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chore: 录像调试说明 & 打包调试
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parent
a521699094
commit
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@ -3,12 +3,20 @@ import { create } from './create';
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import { patchAll } from '@user/data-fallback';
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import { patchAll } from '@user/data-fallback';
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import { loading } from '@user/data-base';
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import { loading } from '@user/data-base';
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import { Patch } from '@motajs/legacy-common';
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import { Patch } from '@motajs/legacy-common';
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import { logger } from '@motajs/common';
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export function createData() {
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export function createData() {
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createMota();
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createMota();
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patchAll();
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patchAll();
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create();
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create();
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if (main.replayChecking) {
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logger.log(
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`如果需要调试录像验证,请在 script/build-game.ts 中将 DEBUG_REPLAY 设为 true,` +
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`此时录像验证中可以看到完整正确的报错栈。调试完毕后,记得将它重新设为 false`
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);
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}
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loading.once('coreInit', () => {
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loading.once('coreInit', () => {
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Patch.patchAll();
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Patch.patchAll();
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});
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});
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@ -13,6 +13,9 @@ import { RequiredData, RequiredIconsData, ResourceType } from './types';
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import { splitResource, SplittedResource } from './build-resource';
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import { splitResource, SplittedResource } from './build-resource';
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import { formatSize } from './utils';
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import { formatSize } from './utils';
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/** 打包调试 */
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const DEBUG_BUILD = false;
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/** 录像验证调试 */
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const DEBUG_REPLAY = false;
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const DEBUG_REPLAY = false;
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const ansi = {
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const ansi = {
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@ -52,6 +55,7 @@ async function buildClient(outDir: string) {
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build: {
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build: {
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outDir,
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outDir,
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copyPublicDir: true,
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copyPublicDir: true,
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minify: !DEBUG_BUILD,
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rollupOptions: {
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rollupOptions: {
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external: ['@wasm-audio-decoders/opus-ml'],
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external: ['@wasm-audio-decoders/opus-ml'],
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output: {
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output: {
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