayer } from './preset/layer';
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import { MotaRenderer } from './render';
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import { LayerShadowExtends } from '../fx/shadow';
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import { LayerGroupFilter } from '@/plugin/fx/gameCanvas';
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let main: MotaRenderer;
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@ -29,8 +30,10 @@ Mota.require('var', 'loading').once('loaded', () => {
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const detail = new FloorItemDetail();
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const door = new LayerDoorAnimate();
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const shadow = new LayerShadowExtends();
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const filter = new LayerGroupFilter();
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layer.extends(damage);
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layer.extends(detail);
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layer.extends(filter);
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layer.getLayer('event')?.extends(hero);
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layer.getLayer('event')?.extends(door);
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layer.getLayer('event')?.extends(shadow);
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@ -228,8 +228,8 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
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const ay = -this.anchorY * this.height;
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canvas.ctx.save();
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canvas.ctx.filter = this.filter;
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canvas.setAntiAliasing(this.antiAliasing);
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if (this.enableCache) canvas.ctx.filter = this.filter;
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if (this.type === 'static') transformCanvas(canvas, tran);
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if (this.enableCache) {
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const { width, height, ctx } = this.cache;
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@ -264,7 +264,7 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
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* 设置本元素的滤镜
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* @param filter 滤镜
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*/
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seyFilter(filter: string) {
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setFilter(filter: string) {
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this.filter = filter;
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this.update(this);
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}
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@ -33,6 +33,7 @@ hook.on('changingFloor', floor => {
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// 考虑到楼层转换一般不会同时执行很多次,因此这里改为立刻更新
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LayerGroupFloorBinder.activedBinder.forEach(v => {
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if (v.bindThisFloor) v.updateBindData();
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v.emit('floorChange', floor);
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});
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LayerFloorBinder.listenedBinder.forEach(v => {
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if (v.bindThisFloor) v.updateBindData();
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@ -102,7 +102,7 @@ export class LayerGroup extends Container implements IAnimateFrame {
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private extend: Map<string, ILayerGroupRenderExtends> = new Map();
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constructor() {
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super('static', false);
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super('static');
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this.setHD(true);
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this.setAntiAliasing(false);
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@ -1,37 +1,66 @@
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export default function init() {
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return {
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setGameCanvasFilter,
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getCanvasFilterByFloorId,
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setCanvasFilterByFloorId
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};
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}
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import { logger } from '@/core/common/logger';
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import { LayerGroupFloorBinder } from '@/core/render/preset/floor';
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import {
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ILayerGroupRenderExtends,
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LayerGroup
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} from '@/core/render/preset/layer';
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export function setGameCanvasFilter(filter: string) {
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['bg', 'bg2', 'event', 'event2', 'fg', 'fg2', 'hero'].forEach(v => {
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core.canvas[v].canvas.style.filter = filter;
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});
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export default function init() {
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return {};
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}
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const filterMap: [FloorIds[], string][] = [];
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export function getCanvasFilterByFloorId(
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floorId: FloorIds = core.status.floorId
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) {
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function getCanvasFilterByFloorId(floorId: FloorIds = core.status.floorId) {
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return filterMap.find(v => v[0].includes(floorId))?.[1] ?? '';
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}
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export function setCanvasFilterByFloorId(
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floorId: FloorIds = core.status.floorId
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) {
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setGameCanvasFilter(getCanvasFilterByFloorId(floorId));
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}
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Mota.require('var', 'loading').once('coreInit', () => {
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filterMap.push(
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[['MT50', 'MT60', 'MT61'], 'brightness(80%)contrast(120%)'], // 童心佬的滤镜(
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[
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core.floorIds.slice(61, 70).concat(core.floorIds.slice(72)),
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'brightness(90%)contrast(120%)'
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'contrast(120%)'
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] // 童心佬的滤镜(
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);
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});
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export class LayerGroupFilter implements ILayerGroupRenderExtends {
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id: string = 'filter';
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group!: LayerGroup;
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binder!: LayerGroupFloorBinder;
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setFilter(floorId: FloorIds) {
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const filter = getCanvasFilterByFloorId(floorId);
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this.group.setFilter(filter);
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// console.log(filter);
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}
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private onFloorChange = (floor: FloorIds) => {
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this.setFilter(floor);
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};
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private listen() {
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this.binder.on('floorChange', this.onFloorChange);
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}
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awake(group: LayerGroup): void {
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this.group = group;
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const ex = group.getExtends('floor-binder');
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if (ex instanceof LayerGroupFloorBinder) {
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this.binder = ex;
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this.listen();
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} else {
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logger.error(
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1201,
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`Floor-damage extends needs 'floor-binder' extends as dependency.`
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);
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group.removeExtends('floor-damage');
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}
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}
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onDestroy(group: LayerGroup): void {
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this.binder?.off('floorChange', this.onFloorChange);
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}
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}
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@ -245,8 +245,6 @@ export class FloorItemDetail implements ILayerGroupRenderExtends {
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}
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awake(group: LayerGroup): void {
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console.log(this);
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this.group = group;
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const binder = group.getExtends('floor-binder');
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