mirror of
https://github.com/unanmed/HumanBreak.git
synced 2025-01-19 12:49:25 +08:00
feat: ui布局
This commit is contained in:
parent
dac253cd7b
commit
67857841ca
@ -43,7 +43,7 @@
|
||||
</template>
|
||||
|
||||
<script lang="ts" setup>
|
||||
import { onMounted, onUnmounted, onUpdated, ref, watch } from 'vue';
|
||||
import { onMounted, onUnmounted, onUpdated, ref, useSlots, watch } from 'vue';
|
||||
import { DragOutlined } from '@ant-design/icons-vue';
|
||||
import { isMobile, useDrag, cancelGlobalDrag } from '../plugin/use';
|
||||
import { has } from '../plugin/utils';
|
||||
|
@ -28,6 +28,7 @@ import { AudioPlayer } from './audio/audio';
|
||||
import { CustomToolbar } from './main/custom/toolbar';
|
||||
import { Hotkey } from './main/custom/hotkey';
|
||||
import { Keyboard } from './main/custom/keyboard';
|
||||
import './main/layout';
|
||||
|
||||
function ready() {
|
||||
readyAllResource();
|
||||
|
358
src/core/main/layout.ts
Normal file
358
src/core/main/layout.ts
Normal file
@ -0,0 +1,358 @@
|
||||
import {
|
||||
Component,
|
||||
RenderFunction,
|
||||
SetupContext,
|
||||
VNode,
|
||||
VNodeChild,
|
||||
defineComponent,
|
||||
h,
|
||||
onMounted
|
||||
} from 'vue';
|
||||
|
||||
interface VForRenderer {
|
||||
type: '@v-for';
|
||||
items: any[] | (() => any[]);
|
||||
map: (value: any, index: number) => VNode;
|
||||
}
|
||||
|
||||
interface MotaComponent extends MotaComponentConfig {
|
||||
type: string;
|
||||
children: MComponent[] | MComponent;
|
||||
}
|
||||
|
||||
interface MotaComponentConfig {
|
||||
innerText?: string | (() => string);
|
||||
props?: Record<string, () => any>;
|
||||
component?: Component | MComponent;
|
||||
dComponent?: () => Component;
|
||||
/** 传递插槽 */
|
||||
slots?: Record<string, (props: Record<string, any>) => VNode | VNode[]>;
|
||||
vif?: () => boolean;
|
||||
velse?: boolean;
|
||||
}
|
||||
|
||||
type OnSetupFunction = (props: Record<string, any>) => void;
|
||||
type SetupFunction = (
|
||||
props: Record<string, any>,
|
||||
ctx: SetupContext
|
||||
) => RenderFunction | Promise<RenderFunction>;
|
||||
type RetFunction = (
|
||||
props: Record<string, any>,
|
||||
ctx: SetupContext
|
||||
) => VNodeChild | VNodeChild[];
|
||||
type OnMountedFunction = (
|
||||
props: Record<string, any>,
|
||||
canvas: HTMLCanvasElement[]
|
||||
) => void;
|
||||
|
||||
type NonComponentConfig = Omit<
|
||||
MotaComponentConfig,
|
||||
'innerText' | 'component' | 'slots' | 'dComponent'
|
||||
>;
|
||||
|
||||
export class MComponent {
|
||||
static mountNum: number = 0;
|
||||
|
||||
content: (MotaComponent | VForRenderer)[] = [];
|
||||
/** 渲染插槽 */
|
||||
slots: Record<string, Record<string, any>> = {};
|
||||
|
||||
private onSetupFn?: OnSetupFunction;
|
||||
private setupFn?: SetupFunction;
|
||||
private onMountedFn?: OnMountedFunction;
|
||||
private retFn?: RetFunction;
|
||||
|
||||
/**
|
||||
* 定义一个渲染插槽,插槽需要有一个名称,props可选。当渲染时,会将props传入被渲染的组件。
|
||||
* @param name 插槽名称
|
||||
* @param props 插槽传入的props
|
||||
*/
|
||||
slot(name: string, props?: Record<string, any>): this {
|
||||
this.slots[name] = props ?? {};
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加一个div渲染内容
|
||||
* @param children 渲染内容的子内容
|
||||
* @param config 渲染内容的配置信息,参考 {@link MComponent.h}
|
||||
*/
|
||||
div(children?: MComponent[] | MComponent, config?: NonComponentConfig) {
|
||||
return this.h('div', children, config);
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加一个span渲染内容
|
||||
* @param children 渲染内容的子内容
|
||||
* @param config 渲染内容的配置信息,参考 {@link MComponent.h}
|
||||
*/
|
||||
span(children?: MComponent[] | MComponent, config?: NonComponentConfig) {
|
||||
return this.h('span', children, config);
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加一个canvas渲染内容
|
||||
* @param config 渲染内容的配置信息,参考 {@link MComponent.h}
|
||||
*/
|
||||
canvas(config?: NonComponentConfig) {
|
||||
return this.h('canvas', [], config);
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加一个文字渲染内容
|
||||
* @param text 要渲染的文字内容
|
||||
*/
|
||||
text(text: string | (() => string), config: NonComponentConfig = {}) {
|
||||
return this.h('text', [], { ...config, innerText: text });
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加一个组件渲染内容
|
||||
* @param component 要添加的组件
|
||||
* @param config 渲染内容的配置信息,参考 {@link MComponent.h}
|
||||
*/
|
||||
com(
|
||||
component: Component | MComponent,
|
||||
config: Omit<MotaComponentConfig, 'innerText' | 'component'>
|
||||
) {
|
||||
return this.h(component, [], config);
|
||||
}
|
||||
|
||||
vfor<T>(items: T[] | (() => T[]), map: (value: T, index: number) => VNode) {
|
||||
this.content.push({
|
||||
type: '@v-for',
|
||||
items,
|
||||
map
|
||||
});
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加渲染内容,注意区分组件和`MComponent`的区别,组件是经由`MComponent`的`export`函数输出的内容。
|
||||
* 该函数是对`Vue`的`h`函数的高度包装,将`h`函数抽象成为了一个模板,然后经由`export`函数导出后直接输出成为一个组件。
|
||||
* 而因此,几乎所有内容都要求传入一个函数,一般这个函数会在真正渲染的时候执行,并将返回值作为真正值传入。
|
||||
* 不过对于部分内容,例如`slots`和`vfor.map`,并不是这样的。具体用法请参考参数注释。
|
||||
* 注意如果使用了该包装,那么是无法实现响应式布局的,如果想要使用响应式布局,就必须调用`setup`方法,
|
||||
* 手写全部的setup函数。
|
||||
* @param type 要添加的渲染内容。
|
||||
* - 可以是一个字符串,表示dom元素,例如`div` `span`等,
|
||||
* - 可以是一个组件,也可以是一个`MComponent`,表示将其的导出作为组件。
|
||||
* - 除此之外,还可以填`text`,表示这个渲染内容是一个单独的文字,同时`children`会无效,
|
||||
* 必须填写`config`的`innerText`参数。
|
||||
* - 该值还可以是字符串`component`,表示动态组件,同时必须填入`config`的`component`参数,
|
||||
* 同时`children`会无效
|
||||
* - 该值不能填`@v-for`
|
||||
* @param children 该渲染内容的子内容。
|
||||
* - 可以是一个`MComponent`数组,数组内容即是子内容
|
||||
* - 也可以是一个`MComponent`,表示这个组件内容为子内容
|
||||
* @param config 渲染内容的配置内容,包含下列内容,均为可选。
|
||||
* - `innerText`: 当渲染内容为字符串时显示的内容,可以是字符串,或是返回字符串的函数
|
||||
* - `props`: 传入渲染内容的`props`,是一个对象,每个值都是一个函数,其返回值是真正传入的`props`
|
||||
* 对象的键是`prop`名称,如果是如`class` `id`这样的html属性,那么会视为其`attribute`,
|
||||
* 会符合`Vue`的`attribute`透传。对于以on开头,然后紧接着大写字母的属性,会被视为事件监听,
|
||||
* 即v-on
|
||||
* - `component`: 当为动态组件时,该项与`dComponent`必填其中之一,该项表示动态组件的内容
|
||||
* - `dComponent`: 当为动态组件时,该项与`component`必填其中之一,该项是一个函数,返回值表示动态组件的内容
|
||||
* 当`component`也填时,优先使用该项
|
||||
* - `slots`: 传递插槽,将内容传入渲染内容的插槽,是一个对象,每个对象都是一个函数,
|
||||
* 要求函数返回一个渲染VNode或数组,可以通过`MComponent.vNode`函数将组件转换成VNode数组,
|
||||
* 返回值直接作为插槽内容
|
||||
* - `vif`: 条件渲染,是一个函数,返回一个布尔值,表示条件是否满足,当`velse`为`true`时,
|
||||
* 条件渲染将会变成 `else-if`
|
||||
* - `velse`: 条件渲染,当前一个条件不满足时渲染该内容
|
||||
*/
|
||||
h(
|
||||
type: string | Component | MComponent,
|
||||
children?: MComponent[] | MComponent,
|
||||
config: MotaComponentConfig = {}
|
||||
): this {
|
||||
if (typeof type === 'string') {
|
||||
this.content.push({
|
||||
type,
|
||||
children: children ?? [],
|
||||
props: config.props,
|
||||
innerText: config.innerText,
|
||||
slots: config.slots,
|
||||
vif: config.vif,
|
||||
velse: config.velse,
|
||||
component: config.component
|
||||
});
|
||||
} else {
|
||||
this.content.push({
|
||||
type: 'component',
|
||||
children: children ?? [],
|
||||
props: config.props,
|
||||
innerText: config.innerText,
|
||||
slots: config.slots,
|
||||
vif: config.vif,
|
||||
velse: config.velse,
|
||||
component: type
|
||||
});
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 当setup被执行时,要执行的函数,接受props,没有返回值,可以不设置
|
||||
*/
|
||||
onSetup(fn: OnSetupFunction) {
|
||||
this.onSetupFn = fn;
|
||||
return this;
|
||||
}
|
||||
|
||||
onMounted(fn: OnMountedFunction) {
|
||||
this.onMountedFn = fn;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 完全设置setup执行函数,接收props, slots,并返回一个函数,函数返回VNode,可以不设置
|
||||
*/
|
||||
setup(fn: SetupFunction) {
|
||||
this.setupFn = fn;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 完全设置setup返回的函数,可以不设置
|
||||
* @param fn setup返回的函数
|
||||
*/
|
||||
ret(fn: RetFunction) {
|
||||
this.retFn = fn;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 将这个MComponent实例导出成为一个组件
|
||||
*/
|
||||
export() {
|
||||
if (!this.setupFn) {
|
||||
return defineComponent((props, ctx) => {
|
||||
const mountNum = MComponent.mountNum++;
|
||||
this.onSetupFn?.(props);
|
||||
|
||||
onMounted(() => {
|
||||
this.onMountedFn?.(
|
||||
props,
|
||||
Array.from(
|
||||
document.getElementsByClassName(
|
||||
`--mota-component-canvas-${mountNum}`
|
||||
) as HTMLCollectionOf<HTMLCanvasElement>
|
||||
)
|
||||
);
|
||||
});
|
||||
|
||||
if (this.retFn) return () => this.retFn!(props, ctx);
|
||||
else {
|
||||
return () => {
|
||||
const vNodes = MComponent.vNode(this.content, mountNum);
|
||||
return vNodes;
|
||||
};
|
||||
}
|
||||
});
|
||||
} else {
|
||||
return defineComponent((props, ctx) => this.setupFn!(props, ctx));
|
||||
}
|
||||
}
|
||||
|
||||
static vNode(children: (MotaComponent | VForRenderer)[], mount?: number) {
|
||||
const mountNum = mount ?? this.mountNum++;
|
||||
|
||||
const res: VNode[] = [];
|
||||
const vifRes: Map<number, boolean> = new Map();
|
||||
children.forEach((v, i) => {
|
||||
if (v.type === '@v-for') {
|
||||
const node = v as VForRenderer;
|
||||
const items =
|
||||
typeof node.items === 'function'
|
||||
? node.items()
|
||||
: node.items;
|
||||
items.forEach((v, i) => {
|
||||
res.push(node.map(v, i));
|
||||
});
|
||||
} else {
|
||||
const node = v as MotaComponent;
|
||||
if (node.velse && vifRes.get(i - 1)) {
|
||||
vifRes.set(i, true);
|
||||
return;
|
||||
}
|
||||
let vif = true;
|
||||
if (node.vif) {
|
||||
vifRes.set(i, (vif = node.vif()));
|
||||
}
|
||||
if (!vif) return;
|
||||
const props = this.unwrapProps(node.props);
|
||||
if (v.type === 'component') {
|
||||
if (!v.component && !v.dComponent) {
|
||||
throw new Error(
|
||||
`Using dynamic component must provide component property.`
|
||||
);
|
||||
}
|
||||
if (v.dComponent) {
|
||||
res.push(h(v.dComponent(), props, v.slots));
|
||||
} else {
|
||||
if (v.component instanceof MComponent) {
|
||||
res.push(
|
||||
...MComponent.vNode(
|
||||
v.component.content,
|
||||
mountNum
|
||||
)
|
||||
);
|
||||
} else {
|
||||
res.push(h(v.component!, props, v.slots));
|
||||
}
|
||||
}
|
||||
} else if (v.type === 'text') {
|
||||
res.push(
|
||||
h(
|
||||
'span',
|
||||
typeof v.innerText === 'function'
|
||||
? v.innerText()
|
||||
: v.innerText
|
||||
)
|
||||
);
|
||||
} else if (v.type === 'canvas') {
|
||||
const cls = `--mota-component-canvas-${mountNum}`;
|
||||
const mix = !!props.class ? cls + ' ' + props.class : cls;
|
||||
props.class = mix;
|
||||
res.push(h('canvas', props, node.slots));
|
||||
} else {
|
||||
// 这个时候不可能会有插槽,只会有子内容,因此直接渲染子内容
|
||||
const content = [node.children].flat(2);
|
||||
const vn = this.vNode(
|
||||
content.map(v => v.content).flat(),
|
||||
mountNum
|
||||
);
|
||||
res.push(h(v.type, props, vn));
|
||||
}
|
||||
}
|
||||
});
|
||||
return res;
|
||||
}
|
||||
|
||||
static unwrapProps(props?: Record<string, () => any>): Record<string, any> {
|
||||
if (!props) return {};
|
||||
const res: Record<string, any> = {};
|
||||
for (const [key, value] of Object.entries(props)) {
|
||||
res[key] = value();
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
/**
|
||||
* 在渲染时给一个组件传递props。实际效果为在调用后并不会传递,当被传递的组件被渲染时,将会传递props。
|
||||
* @param component 要传递props的组件
|
||||
* @param props 要传递的props
|
||||
*/
|
||||
static prop(component: Component, props: Record<string, any>) {
|
||||
return h(component, props);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建一个MComponent实例,由于该函数在创建ui时会频繁使用,因此使用m这个简单的名字作为函数名
|
||||
* @returns 一个新的MComponent实例
|
||||
*/
|
||||
export function m() {
|
||||
return new MComponent();
|
||||
}
|
Loading…
Reference in New Issue
Block a user