mirror of
https://github.com/unanmed/HumanBreak.git
synced 2025-10-08 20:01:47 +08:00
chore: 音频改为样板音频
This commit is contained in:
parent
8ea1779e06
commit
6c75fa507c
@ -46,9 +46,7 @@ window.addEventListener('resize', () => {
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checkMobile();
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sleep(2000).then(() => {
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if (!isMobile) {
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tip('info', `注意,不推荐使用浏览器的缩放功能,使用游戏内的缩放即可`);
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}
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tip('info', `2.B 暂不支持竖屏游玩,手机端请考虑横屏游玩`);
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});
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function checkMobile() {
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@ -562,12 +562,6 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
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},
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"_data": "状态栏显示项"
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},
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"extendToolbar": {
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"_leaf": true,
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"_type": "checkbox",
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"_docs": "横屏底部工具栏",
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"_data": "在横屏状态下是否将工具栏挪动到游戏画布下方,从而完全解放状态栏空间"
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},
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"flyNearStair": {
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"_leaf": true,
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"_type": "checkbox",
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@ -586,12 +580,6 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
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"_docs": "首次道具进行提示",
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"_data": "首次获得道具是否提示"
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},
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"equipboxButton": {
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"_leaf": true,
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"_type": "checkbox",
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"_docs": "状态栏装备按钮",
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"_data": "状态栏的装备按钮。若此项为true则将状态栏中的楼层转换器按钮换为装备栏按钮"
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},
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"enableAddPoint": {
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"_leaf": true,
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"_type": "checkbox",
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@ -610,30 +598,6 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
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"_docs": "夹击不超伤害值",
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"_data": "夹击伤害是否不超过怪物伤害值。"
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},
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"useLoop": {
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"_leaf": true,
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"_type": "checkbox",
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"_docs": "二分临界",
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"_data": "是否循环计算临界;如果此项为true则使用循环法(而不是回合数计算法)来算临界\n从V2.5.3开始,对于大数据的循环法将改为使用二分法进行计算"
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},
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"startUsingCanvas": {
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"_leaf": true,
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"_type": "checkbox",
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"_docs": "标题开启事件化",
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"_data": "是否开始菜单canvas化;如果此项为true,则将使用canvas来绘制开始菜单"
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},
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"statusCanvas": {
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"_leaf": true,
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"_type": "checkbox",
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"_docs": "开启自绘状态栏",
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"_data": "是否状态栏canvas化,即手动自定义绘制状态栏。\n如果此项开启,则可在脚本编辑的drawStatusBar中自定义绘制菜单栏。"
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},
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"enableEnemyPoint": {
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"_leaf": true,
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"_type": "checkbox",
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"_docs": "定点怪显",
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"_data": "是否开启怪物的定点显示功能,即属性不同的怪物会在怪物手册单列;用户可以手动在菜单栏中开关"
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},
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"enableGentleClick": {
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"_leaf": true,
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"_type": "checkbox",
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@ -676,12 +640,6 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
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"_docs": "虚化前景层",
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"_data": "是否虚化前景层;如果此项开启,则在游戏中事件层有东西(如宝石等)时虚化前景层。"
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},
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"autoScale": {
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"_leaf": true,
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"_type": "checkbox",
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"_docs": "自动缩放最大化",
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"_data": "是否自动缩放最大化,关闭后不再最大化"
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},
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}
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}
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}
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@ -45,27 +45,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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"zone"
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],
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"bgms": [
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"beforeBoss.opus",
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"beforeNight.opus",
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"cave.opus",
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"chapter2ED.opus",
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"escape.opus",
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"escape2.opus",
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"grass.opus",
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"mount.opus",
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"night.opus",
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"palaceCenter.opus",
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"palaceNorth.opus",
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"palaceSouth.opus",
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"plot1.opus",
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"road.opus",
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"title.opus",
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"tower.opus",
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"towerBoss.opus",
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"towerBoss2.opus",
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"towerBoss3.opus",
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"winter.opus",
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"winterTown.opus"
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"bgm.opus"
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],
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"sounds": [
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"008-System08.opus",
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@ -208,7 +188,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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"首饰",
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"首饰"
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],
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"startBgm": "title.opus",
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"startBgm": "bgm.opus",
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"styles": {
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"floorChangingStyle": " ",
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"statusBarColor": [
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@ -241,7 +221,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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"hero": {
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"image": "hero.png",
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"animate": false,
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"name": "原始人",
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"name": "阳光",
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"lv": 1,
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"hpmax": 0,
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"hp": 500,
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@ -399,100 +379,12 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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],
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"startText": [
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{
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"type": "hideStatusBar"
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"type": "text",
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"text": "欢迎使用古祠制作的 2.B 样板,本样板主要针对渲染系统进行了重构,现在我们有了更加方便强大的渲染系统,也对部分相关事件进行了重置!"
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},
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{
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"type": "setText",
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"position": "down",
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"text": [
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0,
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0,
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0,
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1
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],
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"background": "winskin.png",
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"textfont": 20,
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"time": 25,
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"letterSpacing": 1
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},
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{
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"type": "setGlobalAttribute",
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"name": "font",
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"value": "normal"
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},
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{
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"type": "playSound",
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"name": "paper.opus"
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},
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"人们说要铭记历史,但他们却忘记了历史。\n ——我是这样评价这个故事的。",
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{
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"type": "playSound",
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"name": "paper.opus"
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},
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"人类简史——起源篇",
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{
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"type": "playSound",
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"name": "paper.opus"
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},
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"在历史的长河中,山火、暴雨、地震不过是自然界的常态,是时间流逝中微不足道的涟漪。",
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{
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"type": "playSound",
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"name": "paper.opus"
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},
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"这些自然现象如同大地的呼吸,时而平静,时而狂暴。",
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{
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"type": "playSound",
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"name": "paper.opus"
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},
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"对于动物和植物而言,这些变化是生存的考验,是自然选择的无情法则。",
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{
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"type": "playSound",
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"name": "paper.opus"
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},
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"每一次山火,都意味着森林的重生与毁灭;每一场暴雨,都带来了生命的滋润与洪水的威胁;每一次地震,都改变了地貌,塑造了新的环境。",
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{
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"type": "playSound",
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"name": "paper.opus"
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},
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"在这片土地上,生命在自然的力量中挣扎、适应、繁衍。",
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{
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"type": "playSound",
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"name": "paper.opus"
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},
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"那些无法适应的,最终被淘汰;而那些幸存者,则继续在这片土地上书写着生命的传奇。",
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{
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"type": "playSound",
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"name": "paper.opus"
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},
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"然而,对于那些在这片土地上生存的原始人而言,这些自然现象不仅仅是生存的考验,更是他们日常生活中不可或缺的一部分。",
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{
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"type": "playSound",
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"name": "paper.opus"
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},
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"在公元前8000年,这里曾有一个不起眼的山洞,隐匿于群山之间,仿佛与世隔绝。山洞中,原始人正忙碌着,准备迎接即将到来的季节变化。",
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{
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"type": "playSound",
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"name": "paper.opus"
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},
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{
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"type": "sleep",
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"time": 1000
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},
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{
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"type": "setText",
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"position": "down",
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"text": [
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255,
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255,
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255,
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1
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],
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"background": "winskin.png",
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"textfont": 20,
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"time": 25
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},
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{
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"type": "showStatusBar"
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"type": "text",
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"text": "这里是开场剧情,可以在编辑器全塔属性中修改,试着修改一下吧!"
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}
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],
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"shops": [
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@ -645,7 +537,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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"counterAttack": 0.1,
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"purify": 3,
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"hatred": 2,
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"animateSpeed": 277.7778,
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"animateSpeed": 400,
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"statusCanvasRowsOnMobile": 3,
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"floorChangeTime": 200,
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"moveSpeed": null
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@ -662,27 +554,16 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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],
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"flyNearStair": false,
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"flyRecordPosition": true,
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"steelDoorWithoutKey": true,
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"itemFirstText": false,
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"equipboxButton": false,
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"enableAddPoint": false,
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"enableNegativeDamage": true,
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"betweenAttackMax": false,
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"useLoop": true,
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"startUsingCanvas": false,
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"statusCanvas": true,
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"displayEnemyDamage": true,
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"displayCritical": true,
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"displayExtraDamage": true,
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"enableNegativeDamage": false,
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"betweenAttackMax": true,
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"enableGentleClick": true,
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"ignoreChangeFloor": true,
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"canGoDeadZone": false,
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"enableMoveDirectly": true,
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"enableRouteFolding": true,
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"disableShopOnDamage": false,
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"blurFg": true,
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"extendToolbar": false,
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"enableEnemyPoint": null,
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"autoScale": true
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"blurFg": true
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}
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}
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@ -77,7 +77,7 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
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"keiskeiFairy": {"name":"铃兰花妖","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"tulipFairy": {"name":"郁金香花妖","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"purpleBowman": {"name":"高级弓兵","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"bearDown": {"name":"熊出没","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"faceIds":{"down":"bearDown","left":"bearLeft","right":"bearRight","up":"bearUp"},"bigImage":"bear.png"},
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"bearDown": {"name":"熊出没","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"faceIds":{"down":"bearDown","left":"bearLeft","right":"bearRight","up":"bearUp"},"bigImage":null},
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"bearLeft": {"name":"熊出没","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"faceIds":{"down":"bearDown","left":"bearLeft","right":"bearRight","up":"bearUp"}},
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"bearRight": {"name":"熊出没","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"faceIds":{"down":"bearDown","left":"bearLeft","right":"bearRight","up":"bearUp"}},
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"bearUp": {"name":"熊出没","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"faceIds":{"down":"bearDown","left":"bearLeft","right":"bearRight","up":"bearUp"}}
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22
src/types/source/data.d.ts
vendored
22
src/types/source/data.d.ts
vendored
@ -81,27 +81,7 @@ type SoundIds =
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| 'zone.opus'
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type BgmIds =
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| 'beforeBoss.opus'
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| 'beforeNight.opus'
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| 'cave.opus'
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| 'chapter2ED.opus'
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| 'escape.opus'
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| 'escape2.opus'
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| 'grass.opus'
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| 'mount.opus'
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| 'night.opus'
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| 'palaceCenter.opus'
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| 'palaceNorth.opus'
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| 'palaceSouth.opus'
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| 'plot1.opus'
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| 'road.opus'
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| 'title.opus'
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| 'tower.opus'
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| 'towerBoss.opus'
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| 'towerBoss2.opus'
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| 'towerBoss3.opus'
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| 'winter.opus'
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| 'winterTown.opus'
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| 'bgm.opus'
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type FontIds = never
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